Hi Guys welcome to this new lecture and to this new section even we are going to look at character animation.
The animation is about animating a character at a time or a bunch of characters at the time.
And it's not about animating the whole letter but really Misha is very much used.
You must you know grasp it and understand it and use it as much as possible.
It's not outdated.
If you work with all the properties that you have you will be able to do so many beautiful animations
and I want in this section to make sure that you are really very familiar with bare correct animation
which is very important in aftereffects.
Now you're not is that when we create a shape player we use to use the transformation here which were
a transformation of the whole layer and all the characters together you know that's how we rotate.
And we had opacity and stories like this.
Let's reset this one.
But now we have another option that is inside the enemy here.
If you click on the arrow next to animate you'll find that you have several sections.
One of them the first one is enabled overcorrected 3D.
Then you have the properties here anchor point position.
This is where you can do animation with the position properties meaning the spatial properties and you
have here the field color and the stroke.
You have also the tracking the line anchor line spacing is about bringing character together and so
on.
You have two amusing ones that you'll see later and you have the famous block.
Now how do you use this when we first go to animate and to give you a good example.
I'm going to use the full color fill color.
RG I could use another one.
Now let's show the color here because I know you can't see red very well.
I hope this is a better color.
What happened here.
It created an animator for me so I had it and then immediately using the odd and it has a range selector
and has a full color.
The color is the property that we are going to animate using the range selector and that is very important.
The race director will determine how the color is going to be animated.
Now that is something else all my characters turn into the fill color that I chose and also I have two
kind of handles here one on the left and one on the right that will see how they work.
If I open the red selector we are brought back to the start and an offset is the same concept as the
impasse and other styles inside the shape players remember the offset paths and so on and so on.
So how does it work.
The start is scrubbing the letters from left to right.
So this is your start just like that.
So the real selector will work on the field color like we said the START starts from the left and goes
to the right.
Now you notice how they are coming back to white.
So if the start is at 35 percent it means 35 percent of the characters are not selected to achieve the
full color that they're putting or the property.
If I take it to zero now all of them are selected so 0 percent is the selected I'm going to talk about
selected the selected a lot.
But tragically it is very easy.
Now in the end or day and operate the different way from the other side.
Now I can see that like 77 of the characters are selected and the 23 percent is not selected.
So that is the end and start Also you can look here you have some kind of selector that you can move
around.
This is the start selector You know I start because the arrow is pointing towards or inside the player
the text.
And you have the and selector here you can move them by hand and decide what to do.
So this is the start and the end the offset operates a bit differently We'll see about that.
So it's kind of sad left and right and we can create quite some nice animation using wrap up wrap.
Let's do a simple animation here with click on the start for example.
And we go to half second and we make it 100 percent so now they start in and of course we'll work on
the full color.
This is the property.
If you play it you are going from the color of the property which is yellow to the original color.
Now here you are.
This is the first animation.
Let's do the other way around.
Let's use the end with the frame and here put it at 0 for example go in the middle and put it at 100
percent.
So they are now coming from the same side but using the and if you reverse the keyframes system time
was keyframes then it will work the other way around and it would go from the end to the B.
So in short what have we learned that you can add an animator or a property if you want.
You see here can the property I can choose from all these properties the property will be it and they're
selected for this property or similar properties also will operate from start and an offset.
And that's it is so simple but yet extremely powerful in the next lecture we will use other properties
such as position scale and skew and we see how to work with them.
Thanks for listening.
I'll see you in the next lecture.