Guys this is why were you in 3-D and aftereffects come are tools and I hope you're enjoying this lecture
and I hope that you will understand these tools if you have any questions please ask them.
I know many students will have lots of questions here because it's somehow very technical but also there
are small things that are very important.
Let's continue.
We'll come to our camera here and we will reset it so we are in the normal view.
Previously we used the camera tools here to work in the Active Camera.
And when you do it changes of course it will make a change in the happiness of the last videos.
I'm going to render here.
But if I use the tools in the view here in the top or left or right view or custom view not in the Active
Camera then the changes here will just affect the view and not my video or not my composition.
Let's try some of the views.
First of all I will try the tracks.
I need to make this you know visible.
It's not practical to work in such a small way.
I would click and drag and make the wireframe smaller.
You notice nothing is happening in the composition.
It's only the wireframe of the camera that moves.
I go back to 100 percent now it makes more sense.
I can see my camera I see the axes and see the layers how they are still not good.
Let's go to custom view now and Castleview.
It has changed a bit.
I still have my Zune but the camera is very far.
There's also use the zoom and try to zoom in as much as possible.
Then we use the tracking we press see until we get the track and put the camera here.
Let's go back to zoom for example and zoom it out just in the view here.
Now this room always has to go left and right.
OK use the tracking again and pressing see it comes here.
Let's go to 100 percent or fit first 100 percent.
Cool.
Now I can really see the camera the three axes the wireframe of the camera.
And the point of interest and this is very important to be able to do some animation.
Now you can see how you work.
Now the first thing you can do here after you have adjusted your view is to play with the camera.
If you click you are clicking on the camera itself and you are moving the camera.
You move the camera around.
Of course I am not using the tools.
So these these changes that I'm doing are really registered in my Active Camera.
Now look at the position here when I click on the camera and move it is the position that is moving.
I can see it in any angle.
That's pretty cool.
Notice how your animation could be unfortunately in the camera to hear what you see is not what you
will get.
Let's try an example.
So we have the position here we keyframe it and go back in time for example and just take it and put
it here.
Fantastic.
I have a motion path here that I can use.
Let's play our animation now.
The default here is for me to press the spacebar.
I will press it and the animation will play.
While it's not exactly this linear path that I can see here it's totally different.
And that is the problem with the camera.
Actually it's a real problem in life.
You know the camera what you take as a video depends a lot on the movie that you have done.
And so we just have a linear line.
It's not linear.
Yet you can come and adjust your motion path make it more interesting if you'd like and your animation
will change this plate from the space bar area.
But nevertheless this is your first animation.
I will remove the difference.
So we had our camera we can click and get whatever we want let's reset and others just came back here
we stop that image.
Now I have the x y z axes that I can use.
Let's click on the X and move the camera is campaigning left and right.
Let's get this animation here so we can see the layers and panning left and right.
And this is a remission.
Let's see which parameters are changing if I pass left or right and not as the point of interest is
changing because it's moving and the position.
So let's come here.
Keyframe go back and move on the x.
That's not a very cool animation but it gives you a point that is that in the view here nothing is moving
when I run the animation because this is just the view.
The real thing is here.
Now this tool has become slow and the 3-D has become even more speedier.
So also not is that both point of interest and position I've been keyframe and they are changing just
and there's the move the keyframes are going to reset the camera again.
I can do is also the y axis click or move the camera.
So it's like you're holding the camera in your hand and you're going up and down you know kneeling down
and going up you are already moving the camera you're not turning the camera.
I will show you how to turn the camera later.
OK fine we can create an animation here less click and position go to one second here and move it on
the why not is that the motion path is here not on the point of interest which is similar to the anchor
point.
So now if you play your animation you will have a totally different result here.
Nothing is almost showing why.
Let's undo this and reset the camera.
So let's stop over mission has come here and use the Zed.
If you move in or out and say in and out because there's that glass so you're really zooming in if you
like and zooming out fine.
So now you have moved on the x y is that you have used the camera to move around and you have moved
the x y z.
What happens if you click on your camera and press control.
Now what is the point of interest is not moving and that is pretty good.
Meaning you always have a fixed point you're looking from different angles.
Now you're turning the camera you are not moving the camera you are turning it.
So the point of interest stay fixed in the middle of our lab here and the camera is moving.
Of course what you see is not what you get here.
Let's frame the position.
Go back and move with the control.
And here you have for example and if you run your animation it is pretty nice and totally not what we
expected.
It's just the motion graph we notice that if you change the motion graph then things also change you
pretty cool and pretty nice animations.
Now you can do that randomly and you can just play with your camera I create an animation that's pretty
good.
I do it very many times I don't want to trouble myself.
Let's do the next thing.
I will just send the keyframes here.
And stop the animation.
I would add the camera now under pest control and use the y axis for example.
Now notice also the point of interest is not moving at all.
So actually you're panning here on the y axis.
Now there's something else when you use it with the Y without the control the y axis is still in the
same direction.
But now if you press control you are turning the camera and the you're not is that the y axis is also
turning.
You don't have the same motion here.
So it's totally different motion.
Let's try and end the mission with the position.
Also go to one second and click rest control and turning it.
And then if you press the space bar you have a totally different animation here.
You can also play with your motion path for the camera and you have something else appearing.
So without the control the camera is moving freely and the axes are moving freely with the control.
The point of interest does not move and you have a certain curve for the x and y axis.
Let's try with the x axis Z.
We press control and move this side for example and we can keyframe here go back to the beginning.
I will use the x axis and try to come back with the control and it's becoming harder to notice the x
is not moving at all.
Let's press space bar and we have another animation fan.
This is that this was the benefit of using control.
What's the benefit of really turning your camera in the hand.
Let's try with the that X I will move in now and the point of interest is not moving.
So I actually am really zooming in and zooming out is like you have your focus here in a real camera
and you're getting nearer the object.
And now also we're getting further from the object.
Let's reset this.
So this is how to use the animations.
Of course you can come and create a lot of animation less and he made the point of interest we click
on it and we can move it around.
No not this the point of interest only is moving.
So it's like you're having your camera fixed and you're really moving the camera and turning it around
and everything is moving here.
The knot is the point of interest when it moves the whole view is changing.
Let's put the point of interest here.
You're not just what you are seeing if you run the animation now it's pretty ridiculous.
Let's take the point of interest for example.
Over here keyframe the point of interest.
Go back to the beginning and just take it over here.
OK of course the motion path.
And again what you see is not what you get.
This motion path will interplay very differently here.
Let's run the animation and they all come in place and turn this how big is the movement yet get our
line here the motion is not that much.
So this is about moving the camera using the camera itself using the axes and using the pan here or
the point of interest.
And here you already can do very good animations not.
My advice to you is to go into after effects put what you have done to two views.
Select a camera 50 millimeters will do it really doesn't matter and start playing around.
You might end up with wonderful animations all the man and up to be totally confused.
It's ok.
Just try it and it's very beautiful.
Slowly slowly will it get used to it and you will end up making extremely beautiful animations.
See you in the next lecture.
We will start doing some animations.