I guys.
And welcome to this new section and this new lecture it's all about ships now we wanted to understand
that the ship has more in depth and understand how to manipulate shape players and how to and compound
shapes usually to create chips and to create the ship player become to the tool bar choose our ship
tool click and drag to create the shape and obviously the number and reduce them and we have our first
shape here.
For example in the timeline a ship that has been created that has a content any Pollstar the Polish
start here.
You can see it has many different parameters.
You have the poly start path.
Actually this is the shape itself.
This part is Starmen because it's a group.
I will explain this to you later on in shape groups but you have the police Star and The Star has its
own parameters.
You can change from star to Polygon for example or we can keep it a star.
You can change the number of points the way you want them.
For example we give it 15 and we can change its position.
The position here is the position relative to the anchor point of the ship.
For example if I use my selection tool and double click on the layer I have the shape layer here and
we can see its anchor point in between.
This is the inner radius and we see it very nicely.
So you have the anchor point of the shape here.
If I move in this position under the Pallister I will be changing the position of the shape itself.
That is Pollstar path one according to its own and at that point we most probably want to keep this
one to zero unless you have some very specific reasons why you want to move it from its entry point.
Also the rotation it is rotating on its anchor point and you are rotating the Polish star path which
in that case is the Pallister one for now.
Now you have the inner and outer edges we have seen how and you have the roundness and outer roundness
from this Balestre one has its own transforms.
So if you click here you will have very many transforms according to the police star or the Palestine
path.
If you look at it the transform here will meet three star one.
It's even written.
So if you open it you can now move the position.
Now this is the trick.
The position here is a relative position for the angle of the shape player.
For example if you move it you will notice that you're not moving the anchor point of the police star
path you're moving the shape according to the anchor point of the chair player Shepler's are always
created in the middle of your composition not the police not the police that path only the shape player.
It has its anchor point in the middle.
And this position here is about where is the shape compared to the ankle point of the shape there.
If you put it to zero then your shape is in the middle of the Shepler which is also in the middle of
the composition and then your shape here is in the middle of the composition and that's the way to center
a shape in the middle of the composition or in the middle of it's all there you do not open the proportion
grid or I don't know an action grid and start putting you know pointing here and trying to open for
me.
That's not the right way the right way is to come here in the shape transform or the police start transforming
our case and make the positions you as you.
Now here is a scale you know it is also the stroke is scaling up and down is becoming smaller and bigger.
I would do that twice fight.
You have an additional one which is pretty nice you can do quite some animations and you have rotation.
Let's create a rotation only for these pre-start path one or the Palestine.
So I will use transform pre-start one.
I will give them the rotation come after three seconds and make it one or two and then you notice that
your shape is rotating.
It has an animation but your shape lad did not move you have zero animations here.
That's one.
Now we can come and create new shapes inside the shape player.
So I have a start here.
I will come to content and create for example a rectangle.
Let's make a rectangle just here.
So not just now Magic and good is it I can move it and put it in the middle.
Of course I have a rectangle one that's the group inside there is a rectangle path one.
It has a size I can size it up and down anywhere I want.
It has a position of course relative to its own and could point this time.
And it has the transform rectangle one where you have the position according to layer the shape layer.
You can just center it in between.
And you have your SKU rotation and so on.
We can also animate the rotation here.
And if you make it 0 then we come here we make it manage to for example.
So now what happens we are animating the shapes but we animated inside their own path.
So we are really not touching the lead yet.
So you notice how powerful is this.
Let's create another shape inside.
We click on our shape player and we choose polygons that will do come in the middle somehow and try
to draw our polygon like this.
We can move it down.
That's fine.
Now we have another Polish style.
If you open we have the Polish start path and it's a polygon not a star.
And we keep it polygon.
We have the number of points that we can't change exactly the same and we have it's rotation.
Now not deteriorated according to the end point of the police star one.
Let's put back this one to zero.
And we want to change its feel.
Let's make a darker.
Let's take a totally new color code and this is TALK.
So not just I did not change anything in the shape that I changed Impalas start to polish start too.
Also we can give it an animation for example we come to Pollstar transform and this lets use the rotation
again we keyframe the rotation we can come back here and give it for example minus 1 on the now we have
animated all our ships.
Every other alternative.
Yet we did not animate our ship layer.
So lets go.
And then we made our shape player.
We will come to the transform here.
Lets stop the animation Ricky from the position and the scale for example the scale is at least 10 percent
so we can see it and then use our selection to hold it and bring it here.
Thats wanted to start from here of the street.
And for example we get back to 100 in the scale.
And of course we want the position to come over here.
So now we have unlimited almost everything thats whats happening.
We have three ship groups that are animated inside a single ship player and in the next lecture we will
learn how to create a shape player from its initial stage.