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Guys this is why were you in 3-D and aftereffects come are tools and I hope you're enjoying this lecture

2
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and I hope that you will understand these tools if you have any questions please ask them.

3
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I know many students will have lots of questions here because it's somehow very technical but also there

4
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are small things that are very important.

5
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Let's continue.

6
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We'll come to our camera here and we will reset it so we are in the normal view.

7
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Previously we used the camera tools here to work in the Active Camera.

8
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And when you do it changes of course it will make a change in the happiness of the last videos.

9
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I'm going to render here.

10
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But if I use the tools in the view here in the top or left or right view or custom view not in the Active

11
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Camera then the changes here will just affect the view and not my video or not my composition.

12
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Let's try some of the views.

13
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First of all I will try the tracks.

14
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I need to make this you know visible.

15
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It's not practical to work in such a small way.

16
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I would click and drag and make the wireframe smaller.

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You notice nothing is happening in the composition.

18
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It's only the wireframe of the camera that moves.

19
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I go back to 100 percent now it makes more sense.

20
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I can see my camera I see the axes and see the layers how they are still not good.

21
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Let's go to custom view now and Castleview.

22
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It has changed a bit.

23
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I still have my Zune but the camera is very far.

24
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There's also use the zoom and try to zoom in as much as possible.

25
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Then we use the tracking we press see until we get the track and put the camera here.

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Let's go back to zoom for example and zoom it out just in the view here.

27
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Now this room always has to go left and right.

28
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OK use the tracking again and pressing see it comes here.

29
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Let's go to 100 percent or fit first 100 percent.

30
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Cool.

31
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Now I can really see the camera the three axes the wireframe of the camera.

32
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And the point of interest and this is very important to be able to do some animation.

33
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Now you can see how you work.

34
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Now the first thing you can do here after you have adjusted your view is to play with the camera.

35
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If you click you are clicking on the camera itself and you are moving the camera.

36
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You move the camera around.

37
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Of course I am not using the tools.

38
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So these these changes that I'm doing are really registered in my Active Camera.

39
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Now look at the position here when I click on the camera and move it is the position that is moving.

40
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I can see it in any angle.

41
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That's pretty cool.

42
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Notice how your animation could be unfortunately in the camera to hear what you see is not what you

43
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will get.

44
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Let's try an example.

45
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So we have the position here we keyframe it and go back in time for example and just take it and put

46
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it here.

47
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Fantastic.

48
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I have a motion path here that I can use.

49
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Let's play our animation now.

50
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The default here is for me to press the spacebar.

51
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I will press it and the animation will play.

52
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While it's not exactly this linear path that I can see here it's totally different.

53
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And that is the problem with the camera.

54
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Actually it's a real problem in life.

55
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You know the camera what you take as a video depends a lot on the movie that you have done.

56
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And so we just have a linear line.

57
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It's not linear.

58
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Yet you can come and adjust your motion path make it more interesting if you'd like and your animation

59
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will change this plate from the space bar area.

60
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But nevertheless this is your first animation.

61
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I will remove the difference.

62
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So we had our camera we can click and get whatever we want let's reset and others just came back here

63
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we stop that image.

64
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Now I have the x y z axes that I can use.

65
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Let's click on the X and move the camera is campaigning left and right.

66
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Let's get this animation here so we can see the layers and panning left and right.

67
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And this is a remission.

68
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Let's see which parameters are changing if I pass left or right and not as the point of interest is

69
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changing because it's moving and the position.

70
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So let's come here.

71
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Keyframe go back and move on the x.

72
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That's not a very cool animation but it gives you a point that is that in the view here nothing is moving

73
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when I run the animation because this is just the view.

74
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The real thing is here.

75
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Now this tool has become slow and the 3-D has become even more speedier.

76
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So also not is that both point of interest and position I've been keyframe and they are changing just

77
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and there's the move the keyframes are going to reset the camera again.

78
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I can do is also the y axis click or move the camera.

79
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So it's like you're holding the camera in your hand and you're going up and down you know kneeling down

80
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and going up you are already moving the camera you're not turning the camera.

81
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I will show you how to turn the camera later.

82
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OK fine we can create an animation here less click and position go to one second here and move it on

83
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the why not is that the motion path is here not on the point of interest which is similar to the anchor

84
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point.

85
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So now if you play your animation you will have a totally different result here.

86
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Nothing is almost showing why.

87
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Let's undo this and reset the camera.

88
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So let's stop over mission has come here and use the Zed.

89
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If you move in or out and say in and out because there's that glass so you're really zooming in if you

90
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like and zooming out fine.

91
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So now you have moved on the x y is that you have used the camera to move around and you have moved

92
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the x y z.

93
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What happens if you click on your camera and press control.

94
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Now what is the point of interest is not moving and that is pretty good.

95
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Meaning you always have a fixed point you're looking from different angles.

96
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Now you're turning the camera you are not moving the camera you are turning it.

97
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So the point of interest stay fixed in the middle of our lab here and the camera is moving.

98
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Of course what you see is not what you get here.

99
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Let's frame the position.

100
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Go back and move with the control.

101
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And here you have for example and if you run your animation it is pretty nice and totally not what we

102
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expected.

103
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It's just the motion graph we notice that if you change the motion graph then things also change you

104
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pretty cool and pretty nice animations.

105
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Now you can do that randomly and you can just play with your camera I create an animation that's pretty

106
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good.

107
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I do it very many times I don't want to trouble myself.

108
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Let's do the next thing.

109
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I will just send the keyframes here.

110
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And stop the animation.

111
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I would add the camera now under pest control and use the y axis for example.

112
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Now notice also the point of interest is not moving at all.

113
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So actually you're panning here on the y axis.

114
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Now there's something else when you use it with the Y without the control the y axis is still in the

115
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same direction.

116
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But now if you press control you are turning the camera and the you're not is that the y axis is also

117
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turning.

118
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You don't have the same motion here.

119
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So it's totally different motion.

120
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Let's try and end the mission with the position.

121
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Also go to one second and click rest control and turning it.

122
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And then if you press the space bar you have a totally different animation here.

123
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You can also play with your motion path for the camera and you have something else appearing.

124
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So without the control the camera is moving freely and the axes are moving freely with the control.

125
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The point of interest does not move and you have a certain curve for the x and y axis.

126
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Let's try with the x axis Z.

127
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We press control and move this side for example and we can keyframe here go back to the beginning.

128
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I will use the x axis and try to come back with the control and it's becoming harder to notice the x

129
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is not moving at all.

130
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Let's press space bar and we have another animation fan.

131
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This is that this was the benefit of using control.

132
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What's the benefit of really turning your camera in the hand.

133
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Let's try with the that X I will move in now and the point of interest is not moving.

134
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So I actually am really zooming in and zooming out is like you have your focus here in a real camera

135
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and you're getting nearer the object.

136
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And now also we're getting further from the object.

137
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Let's reset this.

138
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So this is how to use the animations.

139
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Of course you can come and create a lot of animation less and he made the point of interest we click

140
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on it and we can move it around.

141
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No not this the point of interest only is moving.

142
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So it's like you're having your camera fixed and you're really moving the camera and turning it around

143
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and everything is moving here.

144
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The knot is the point of interest when it moves the whole view is changing.

145
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Let's put the point of interest here.

146
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You're not just what you are seeing if you run the animation now it's pretty ridiculous.

147
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Let's take the point of interest for example.

148
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Over here keyframe the point of interest.

149
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Go back to the beginning and just take it over here.

150
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OK of course the motion path.

151
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And again what you see is not what you get.

152
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This motion path will interplay very differently here.

153
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Let's run the animation and they all come in place and turn this how big is the movement yet get our

154
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line here the motion is not that much.

155
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So this is about moving the camera using the camera itself using the axes and using the pan here or

156
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the point of interest.

157
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And here you already can do very good animations not.

158
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My advice to you is to go into after effects put what you have done to two views.

159
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Select a camera 50 millimeters will do it really doesn't matter and start playing around.

160
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You might end up with wonderful animations all the man and up to be totally confused.

161
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It's ok.

162
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Just try it and it's very beautiful.

163
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Slowly slowly will it get used to it and you will end up making extremely beautiful animations.

164
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See you in the next lecture.

165
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We will start doing some animations.

