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I guys.

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And welcome to this new section and this new lecture it's all about ships now we wanted to understand

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that the ship has more in depth and understand how to manipulate shape players and how to and compound

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shapes usually to create chips and to create the ship player become to the tool bar choose our ship

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tool click and drag to create the shape and obviously the number and reduce them and we have our first

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shape here.

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For example in the timeline a ship that has been created that has a content any Pollstar the Polish

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start here.

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You can see it has many different parameters.

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You have the poly start path.

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Actually this is the shape itself.

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This part is Starmen because it's a group.

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I will explain this to you later on in shape groups but you have the police Star and The Star has its

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own parameters.

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You can change from star to Polygon for example or we can keep it a star.

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You can change the number of points the way you want them.

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For example we give it 15 and we can change its position.

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The position here is the position relative to the anchor point of the ship.

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For example if I use my selection tool and double click on the layer I have the shape layer here and

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we can see its anchor point in between.

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This is the inner radius and we see it very nicely.

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So you have the anchor point of the shape here.

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If I move in this position under the Pallister I will be changing the position of the shape itself.

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That is Pollstar path one according to its own and at that point we most probably want to keep this

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one to zero unless you have some very specific reasons why you want to move it from its entry point.

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Also the rotation it is rotating on its anchor point and you are rotating the Polish star path which

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in that case is the Pallister one for now.

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Now you have the inner and outer edges we have seen how and you have the roundness and outer roundness

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from this Balestre one has its own transforms.

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So if you click here you will have very many transforms according to the police star or the Palestine

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path.

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If you look at it the transform here will meet three star one.

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It's even written.

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So if you open it you can now move the position.

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Now this is the trick.

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The position here is a relative position for the angle of the shape player.

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For example if you move it you will notice that you're not moving the anchor point of the police star

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path you're moving the shape according to the anchor point of the chair player Shepler's are always

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created in the middle of your composition not the police not the police that path only the shape player.

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It has its anchor point in the middle.

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And this position here is about where is the shape compared to the ankle point of the shape there.

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If you put it to zero then your shape is in the middle of the Shepler which is also in the middle of

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the composition and then your shape here is in the middle of the composition and that's the way to center

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a shape in the middle of the composition or in the middle of it's all there you do not open the proportion

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grid or I don't know an action grid and start putting you know pointing here and trying to open for

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me.

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That's not the right way the right way is to come here in the shape transform or the police start transforming

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our case and make the positions you as you.

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Now here is a scale you know it is also the stroke is scaling up and down is becoming smaller and bigger.

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I would do that twice fight.

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You have an additional one which is pretty nice you can do quite some animations and you have rotation.

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Let's create a rotation only for these pre-start path one or the Palestine.

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So I will use transform pre-start one.

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I will give them the rotation come after three seconds and make it one or two and then you notice that

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your shape is rotating.

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It has an animation but your shape lad did not move you have zero animations here.

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That's one.

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Now we can come and create new shapes inside the shape player.

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So I have a start here.

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I will come to content and create for example a rectangle.

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Let's make a rectangle just here.

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So not just now Magic and good is it I can move it and put it in the middle.

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Of course I have a rectangle one that's the group inside there is a rectangle path one.

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It has a size I can size it up and down anywhere I want.

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It has a position of course relative to its own and could point this time.

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And it has the transform rectangle one where you have the position according to layer the shape layer.

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You can just center it in between.

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And you have your SKU rotation and so on.

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We can also animate the rotation here.

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And if you make it 0 then we come here we make it manage to for example.

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So now what happens we are animating the shapes but we animated inside their own path.

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So we are really not touching the lead yet.

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So you notice how powerful is this.

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Let's create another shape inside.

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We click on our shape player and we choose polygons that will do come in the middle somehow and try

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to draw our polygon like this.

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We can move it down.

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That's fine.

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Now we have another Polish style.

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If you open we have the Polish start path and it's a polygon not a star.

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And we keep it polygon.

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We have the number of points that we can't change exactly the same and we have it's rotation.

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Now not deteriorated according to the end point of the police star one.

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Let's put back this one to zero.

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And we want to change its feel.

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Let's make a darker.

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Let's take a totally new color code and this is TALK.

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So not just I did not change anything in the shape that I changed Impalas start to polish start too.

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Also we can give it an animation for example we come to Pollstar transform and this lets use the rotation

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again we keyframe the rotation we can come back here and give it for example minus 1 on the now we have

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animated all our ships.

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Every other alternative.

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Yet we did not animate our ship layer.

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So lets go.

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And then we made our shape player.

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We will come to the transform here.

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Lets stop the animation Ricky from the position and the scale for example the scale is at least 10 percent

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so we can see it and then use our selection to hold it and bring it here.

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Thats wanted to start from here of the street.

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And for example we get back to 100 in the scale.

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And of course we want the position to come over here.

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So now we have unlimited almost everything thats whats happening.

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We have three ship groups that are animated inside a single ship player and in the next lecture we will

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learn how to create a shape player from its initial stage.

