1
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Hi guys in this lecture we want to look at the stroke of text or type and we want to look at the feel

2
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also like we have done in shape players we use shape for example.

3
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We had the fin and the stroke just very handy here in text that we don't have this in text.

4
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It becomes a bit more complicated.

5
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And also the fill and stroke do not appear inside the time line here we don't have any options that

6
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we can add.

7
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I would say some options for the fill and the stroke we'll see that later.

8
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OK.

9
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So what do we have here.

10
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We can add a stroke to a corrected for example if I choose this one or two a text and I've chosen a

11
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very thick font here because it's useful.

12
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I can click here and give the stroke color.

13
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So now I have a tiny stroke.

14
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I have the stroke with here I can increase it and I can decrease.

15
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Now is what's happening here.

16
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I have some special settings that I put there is Phil over stroke stroke over feel all fields over all

17
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strokes and all strokes or all fields whether it's a good feel of over stroke.

18
00:01:07,760 --> 00:01:12,380
That means my fields are over the strokes to a certain limit.

19
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If you increase the stroke more then the stroke will start adding on the feel of the other characters

20
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in the world.

21
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Then you can go to all fields over all strokes and then whatever the put the stroke it will always be

22
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above or under the fill.

23
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In fact if you do the contrary then all strokes will be over all fields.

24
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Of course we come to a point where you don't see anything.

25
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It's very interesting for animations.

26
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You know you can do something like blow it up and then it becomes some letters or something like this.

27
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They're going to do animation I'm just going to bring it your attention.

28
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Now there is the menu here.

29
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If you click and you can reset the character from all this is not special to 2015.

30
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This exists.

31
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I don't remember but for very old versions it still exists.

32
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There is the line drawn here.

33
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You can have miter can how round them but let's put it back to my turn in fact the default is my turn

34
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and let's go to this game here.

35
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You notice here it's extremely short.

36
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If you come to the line join and go to round you will find it became a bit round which is a bit nicer.

37
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It has a great effect when you are using some type some font.

38
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You know you can really use it then you have another one which is a bevel doesn't appear very much but

39
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they're trying to make it a bit better.

40
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OK let's get it back to around.

41
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I like around and we have seen here we have Phil over strokes local feeder and so on.

42
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So this is pretty easy if you can two or more options here.

43
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You have the feel of a stroke here at the Palace.

44
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All the feels of a struggle zipper catapulted later on and you have all fields overall strokes.

45
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And we have all strokes over thin.

46
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So actually this is what I'm trying to tell you here.

47
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You have the possibility to add stroke and you have the passivity to I feel a little I was able to animate

48
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them and you have the possibility to distraught over the feel and the feel over the stroke and all this

49
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manipulation.

50
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So that's all I wanted to bring to your attention in this first lecture in animating Perker doctor.

51
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Because later on we might be able to use it.

52
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Thanks very much for listening.

53
00:03:24,620 --> 00:03:25,860
I hope it was useful.

54
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I hope I didn't confuse you because it's just like a couple of options and things will go right with

55
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you.

56
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Thanks very much.

57
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LCN.

