Hi guys and I come to this new lecture this lecture me going to do some project with 3-D.
And we are going to do the cube and animate the cube.
What you might think this is too difficult actually it's not it's a pretty simple provided that we learn
how to use all the methods the techniques the anchor point position and all the attributes that we have
used.
So we need to put them all together.
So we come up with disk cube and make things as easy as possible.
The key to good animations is not complicating things is making them easy to make things easy you need
more thinking than you know moving keyframes and F 9 and it is stories.
So we are going to start doing this cube after finish from this cube press delete to get you back we
are going to have the challenge of making this animation because you take the previous cube that you
have done and start rotating it.
I create the plan that this is a solid lead dark grey to show you how they're rotating the same plant.
Now it's just a matter of learning how to use the Xs x y Zed and how to position your legs and the animation
itself won't be that hard at all.
In fact it's just a getting to know what you're doing and how you're doing.
Now let's dive in and start creating our own image.
OK so the first thing I want to do is to create the cube.
Of course I'll create a new folder first of all I will call it course.
So when you download the file you have the demo and you have the courts inside court here.
I'm going to create a new composition so I'm going to make it.
HD TV 720 twenty five five seconds will do for now we can make it longer later.
So I have this composition I want to create the size of the cube.
I would click and create this rectangle press shift and make it maybe 200 by 200.
So I will come to rectangle here rectangle path.
Let's make it 200 by 200.
We could make it anything we want but it really doesn't matter.
Then I want to center it.
So I was centered in the middle of the composition for now.
That's OK.
We have our center we have the stroke that is inside and outside the rectangle we don't want that because
we want to use the 200 by 200.
So what I will do simply I will come in a nuff said path and make it a minus 5 because my stroke is
10 and make it minus five.
This point all my stroke will be inside the rectangle which is 200 by two in fact Leslie named this
one and call it for example cube because this composition will hold the main Let's be composed the.
Because we want to put images and song.
I would go play compose and call it for example cube front or side the front.
So this is the one I'm going to replicate to create all the sides coming two sides from here.
Of course I have the whole composition.
I don't need all of it.
I'm going to trim the composition now using its size so the square is 200 by 200.
I'll make the comp 200 by 200.
Now I have a perfect square inside a perfect composition size.
Good.
Let's go back to cube what we have is only the pre-camp aside from I would take such front from the
project panel and duplicated.
And for example call it left.
I'm going to take it to the left let's take left and drop it inside the timeline.
So left now is on top of side.
I need to move left.
So I need to move it to the left.
Of course I need to move this way but I need to move it.
If you're not this 100 for the middle and under 100 so it's going to be another maybe minus 200.
That's it.
It has moved minus 200.
But now I need to rotate it so I'll make the two of them in 3D.
That's no problem and open here.
The rotation before I start rotating.
I will use the pen behind it to put the anchor point just on the side.
I want to rotate it on the y axis.
I will rotate it.
OK.
That's it.
So it is 90.
I will come to the project panel and duplicate side front and now call it Arite and I will take right
the camp and drop it inside the time line so right now is here.
I need to move it of course to the other side.
I will open position play speed and move it like this is going to be 640 minus 640 minus 200.
That will do.
In fact it is plus 200.
So it is 640 plus 200.
It will come on the side.
I will take the pen behind take the anchor point or put it on the left side make it three of course
open the rotation.
I'm going to rotate on the y axis also.
Let's try OK this way.
Fine it is minus 90.
Now let's look what we have done let's go to active camera music because if you notice you have it perfect
almost a perfect cube is coming up.
So we have the three sides here.
So we need to make the top the bottom and the back.
Let's go back to our normal view Active Camera take the frontside and duplicate it and call it for example
we do that top take the top and property you see now it became very easy and I'm sure you already know
how to continue this one place.
Why get the anchor point and take this one to the top five.
Now I need to rotate it.
I'll open the rotation.
Of course I need to make it through the nose.
I'm going to rotate it on the x axis.
So this is the x axis.
It's rotating fine.
It should be plus 90 degrees so right 90 degrees.
I can't check my custom view.
Wow.
It's working very fine.
Cool.
Now let's go back to the normal view and we have non-top we duplicate we can duplicate top and make
it a bottom.
We take bottom and drop it inside.
So bottom now it did not drop like stop you know it didn't copy the transformation it doesn't matter.
We are going to take the pan behind and put it under.
That is the bottom line.
Open the rotation we make it 3D and we are going to rotate in on the x axis so we rotate it up the x
axis.
Yes.
So that's not the way it is this way and it's going to be minus 90.
OK.
Now we need the backside.
So we take the front from here.
We duplicated we call it back take the back and drop it in gold.
So the back is here.
Now I can make a 3D first open the position and let's go to the custom view.
See the back where it is I wanted behind.
If I move x y is that I'm supposed to move this that.
You notice how it is.
So I can move the Zed.
And of course I need to move it to 100 as simple as this.
Good.
So now I have my cube if I come and choose the camera and I can just look at my cube how it's working
it's a perfect cube.
Of course I can come now.
And what I'm supposed to do is play compote this to make a single cube that I can use.
I would select them all right click go to compose and say cube and let's say 3D irrelevant to 3-D.
And we open here we are we have our cube in this composition.
So let's go back to the main Capozzi cube.
I'm going to rename it because it's confusing with the other one I would say Main.
Come on.
OK fine.
Now I have the composition but you know even if I put it in 3D.
Now look what's happening.
It's not really good.
We need to make it 3-D to make a 3-D will come to Champa collapse here and you click it is like a wheel
or something and it becomes a 3-D.
So actually you look at it now it's 3-D.
If you take your camera tool and you can see you have a perfect square pad or a perfect cube.
Now there is another problem here is the anchor point is not in the middle.
We need to move the anchor point to be in the middle of the cube so we have good animation.
How would you do that.
You can start fiddling with the pad behind and take it down and but it will not work it will harass
you.
Believe me that's experience.
So what I will do I've just opened the anchor point and you know very well I'm going to move on the
Zad.
So obviously in the middle that will be 100 pixels.
So that's it.
Now you have your cube that is rotating on its own center.
If you notice of course I can come and scale it up and here you are.
You have a perfect cube that was pretty easy by the way.
And the next lecture we are going to start animating the cube and creating the backgrounds you notice
here we have two backgrounds that are very important and we want to start creating them.
It is not difficult it's very easy and I will show you the way it's going to be you know quite amazing.
Thanks for listening and I see you in the next lecture.