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Guys this is live as you are from a school online come and in this lecture we are going to learn or

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start learning about some pre-sets and some effects that are self animating you don't need to put keyframes

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and you get this kind of effect.

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This is the wiggle path and we are going to work on it.

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Let's try to replicate this animation we create a new composition just a blank one and the ordinary

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one analysts view it at we draw a rectangle.

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We try to put it in the middle if you like and reduce the stroke maybe to six that we did then I will

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come to the Adhir to introduce the wiggle a path.

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So you have very many of them.

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We went through the same path and the merge and the offset.

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Now we're looking at the wicket will put the we get no notice when you put the wiggle without any keyframe

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is just animating by itself.

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OK let's go to the wiggle itself the wiggle part inside the shape there is content.

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And we have the size.

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Let's have a look at the rectangle here and look when we increase the size the size of the Wiggles will

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be increased.

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That's pretty cool.

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And then if we increase the details the details of the Wiggles will increase.

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For example when you have something like the hospital things also we have the smoothness.

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That's the point.

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You know this is a rectangle so it has four corners.

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So now the wiggle is different from every corner and we can make it smooth and then the wiggle is very

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different.

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It is very smooth.

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It's not sharp at the corners.

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If you increase the size you know it will also be based more it's put back the size to 10 and let's

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keep it not most but corners is much nicer.

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Then you have the per second that we get per second is the speed actually.

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So we can increase it.

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And then the speed of the wiggle is much much speedier.

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Let me make it bigger so you can see it.

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And this is the speed and it's very speedy now not very practical.

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Let's put it back to to put it back to 0.5 and to make it like dreamlike.

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Venus now it's very smooth.

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You can reduce the size to seven or eight and it's mostly arraigning.

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Let's pull back the speed to do.

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Let's look at the correlation.

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Correlation is about how they are moving according to each other let's make them big and change the

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correlation to 100 percent.

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You almost see that became identical all of them zero.

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They are very different from each other 50 percent correlation is quite nice.

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Let's remove it.

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And you know it's not that I'm not even moving at all just you know it's very different if you change

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correlation to 100 percent increase the size and put it to smooth.

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You have a very nice animation here that will happen up down and so on.

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It's just a variation.

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Let's put it to corner and let's put the back to 50 percent so we get this and it's not temporary phase

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and special phase is like how would I say it's about setting the preferences here how you want it to

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happen let's put the second to zero.

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And if you move the temperature it will tell you how it's going to happen in time you're not changing

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time.

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So that will be your starting point.

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Also you have the spatial and that will be your starting point.

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But of course you can keyframe this to get jumps.

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For example if I keyframe to do this do then come to one second increase them or whatever value I give

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them come to two seconds and then increase them again then you will have the animation that would even

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want to use keyframes for.

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So now we are using keyframes to move your animation not just up the dot after the keyframes doesn't

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move less to move these ones and return the values to 0 0 0 and fat.

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So let's do our animation we remove the keyframes from here.

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What we want to have is the size we are going to reduce it to for example is 12 do here we can see it

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can make this smaller even though I have to scroll up a long and it's fit 100 percent and the data is

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less make them less.

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I said nine DEARDS the size.

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OK.

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So we have this animation that's going on we need to increase the speed slowly so it will increase the

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speed to five that will do.

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And you have it.

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OK you can increase the details and it can come and play with it the way you want.

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OK let's increase also the size to make it more accentuated and you really have you have a very nice

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wiggle a bit speedy but it will what let's put it at three.

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Now you can also wiggle text.

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But before you begin executing to create shapes from text and that's what we will do now will stop the

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animation and say wiggling I wish you could use any font you want.

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It's really work.

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OK put it in the middle.

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Let's make it bigger.

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OK.

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And then there is an option here.

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Create shapes from text if you choose it.

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It will create another layer.

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This is a shape lead and it will close the eye on wiggling that you cannot see that text anymore.

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These chip can use it but it's on.

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If you drill down the shape player in content you will find that there is a shape or a path for each

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of the characters or the letters here.

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Some of them even like the J.

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Two of them one is the inside and one is the outside.

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We don't get about this what we get is to add a path in the middle path.

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Now we can animate this play preview.

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It is quite animated but it's like very very sharp.

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Let's zoom in.

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I make it smaller For example we reduce the details and we reduce the size.

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I guess this is fine.

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Let's go back to 100 percent.

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And here you are.

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You have your own emission call.

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That's very nice.

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Now how do we introduce this data is to introduce this for the shape player.

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The best way to introduce it is to add a path and in the same path here we can start keyframe the start

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to 100 percent go.

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After a few seconds and give it a zero percent let's go back here and make it 100 percent.

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So now we have your POV come again and wiggling.

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Now we can also draw your path and start wiggling.

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Let's reduce the time here and we come to the wiggle here.

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We want our player or our rectangle to start wiggling after it has opened so from here for example goal

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I can do similar things.

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The best way to do it is use the wiggle per second.

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And I would keyframe the wiggle by second.

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Now this is interesting the keyframe here is a whole keyframe is not a maze it means it takes this value

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at this time and nothing else we can come back before give it the value zero.

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We have zero we have now to hold keyframes.

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That's pretty interesting.

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It means it will jump into speed and even not gradually grow into the speed.

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I guess this is a computing thing.

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So we will learn and then move on.

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Let's move this to the side get us pretty far just like this.

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So now we start it draws normally and then start wiggling.

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Of course you can come and adjust it also.

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You can decide that it will draw straight.

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So the size of the regally I would keyframe it to zero.

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Come here for example I can also keyframe it again so says zero.

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Remove the first keyframe of course and then come here when it has grown or started to give the size

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like it was 50.

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So here you are.

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It will draw normally then start wiggling and that's a much better way to use with the wiggle not just

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to broaden your circle when it's wiggling will not be nice.

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Of course we can come and do the same for the wiggling characters and introduce the wiggling after a

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certain time.

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Let's open the beginning.

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It's over here.

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We can also open the wiggle here for the characters using the theme path.

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I will come to content and I will add a theme path for all of them.

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Of course now we can come to the Trimm path keyframe the end to 0 percent and then go after a few seconds.

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When it comes here we make it 100 percent.

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So they are all coming together.

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That's not exactly what we want.

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We want them to come each one after the other.

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So all three multiple shapes I will say individually.

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Let's look at our animation now.

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So the circle comes and the path of the character is drawn.

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Maybe make it longer to give it more.

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So if we kill here we see that it's starting and it's cool.

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It's pretty nice that way.

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This is not something that you can use everywhere but it's quite nice.

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Let me show you something else that you really want to know.

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I will create a new composition.

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Same same.

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Then I will come and draw just a line from beginning to the end.

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For example let's go and we give it six Let's give it even three.

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I will introduce the wiggle part here.

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I will come to the Adhir and the path I come to the regales path for example give it to C and then that

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it is give it a lot of details that make it smooth.

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If I want.

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So here you already have the widdling very nicely.

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Now this is pretty interesting.

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Double click here to create a shape and make it very thick.

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Something like this and make this one smaller so you have like the screen if you'd like to you know

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something that's wiggling inside a screen but that's pretty nice.

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Let's make this one move and I'm sure you hear it.

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That is very useful.

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I will add that to the ship lead this is the Reagle here.

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Not this one.

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I will add a three path.

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OK.

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That's a Normanton impasse that does nothing until now know what that will do I will keyframe the offset

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and come to and then say only 20 percent.

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I come to the end of the composition for example I move the offset until it goes out.

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I will always see 20 percent of the path or the path itself.

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OK but now that's not cool.

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The way it's moving like this what I will do I will come to speed and put the zero up.

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Now you have something very cool that I am sure you want to use in very many animations.

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Mainly if you're doing a hods or you're doing some you know special animations or doctors you know that's

173
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the heart beat something like this.

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And this is the wiggle path and I hope it was very useful for you.

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Of course there are so many manipulations that you can come and do and it would be pretty nice.

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I never see you in the next lecture was a preset that will move on its own also.

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And his animator was out keyframes see that.

