In this lecture guys I'm going to show you how to morph from one shape to another or to move a shape
into another.
And I leave it to you later on to use your imagination to create some very interesting motion graphics
to move shapes.
Of course you want the ship to but also you want to make sure that your path is checked if it is not
checked and written on your converter to busy path.
It's not going to work you're going to have a jerky animation.
It's pretty hard to fix by the way.
So from this point when you selected your polygon for example tool with a busy path as draw a polygon
as simple as this.
This is the polygon put over that in a brand new layer select.
Now the police start for example I would go to Star and then create a police state in fact they're both
police stars.
So now we have the first ship and you want to morph it into the other ship.
That's pretty easy since you have created a path.
If you look under polystyrene you will find that path one.
And of course you have a path that's pretty good.
Let's come over here to one second and keyframe the path that let's go back to the Polish star where
we will have the destination path select the destination path and place to see or Kamensky on the map
come back to our initial shape.
This is the one and then go at three seconds after two seconds and simply press gerneral the or command
V on the Mac.
Now that is what's happening exactly.
Select ship one and change the color.
Let's make it for example white or something like this.
If you skip through the initial shape has been transformed through the path into the second chip.
That's very interesting.
OK guys.
But how is this happening.
How did that affect decide at this point over here or this vertex is coming to this one.
OK that's the initial one to this one.
Well it's pretty easy.
There is the concept of the first vertex.
If you select the path over here you'll notice that one of the vertices or a point if you like is a
big square.
This is called the first vertex.
I don't know if I mentioned it before but nevertheless.
And then if you take the second one here there is also the first vertex.
If you step through you will notice that the first vertices are matching.
They take each other position.
Let's put this one off and you will notice that it's exactly the same position you are.
OK.
But you can change that.
Let's go to the First them.
You must be on a keyframe to do these changes.
Otherwise it you create a new keyframe.
So I would go to the first keyframe here and then using the Selection tool shift click somewhere and
decide OK this might be the first vertex are right click go to mask and shape and change the set first
vertex.
It's very easy then if Scott through you will notice now that the first vertex set here will match the
first vertex set into this finish line.
You can also change the destination itself.
If you come to the destination over here and right click make sure you are on the keyframe.
Otherwise it would create a Nuki frame and you are right click save mask and ship path set.
Verst Virtex not just now is going to match.
And you notice that the animation or the way it's morphing has changed.
That's very beautiful.
But it's practical because you can change it.
Now I'm going to tell you about the things that you can do that will drive you crazy.
And this animation doesn't work.
Let's go for example to the destination ship.
OK.
Let's put the other one off and you decide OK this ship is a star is fine.
But I want to transform it.
I'm going to use for mission here.
I'm going to ask you a bit for example ok and maybe a rotated animal.
OK.
And then skew it.
I would skew it a bit.
OK.
Then of course you want to copy the path again so Control-C to copy it and paste it on the key.
Now that is exactly what happened the transformation did not work.
The control did not work.
Why is that.
Because when you created the initial pass this was the path.
Right.
But then you induced the transformations when you press or see on the path.
It does not copy the transformation at all and it's pretty hard to copy them is Control-C And clearly
you must come back here and do the same transformations.
So please guys when you create a path aftereffects we remember the initial path and will not copy your
transformations.
So how do you remedy to that.
How do you fix it.
I would just undo.
So we don't have any transformations on the destination.
So how do you change the shape here.
Well you cannot use the transformations as you has seen.
You'll have to alter or change the mask.
For example let's come to the destination and change the destination path.
I can double click on it for the free transform not is the path is on.
And for example make it smaller.
OK move it if you like.
OK I'm walking on the path here.
I'm not working on any transformation if you're not is and maybe you can shift click on the path itself.
Here you are and then do other transformations for example moving the vertices around.
Here you are.
That's a nice guy.
Then of course you are going to copy the path Control-C you will copy it come back to the initial one.
Make sure you are on the keyframe and you paste.
And here you are.
It's working at 100 percent.
That's what's happening.
It sits there put off the last one the destination and you have your animation
pretty nice guys.
So this is the concept of MORPHETT.
It works and it's very beautiful but just be careful on the vertices and be careful how you change the
destination and even the initial path.
Thank you very much for listening.
I will see you in the next election.