Guys this is live as you are from a school online come and in this lecture we are going to learn or
start learning about some pre-sets and some effects that are self animating you don't need to put keyframes
and you get this kind of effect.
This is the wiggle path and we are going to work on it.
Let's try to replicate this animation we create a new composition just a blank one and the ordinary
one analysts view it at we draw a rectangle.
We try to put it in the middle if you like and reduce the stroke maybe to six that we did then I will
come to the Adhir to introduce the wiggle a path.
So you have very many of them.
We went through the same path and the merge and the offset.
Now we're looking at the wicket will put the we get no notice when you put the wiggle without any keyframe
is just animating by itself.
OK let's go to the wiggle itself the wiggle part inside the shape there is content.
And we have the size.
Let's have a look at the rectangle here and look when we increase the size the size of the Wiggles will
be increased.
That's pretty cool.
And then if we increase the details the details of the Wiggles will increase.
For example when you have something like the hospital things also we have the smoothness.
That's the point.
You know this is a rectangle so it has four corners.
So now the wiggle is different from every corner and we can make it smooth and then the wiggle is very
different.
It is very smooth.
It's not sharp at the corners.
If you increase the size you know it will also be based more it's put back the size to 10 and let's
keep it not most but corners is much nicer.
Then you have the per second that we get per second is the speed actually.
So we can increase it.
And then the speed of the wiggle is much much speedier.
Let me make it bigger so you can see it.
And this is the speed and it's very speedy now not very practical.
Let's put it back to to put it back to 0.5 and to make it like dreamlike.
Venus now it's very smooth.
You can reduce the size to seven or eight and it's mostly arraigning.
Let's pull back the speed to do.
Let's look at the correlation.
Correlation is about how they are moving according to each other let's make them big and change the
correlation to 100 percent.
You almost see that became identical all of them zero.
They are very different from each other 50 percent correlation is quite nice.
Let's remove it.
And you know it's not that I'm not even moving at all just you know it's very different if you change
correlation to 100 percent increase the size and put it to smooth.
You have a very nice animation here that will happen up down and so on.
It's just a variation.
Let's put it to corner and let's put the back to 50 percent so we get this and it's not temporary phase
and special phase is like how would I say it's about setting the preferences here how you want it to
happen let's put the second to zero.
And if you move the temperature it will tell you how it's going to happen in time you're not changing
time.
So that will be your starting point.
Also you have the spatial and that will be your starting point.
But of course you can keyframe this to get jumps.
For example if I keyframe to do this do then come to one second increase them or whatever value I give
them come to two seconds and then increase them again then you will have the animation that would even
want to use keyframes for.
So now we are using keyframes to move your animation not just up the dot after the keyframes doesn't
move less to move these ones and return the values to 0 0 0 and fat.
So let's do our animation we remove the keyframes from here.
What we want to have is the size we are going to reduce it to for example is 12 do here we can see it
can make this smaller even though I have to scroll up a long and it's fit 100 percent and the data is
less make them less.
I said nine DEARDS the size.
OK.
So we have this animation that's going on we need to increase the speed slowly so it will increase the
speed to five that will do.
And you have it.
OK you can increase the details and it can come and play with it the way you want.
OK let's increase also the size to make it more accentuated and you really have you have a very nice
wiggle a bit speedy but it will what let's put it at three.
Now you can also wiggle text.
But before you begin executing to create shapes from text and that's what we will do now will stop the
animation and say wiggling I wish you could use any font you want.
It's really work.
OK put it in the middle.
Let's make it bigger.
OK.
And then there is an option here.
Create shapes from text if you choose it.
It will create another layer.
This is a shape lead and it will close the eye on wiggling that you cannot see that text anymore.
These chip can use it but it's on.
If you drill down the shape player in content you will find that there is a shape or a path for each
of the characters or the letters here.
Some of them even like the J.
Two of them one is the inside and one is the outside.
We don't get about this what we get is to add a path in the middle path.
Now we can animate this play preview.
It is quite animated but it's like very very sharp.
Let's zoom in.
I make it smaller For example we reduce the details and we reduce the size.
I guess this is fine.
Let's go back to 100 percent.
And here you are.
You have your own emission call.
That's very nice.
Now how do we introduce this data is to introduce this for the shape player.
The best way to introduce it is to add a path and in the same path here we can start keyframe the start
to 100 percent go.
After a few seconds and give it a zero percent let's go back here and make it 100 percent.
So now we have your POV come again and wiggling.
Now we can also draw your path and start wiggling.
Let's reduce the time here and we come to the wiggle here.
We want our player or our rectangle to start wiggling after it has opened so from here for example goal
I can do similar things.
The best way to do it is use the wiggle per second.
And I would keyframe the wiggle by second.
Now this is interesting the keyframe here is a whole keyframe is not a maze it means it takes this value
at this time and nothing else we can come back before give it the value zero.
We have zero we have now to hold keyframes.
That's pretty interesting.
It means it will jump into speed and even not gradually grow into the speed.
I guess this is a computing thing.
So we will learn and then move on.
Let's move this to the side get us pretty far just like this.
So now we start it draws normally and then start wiggling.
Of course you can come and adjust it also.
You can decide that it will draw straight.
So the size of the regally I would keyframe it to zero.
Come here for example I can also keyframe it again so says zero.
Remove the first keyframe of course and then come here when it has grown or started to give the size
like it was 50.
So here you are.
It will draw normally then start wiggling and that's a much better way to use with the wiggle not just
to broaden your circle when it's wiggling will not be nice.
Of course we can come and do the same for the wiggling characters and introduce the wiggling after a
certain time.
Let's open the beginning.
It's over here.
We can also open the wiggle here for the characters using the theme path.
I will come to content and I will add a theme path for all of them.
Of course now we can come to the Trimm path keyframe the end to 0 percent and then go after a few seconds.
When it comes here we make it 100 percent.
So they are all coming together.
That's not exactly what we want.
We want them to come each one after the other.
So all three multiple shapes I will say individually.
Let's look at our animation now.
So the circle comes and the path of the character is drawn.
Maybe make it longer to give it more.
So if we kill here we see that it's starting and it's cool.
It's pretty nice that way.
This is not something that you can use everywhere but it's quite nice.
Let me show you something else that you really want to know.
I will create a new composition.
Same same.
Then I will come and draw just a line from beginning to the end.
For example let's go and we give it six Let's give it even three.
I will introduce the wiggle part here.
I will come to the Adhir and the path I come to the regales path for example give it to C and then that
it is give it a lot of details that make it smooth.
If I want.
So here you already have the widdling very nicely.
Now this is pretty interesting.
Double click here to create a shape and make it very thick.
Something like this and make this one smaller so you have like the screen if you'd like to you know
something that's wiggling inside a screen but that's pretty nice.
Let's make this one move and I'm sure you hear it.
That is very useful.
I will add that to the ship lead this is the Reagle here.
Not this one.
I will add a three path.
OK.
That's a Normanton impasse that does nothing until now know what that will do I will keyframe the offset
and come to and then say only 20 percent.
I come to the end of the composition for example I move the offset until it goes out.
I will always see 20 percent of the path or the path itself.
OK but now that's not cool.
The way it's moving like this what I will do I will come to speed and put the zero up.
Now you have something very cool that I am sure you want to use in very many animations.
Mainly if you're doing a hods or you're doing some you know special animations or doctors you know that's
the heart beat something like this.
And this is the wiggle path and I hope it was very useful for you.
Of course there are so many manipulations that you can come and do and it would be pretty nice.
I never see you in the next lecture was a preset that will move on its own also.
And his animator was out keyframes see that.