1
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Hi guys this live as you and I hope you're doing well in this course.

2
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I really hope so.

3
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If you have any questions you know where to post them.

4
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I repeated that many times and I will repeat again to encourage you to put even more questions.

5
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Everything that you need to know or learn more about.

6
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Even if it doesn't have anything to do with the section you are in good now we want to do this a practice.

7
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OK I'm calling it practice because I would like you to follow up with me.

8
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Hopefully you will download the project file and we can work together to create this animation.

9
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The first thing of course I want to create a composition.

10
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I will make 12 by 720 the usual 1.

11
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5 seconds on background is black.

12
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Now of course I want to create a decided not this.

13
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I have a folder here where all my solids are.

14
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If I tried to delete it solid and it gives me a question it means this solid is being used.

15
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You see Edge which is used in one composition so don't delete it but I can use any solid For example

16
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I can use this solid for this composition that exists so in other places and you have seen how to change

17
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the color of solid obviously in a previous lecture.

18
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So the first thing I want to do is make it 3D and then open the rotation and rotate it on its y axis.

19
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Minus 90 degree.

20
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Now one day also this solid is not 12 80 by 720 the size of composition.

21
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The height here is 12 18 meaning this is a square solid.

22
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It's bigger because it will save me some time in trying to scale that solid to the size I want.

23
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And when you give it a square it will look better.

24
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You'll see how it will work.

25
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The second thing I want to do is to come to our course here to find cube theory and drop it inside the

26
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composition.

27
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Of course make it 3 and open the effect for the collapse transformation.

28
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It will become 3D now is sitting like this is not good for me at all.

29
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What I will do I will open the anchor point and the position and to see how I'm going to put this really

30
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on the same line.

31
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First of all I move the anchor point up so it was a 360 I'll make it for 60.

32
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Cool that's very fine but you're not the anchor point is not really in the middle here it's on this

33
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corner.

34
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Let's change view and see that we go to left for example you see where is the entry point.

35
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I need to move it on its head so it can be in the middle.

36
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And for that I will use here the Zad and make it 100.

37
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And now the anchor point is in the middle of the X base down there.

38
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Or the zombies or the stand.

39
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Let's go back to our active camera and here you are what I will do immediately is to parent the cube

40
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to the surface or the solid layer.

41
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Then I will come to the solid layer here on the X rotation and start rotating it.

42
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If you want to know if you are really in the same plan that is the solid and your cube you need to see

43
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is just the figurehead of any depth in it.

44
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Or you can look at the Zad and you see it's really OK.

45
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But let's put it that way.

46
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That's fine.

47
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I can now open the scale.

48
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And of course if I scale both will scale which is OK with me.

49
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Ok lets turn it a bit more.

50
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OK we take it $278 say something like this like the other one a bit down shift.

51
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Good then I can of course come and scale the cube.

52
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If I open as much as shift as I can skip it and not just because the anchor point is on the solid or

53
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the intersect at 100 percent.

54
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Then it will scale very nicely which you find less.

55
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I think this is too big let's get it done.

56
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It really doesn't matter.

57
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Can you do it.

58
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Shootist.

59
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Let's go back to solids before we continue.

60
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Let's take the pail right here and drop it at the bottom so we get some depth.

61
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Of course now we need to lock it and then we take our cube.

62
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We duplicate it and we can use the axes here to move it.

63
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So just click or point on the X and move it up or on the left or right whatever you want.

64
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I would duplicate this one again.

65
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Move it here and take it backward.

66
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Now this is fine.

67
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Or I move it in the middle for example and then the middle one I will take it backwards just to make

68
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a simple pattern.

69
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Now if I want to see what's happening here I can use the Zad rotation down here and turn it and see

70
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exactly how it's gonna to display when it is just at 90 degree or something like this.

71
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Fine I can adjust a bit if I want.

72
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I'll keep this one the bit in the middle.

73
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The way you wanted it can work.

74
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I would rotate now even more and see from this perspective what is happening maybe I will take this

75
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one just here.

76
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I want to watch and then this one just here and here.

77
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I think we managed to make the three of them look from all directions.

78
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Not this one.

79
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OK this one sorry this one.

80
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We want to move it here good let's see what is what's happening if I turn it that's OK this is OK.

81
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Nice.

82
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And this is nice.

83
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Fantastic.

84
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Good.

85
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Now we can start animating this one we put zero on the salad.

86
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We give them the salad and then we go just before one second for example we give it 90 degrees so it

87
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will turn clockwise 9.

88
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After this we make sure it stays on the same position that we don't stay on the same position just before

89
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two seconds and right plus 90 so it takes 90 plus 90 to be 180 come to two seconds and then again go

90
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before the three.

91
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Of course you can do this keyframes the way you want.

92
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There is really no rule I'm just showing you how it works.

93
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Plus 90 and then go here.

94
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I made a mistake here.

95
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So it was just keyframe and go back here and see plus 90.

96
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I hope I'm doing right.

97
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So here it is 180 180 and then hit 270.

98
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Of course here are just keyframe it.

99
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And at the end maybe I will make it 0 or plus 90 but it will go to zero and a full rotation as you see.

100
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Now this is a very nice and very synchronized.

101
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That's pretty good pay pain is beautiful but there is more we can do fine let's come here.

102
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First of all we don't want this to start on the same face.

103
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So we take for example the first one.

104
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This one opened the rotation.

105
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We can change the orientation or change the rotation.

106
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Now there's this one minute it is on the y axis.

107
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Maybe we'll change the Y rotation to 90 degrees call this one.

108
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We change the rotation.

109
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Here we open the rotation and change the Y rotation at minus 90 for example.

110
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And this one if you open the rotation the see what you can do we give this face or this face the back.

111
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So it will be 90 times three now.

112
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So it is 90 times to call that's it.

113
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So now they rotate and you can see all the faces more we can add to this that will make all the beauty.

114
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Ok now we want to create the rotation for the three of them.

115
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Of course I will select the three of them.

116
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Keyframe the rotation and make sure it does keyframe everywhere and go to the end at 4 and add 1 for

117
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the rotation and see if that's keyframe everywhere.

118
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So now what we have is the platform or the solid is turning and the cubes are turning.

119
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That's de-select everything.

120
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And see our animation.

121
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Now this is pretty nice still very synchronized.

122
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I select the three cubes open you gain and maybe move them around.

123
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Put this one here it goes five.

124
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This one goes this one goes in the middle.

125
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Something like this or anything you want to do.

126
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And then they are rotating but they are not in sync.

127
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And that will make the beauty of it.

128
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So here we are.

129
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You see it's not so difficult but yet it's very amazing that if you use a certain concept and you know

130
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how to use the axes you can end up with fantastic animations the things that I want to recommend that

131
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you don't do.

132
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For example if you want to fix the anchor point in the beginning if you come to our left you'll remember

133
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how it is now.

134
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Look how it's very well if you start moving randomly like this and try to eyeballing it it will not

135
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work better work with the figures.

136
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That is what I do.

137
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You can do something else you can eyeballing it if you don't want that precise 100 percent and not if

138
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you leave them a bit more.

139
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Right.

140
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We have something totally different.

141
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Let's go back to our active camera.

142
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And if you notice the rotation now will look different like this is floating.

143
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This is on the same plan.

144
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And something like that so actually you can do anything that you want provided that you have a system

145
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you're working with.

146
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You are using the access you're using logical rotations and you're working to get an animation that

147
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is somehow symmetric and an animation that repeats itself.

148
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I hope you benefited from this one.

149
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I hope this was a good practice for 3-D and I hope you will open the project file as fiddling with this

150
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one.

151
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Create your own project or your only cube and move it around and do whatever you want.

152
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Thanks very much for listening.

153
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I'll see you in the next lecture.

