Hi guys this live as you and I hope you're doing well in this course.
I really hope so.
If you have any questions you know where to post them.
I repeated that many times and I will repeat again to encourage you to put even more questions.
Everything that you need to know or learn more about.
Even if it doesn't have anything to do with the section you are in good now we want to do this a practice.
OK I'm calling it practice because I would like you to follow up with me.
Hopefully you will download the project file and we can work together to create this animation.
The first thing of course I want to create a composition.
I will make 12 by 720 the usual 1.
5 seconds on background is black.
Now of course I want to create a decided not this.
I have a folder here where all my solids are.
If I tried to delete it solid and it gives me a question it means this solid is being used.
You see Edge which is used in one composition so don't delete it but I can use any solid For example
I can use this solid for this composition that exists so in other places and you have seen how to change
the color of solid obviously in a previous lecture.
So the first thing I want to do is make it 3D and then open the rotation and rotate it on its y axis.
Minus 90 degree.
Now one day also this solid is not 12 80 by 720 the size of composition.
The height here is 12 18 meaning this is a square solid.
It's bigger because it will save me some time in trying to scale that solid to the size I want.
And when you give it a square it will look better.
You'll see how it will work.
The second thing I want to do is to come to our course here to find cube theory and drop it inside the
composition.
Of course make it 3 and open the effect for the collapse transformation.
It will become 3D now is sitting like this is not good for me at all.
What I will do I will open the anchor point and the position and to see how I'm going to put this really
on the same line.
First of all I move the anchor point up so it was a 360 I'll make it for 60.
Cool that's very fine but you're not the anchor point is not really in the middle here it's on this
corner.
Let's change view and see that we go to left for example you see where is the entry point.
I need to move it on its head so it can be in the middle.
And for that I will use here the Zad and make it 100.
And now the anchor point is in the middle of the X base down there.
Or the zombies or the stand.
Let's go back to our active camera and here you are what I will do immediately is to parent the cube
to the surface or the solid layer.
Then I will come to the solid layer here on the X rotation and start rotating it.
If you want to know if you are really in the same plan that is the solid and your cube you need to see
is just the figurehead of any depth in it.
Or you can look at the Zad and you see it's really OK.
But let's put it that way.
That's fine.
I can now open the scale.
And of course if I scale both will scale which is OK with me.
Ok lets turn it a bit more.
OK we take it $278 say something like this like the other one a bit down shift.
Good then I can of course come and scale the cube.
If I open as much as shift as I can skip it and not just because the anchor point is on the solid or
the intersect at 100 percent.
Then it will scale very nicely which you find less.
I think this is too big let's get it done.
It really doesn't matter.
Can you do it.
Shootist.
Let's go back to solids before we continue.
Let's take the pail right here and drop it at the bottom so we get some depth.
Of course now we need to lock it and then we take our cube.
We duplicate it and we can use the axes here to move it.
So just click or point on the X and move it up or on the left or right whatever you want.
I would duplicate this one again.
Move it here and take it backward.
Now this is fine.
Or I move it in the middle for example and then the middle one I will take it backwards just to make
a simple pattern.
Now if I want to see what's happening here I can use the Zad rotation down here and turn it and see
exactly how it's gonna to display when it is just at 90 degree or something like this.
Fine I can adjust a bit if I want.
I'll keep this one the bit in the middle.
The way you wanted it can work.
I would rotate now even more and see from this perspective what is happening maybe I will take this
one just here.
I want to watch and then this one just here and here.
I think we managed to make the three of them look from all directions.
Not this one.
OK this one sorry this one.
We want to move it here good let's see what is what's happening if I turn it that's OK this is OK.
Nice.
And this is nice.
Fantastic.
Good.
Now we can start animating this one we put zero on the salad.
We give them the salad and then we go just before one second for example we give it 90 degrees so it
will turn clockwise 9.
After this we make sure it stays on the same position that we don't stay on the same position just before
two seconds and right plus 90 so it takes 90 plus 90 to be 180 come to two seconds and then again go
before the three.
Of course you can do this keyframes the way you want.
There is really no rule I'm just showing you how it works.
Plus 90 and then go here.
I made a mistake here.
So it was just keyframe and go back here and see plus 90.
I hope I'm doing right.
So here it is 180 180 and then hit 270.
Of course here are just keyframe it.
And at the end maybe I will make it 0 or plus 90 but it will go to zero and a full rotation as you see.
Now this is a very nice and very synchronized.
That's pretty good pay pain is beautiful but there is more we can do fine let's come here.
First of all we don't want this to start on the same face.
So we take for example the first one.
This one opened the rotation.
We can change the orientation or change the rotation.
Now there's this one minute it is on the y axis.
Maybe we'll change the Y rotation to 90 degrees call this one.
We change the rotation.
Here we open the rotation and change the Y rotation at minus 90 for example.
And this one if you open the rotation the see what you can do we give this face or this face the back.
So it will be 90 times three now.
So it is 90 times to call that's it.
So now they rotate and you can see all the faces more we can add to this that will make all the beauty.
Ok now we want to create the rotation for the three of them.
Of course I will select the three of them.
Keyframe the rotation and make sure it does keyframe everywhere and go to the end at 4 and add 1 for
the rotation and see if that's keyframe everywhere.
So now what we have is the platform or the solid is turning and the cubes are turning.
That's de-select everything.
And see our animation.
Now this is pretty nice still very synchronized.
I select the three cubes open you gain and maybe move them around.
Put this one here it goes five.
This one goes this one goes in the middle.
Something like this or anything you want to do.
And then they are rotating but they are not in sync.
And that will make the beauty of it.
So here we are.
You see it's not so difficult but yet it's very amazing that if you use a certain concept and you know
how to use the axes you can end up with fantastic animations the things that I want to recommend that
you don't do.
For example if you want to fix the anchor point in the beginning if you come to our left you'll remember
how it is now.
Look how it's very well if you start moving randomly like this and try to eyeballing it it will not
work better work with the figures.
That is what I do.
You can do something else you can eyeballing it if you don't want that precise 100 percent and not if
you leave them a bit more.
Right.
We have something totally different.
Let's go back to our active camera.
And if you notice the rotation now will look different like this is floating.
This is on the same plan.
And something like that so actually you can do anything that you want provided that you have a system
you're working with.
You are using the access you're using logical rotations and you're working to get an animation that
is somehow symmetric and an animation that repeats itself.
I hope you benefited from this one.
I hope this was a good practice for 3-D and I hope you will open the project file as fiddling with this
one.
Create your own project or your only cube and move it around and do whatever you want.
Thanks very much for listening.
I'll see you in the next lecture.