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In this lecture guys I'm going to show you how to morph from one shape to another or to move a shape

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into another.

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And I leave it to you later on to use your imagination to create some very interesting motion graphics

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to move shapes.

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Of course you want the ship to but also you want to make sure that your path is checked if it is not

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checked and written on your converter to busy path.

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It's not going to work you're going to have a jerky animation.

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It's pretty hard to fix by the way.

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So from this point when you selected your polygon for example tool with a busy path as draw a polygon

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as simple as this.

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This is the polygon put over that in a brand new layer select.

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Now the police start for example I would go to Star and then create a police state in fact they're both

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police stars.

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So now we have the first ship and you want to morph it into the other ship.

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That's pretty easy since you have created a path.

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If you look under polystyrene you will find that path one.

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And of course you have a path that's pretty good.

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Let's come over here to one second and keyframe the path that let's go back to the Polish star where

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we will have the destination path select the destination path and place to see or Kamensky on the map

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come back to our initial shape.

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This is the one and then go at three seconds after two seconds and simply press gerneral the or command

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V on the Mac.

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Now that is what's happening exactly.

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Select ship one and change the color.

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Let's make it for example white or something like this.

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If you skip through the initial shape has been transformed through the path into the second chip.

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That's very interesting.

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OK guys.

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But how is this happening.

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How did that affect decide at this point over here or this vertex is coming to this one.

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OK that's the initial one to this one.

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Well it's pretty easy.

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There is the concept of the first vertex.

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If you select the path over here you'll notice that one of the vertices or a point if you like is a

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big square.

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This is called the first vertex.

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I don't know if I mentioned it before but nevertheless.

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And then if you take the second one here there is also the first vertex.

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If you step through you will notice that the first vertices are matching.

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They take each other position.

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Let's put this one off and you will notice that it's exactly the same position you are.

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OK.

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But you can change that.

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Let's go to the First them.

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You must be on a keyframe to do these changes.

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Otherwise it you create a new keyframe.

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So I would go to the first keyframe here and then using the Selection tool shift click somewhere and

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decide OK this might be the first vertex are right click go to mask and shape and change the set first

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vertex.

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It's very easy then if Scott through you will notice now that the first vertex set here will match the

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first vertex set into this finish line.

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You can also change the destination itself.

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If you come to the destination over here and right click make sure you are on the keyframe.

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Otherwise it would create a Nuki frame and you are right click save mask and ship path set.

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Verst Virtex not just now is going to match.

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And you notice that the animation or the way it's morphing has changed.

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That's very beautiful.

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But it's practical because you can change it.

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Now I'm going to tell you about the things that you can do that will drive you crazy.

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And this animation doesn't work.

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Let's go for example to the destination ship.

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OK.

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Let's put the other one off and you decide OK this ship is a star is fine.

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But I want to transform it.

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I'm going to use for mission here.

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I'm going to ask you a bit for example ok and maybe a rotated animal.

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OK.

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And then skew it.

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I would skew it a bit.

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OK.

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Then of course you want to copy the path again so Control-C to copy it and paste it on the key.

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Now that is exactly what happened the transformation did not work.

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The control did not work.

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Why is that.

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Because when you created the initial pass this was the path.

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Right.

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But then you induced the transformations when you press or see on the path.

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It does not copy the transformation at all and it's pretty hard to copy them is Control-C And clearly

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you must come back here and do the same transformations.

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So please guys when you create a path aftereffects we remember the initial path and will not copy your

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transformations.

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So how do you remedy to that.

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How do you fix it.

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I would just undo.

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So we don't have any transformations on the destination.

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So how do you change the shape here.

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Well you cannot use the transformations as you has seen.

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You'll have to alter or change the mask.

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For example let's come to the destination and change the destination path.

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I can double click on it for the free transform not is the path is on.

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And for example make it smaller.

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OK move it if you like.

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OK I'm walking on the path here.

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I'm not working on any transformation if you're not is and maybe you can shift click on the path itself.

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Here you are and then do other transformations for example moving the vertices around.

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Here you are.

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That's a nice guy.

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Then of course you are going to copy the path Control-C you will copy it come back to the initial one.

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Make sure you are on the keyframe and you paste.

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And here you are.

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It's working at 100 percent.

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That's what's happening.

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It sits there put off the last one the destination and you have your animation

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pretty nice guys.

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So this is the concept of MORPHETT.

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It works and it's very beautiful but just be careful on the vertices and be careful how you change the

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destination and even the initial path.

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Thank you very much for listening.

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I will see you in the next election.

