Guys in this lecture I want to bring to your attention the use of the busy path here and how to create
busy shapes we are used to come to the toolbar click on the rectangle tool or any other shape tool and
keep the busy path off and create our ship and that is that when we create a ship like this it's called
parametric shape.
It has eight corners on it.
The emitters here and in our Shipler rectangle for example is created and a rectangle that is created
the size position and roundness.
And you can imagine this once but if you use the busy path.
Use also rectangle.
If you click and drag you notice first of all that you have four corners on one of them is big.
These corners are called vertex corners or vertex points.
Now in the Shipler what you have is a rectangle one and you have a rectangle but one you have just about
one.
And inside there is a path.
Now this is pretty good.
So we create a shape here with size position and roundness.
And here we just have a path.
But if you click on path you can come using your selection tool and drag the points you are just animate
and emitting a path.
This is exactly like the mask by limiting this path you're not is that you have quite some power to
create certain shapes.
Of course it works with the rounded rectangle hips and all of them was fine.
So how do we meet these basic shape.
You will use the path.
For example if I give him the path here go few frames and then using my selection tool I can come and
double click to now change the path you know the line.
Here is a line.
This is the line that is used or this is the free mode that is used to animate Bharath or change the
path.
If you run your animation now let's make more changes if you're not in your animation now you can see
that it has changed completely goes from one state to another state.
This is exactly like path but also you can come to the path and using your animation tool just click
on the path itself and you will also be able to animated or change it the way you would like it.
Now these are the animations using path which are different from using parametric shapes.
If you click on a layer on a path shape you also have the free tool.
But now you're not this you are changing or modifying the ship itself.
You'll notice here the scale has changed and maybe also the rotation could change.
So you have the option of working with a shape to change it or to too scary scale that or rotated or
you have the option to work with the pass itself and you do the changes quite what is beneficial about
this.
There is something called morphing chips which is quite nice.
Let's create a rectangle with the bezier here.
We create a simple rectangle and then in a second layer and I want to put them in the same place just
to make sure that we are quite clear about that.
Let's create a new ellipse too.
And we drag and created as simple as this.
The ellipse tool here presents even more if you click on the path you can modify the path.
But also if you choose the path select the path here.
You have now immediately some busy hands that can change the ellipse and make it you a different shape.
Let's go to this.
This is a rectangle and we open it.
We go to the path and simply we press control-C to copy the path we come to the ellipse and we go to
the path and be Control-C now.
Notice how it has jumped.
Actually the ellipse became a rectangle like the one we have copied the puzzle.
If you now if you had the friendliest keyframe first and then go forward.
And now Bastet you're not just now.
The ellipse is morphing into the rectangle.
You can take the rectangle and just pull it off.
And here you have a simple animation of one morphing into the other.
So I wanted to bring this to your attention the most important here that you will be creating ship path
or busy path or busy ships or like calling them like this for no you know just to make sure that there
is no confusion and you can manipulate its points just like in mosque and you create some different
ships.
In the case of a device here if you come to the ellipse itself for example we come to the path of it
and you click on one point you have the big zero and there is that you can move around.
Of course if you are keyframes just over here for example we can keyframe and go back.
You notice what's happening from this shape to the shape area.
So this is your simple explanation about the busy and how to use the busy path.
It's not much but it has a lot of use and in Somalia.
Sometimes you have to make sure that you are not confusing each one of them.
Now we have the rectangle here.
If we drew a parametric rectangle for example we take a rectangle.
We don't have a busy and we draw just better.
I think that's a normal one and we come to the rectangle rectangle path.
We can still convert this one to convert the busy path.
Now the rectangle itself it became a busy path that you can animate or actually you can change as a
busy path.
Now not is that it still have the forehand there's also this one has all the handles.
Thanks very much for listening.
I hope this was useful.
I hope you pay attention and you're not confused when you're creating a busy path or a permit to actually
see you in the next lecture.