Hi guys in this lecture we want to look at the stroke of text or type and we want to look at the feel
also like we have done in shape players we use shape for example.
We had the fin and the stroke just very handy here in text that we don't have this in text.
It becomes a bit more complicated.
And also the fill and stroke do not appear inside the time line here we don't have any options that
we can add.
I would say some options for the fill and the stroke we'll see that later.
OK.
So what do we have here.
We can add a stroke to a corrected for example if I choose this one or two a text and I've chosen a
very thick font here because it's useful.
I can click here and give the stroke color.
So now I have a tiny stroke.
I have the stroke with here I can increase it and I can decrease.
Now is what's happening here.
I have some special settings that I put there is Phil over stroke stroke over feel all fields over all
strokes and all strokes or all fields whether it's a good feel of over stroke.
That means my fields are over the strokes to a certain limit.
If you increase the stroke more then the stroke will start adding on the feel of the other characters
in the world.
Then you can go to all fields over all strokes and then whatever the put the stroke it will always be
above or under the fill.
In fact if you do the contrary then all strokes will be over all fields.
Of course we come to a point where you don't see anything.
It's very interesting for animations.
You know you can do something like blow it up and then it becomes some letters or something like this.
They're going to do animation I'm just going to bring it your attention.
Now there is the menu here.
If you click and you can reset the character from all this is not special to 2015.
This exists.
I don't remember but for very old versions it still exists.
There is the line drawn here.
You can have miter can how round them but let's put it back to my turn in fact the default is my turn
and let's go to this game here.
You notice here it's extremely short.
If you come to the line join and go to round you will find it became a bit round which is a bit nicer.
It has a great effect when you are using some type some font.
You know you can really use it then you have another one which is a bevel doesn't appear very much but
they're trying to make it a bit better.
OK let's get it back to around.
I like around and we have seen here we have Phil over strokes local feeder and so on.
So this is pretty easy if you can two or more options here.
You have the feel of a stroke here at the Palace.
All the feels of a struggle zipper catapulted later on and you have all fields overall strokes.
And we have all strokes over thin.
So actually this is what I'm trying to tell you here.
You have the possibility to add stroke and you have the passivity to I feel a little I was able to animate
them and you have the possibility to distraught over the feel and the feel over the stroke and all this
manipulation.
So that's all I wanted to bring to your attention in this first lecture in animating Perker doctor.
Because later on we might be able to use it.
Thanks very much for listening.
I hope it was useful.
I hope I didn't confuse you because it's just like a couple of options and things will go right with
you.
Thanks very much.
LCN.