Hi guys and welcome to this new lecture this is about chips.
And we continue creating ship groups and understanding more about shapes and what you can do and what
you're going to do of course.
Let's start creating a layer.
You and I would create a shape layer so any shape player is created that is inside the contents and
that is the transform not just the content is empty.
So we start adding content to the content.
I will come to the Add button here.
Click on it and then we'll add a group.
So I remember before I told you there is a group start to is a group now we are going to start creating
really a group.
So we created our group and inside the group we have all the transform and we don't have anything else.
Let's add that select our group and not our content.
We select our group and we add for example a Phillips.
So here I have an ellipse that doesn't have any color.
You see it's not there.
Let's make it bigger and then it doesn't have any stroke or any feel.
We will come to the group and we feel the default feel for me.
I think it's red.
I don't like it because I know it doesn't show well on your screen.
Let's take a film that would show better.
So the film here has been positioned inside the group and not inside the path.
This is important that you notice so you can have similar fears inside the group.
You can have several of these inside the contents but you cannot have it feel inside it but also less
at a stroke will come to stroke.
And we had a stroke let's increase the stock size OK this size is very big now not is something important
if you select your shape here you have the path that is around the shape of course is an ellipse.
Now another stroke is halfway inside the shape and halfway outside.
This is called stroke over Phil..
You can rearrange that and put Phil over stroke.
Now only half of your stroke is showing.
So it will draw the field.
Of course according to shape path and then draws behind the stroke.
So that's the way it works.
Feel of a stroke or stroke over Phil if you get that now in group one we have transformed group 1 and
we added a shape.
Let's reduce our stroke here.
I would come and reduce it and then let's come to the spot here and make it bigger not as a stroke is
not changing.
So I did not scale up the group.
I just changed the size of the path I would come to a group and add another ellipse for example.
And this ellipse of course is going to take the fill and the stroke of what is set under it I will come
to elipse But do I have position.
Remember that position is relative to the anchor point of the whole group.
So we put it here.
Fine.
And then I will duplicate this one to three.
Also I can play with the position position that on the side.
Now I want you to notice the effect of Phil over stroke.
So if you look at it now here you have like a bear with some ears but if you take the field put under
the stroke then you have all the strokes showing.
And it's not nice here in this case.
Let's add in the group.
Another shape here.
Well for example a rectangle.
And if you open the rectangle here we can position it right in the right place.
And we make the size a bit smaller less position also or change the size to make it big on the y axis.
Fine.
And we have a sound This will give it some roundness.
You'll notice that the rectangle path one here is under the big words the other ellipses.
So I will take it and move it up.
So not is seen yet still have the stroke and the feel of the other one so nothing will appear.
What I will do I will come and another stroke or another field will do.
And everything became red.
But if I take this field and put it under the rectangle one on the rectangle one the above hole is affected.
If you open your fill here says below previous in the same group previous There is no previous field
so it's below in the same group so it will affect everything that is above it.
And this one also the second field is also below previous in the same group.
The previous is too.
And it will affect everything below the previous below the field too in the same group of course.
Now you know that I Fairfax telling you about groups so I will come to rectangle 2 or the path of the
next I will duplicate it come to its position and move it decide OK let's move it differently and let's
move it on this side fine.
So unless then nice.
Now we come to group one click and we get a an ellipse as an ellipse.
So that leaves is very long.
So we take it up and put it up and call.
We come to the position.
But Darren and we change is size we remove the link and we make it.
Q So now you have a nice bear of gauze that you can totally animate.
That's not is what we have done.
We have the elipse for that is it has its size its position.
Of course you can.
And he made the position of leaps forward.
For example if you click here and move a bit and the guy is moving his mouse down and then the world
is moving his mouse up something like this and then you can animator's the mouse will go up and down
very slowly.
Very nice goal.
That's the animation of the path itself using its parameters here all its properties size and position.
If you come to another one like become a rectangle you will have for example size and dominance you
can and you that on this and so on.
So now we created a group here that has all the elements that we need with the feel and stroke.
Now we can have the transform for the whole group not just the scaling now I'm scaling everything and
just getting the layer.
This is the group for example and I can scale the layer lets say we want to add bodies or lets make
it smaller.
And then we can click on it and put it up here come the shape player.
Now we have a good point here remember and come to the table and let's use an ellipse and we can just
create his body like this.
Move it in the middle put it under something like this.
I would think that leap one which is the group here I wouldn't name it buddy.
And of course here I can come and add the legs to the body and so on and work on it lets out the legs.
I will come to Buddy itself in neeps I will move now the ellipse here and bring it to the sides to the
side here.
Get down.
I will duplicate the lips and do the same get this side and all this side.
OK.
For example that's beautiful.
And then we play the trick of stroke or feel and feel over stroke we put the Phil over the slope and
you have your nice teddy bear here that now you need me to hold the bat in one single chair player that
you can actually meet this open position for example for the shape player Ricky.
Here we go.
The bear comes here and after some time the bear come here and then it can come over here.
Of course we have that bath stick it down and then a day and for example it comes in the middle of the
comp less on a preview.
So not just what's happening.
The bed has been created just in one single shape player.
And this is extremely powerful because you can create your bags you can create your teddy bears and
you can create a lot of shapes that you can put in one ship there and animate them yet you can create
animations for every single item or details inside the bat an enemy.
For example the years you come to the ears and made them good see you in the next lecture and I hope
this was extremely useful for you and you learned a lot about chips.
The next lecture will come around or we will work with complex shapes and look at all that we haven't
looked at here like the most pass of set and so on.
See you then.