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Hi Guys welcome to this new lecture and to this new section even we are going to look at character animation.

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The animation is about animating a character at a time or a bunch of characters at the time.

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And it's not about animating the whole letter but really Misha is very much used.

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You must you know grasp it and understand it and use it as much as possible.

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It's not outdated.

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If you work with all the properties that you have you will be able to do so many beautiful animations

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and I want in this section to make sure that you are really very familiar with bare correct animation

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which is very important in aftereffects.

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Now you're not is that when we create a shape player we use to use the transformation here which were

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a transformation of the whole layer and all the characters together you know that's how we rotate.

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And we had opacity and stories like this.

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Let's reset this one.

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But now we have another option that is inside the enemy here.

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If you click on the arrow next to animate you'll find that you have several sections.

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One of them the first one is enabled overcorrected 3D.

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Then you have the properties here anchor point position.

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This is where you can do animation with the position properties meaning the spatial properties and you

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have here the field color and the stroke.

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You have also the tracking the line anchor line spacing is about bringing character together and so

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on.

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You have two amusing ones that you'll see later and you have the famous block.

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Now how do you use this when we first go to animate and to give you a good example.

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I'm going to use the full color fill color.

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RG I could use another one.

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Now let's show the color here because I know you can't see red very well.

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I hope this is a better color.

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What happened here.

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It created an animator for me so I had it and then immediately using the odd and it has a range selector

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and has a full color.

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The color is the property that we are going to animate using the range selector and that is very important.

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The race director will determine how the color is going to be animated.

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Now that is something else all my characters turn into the fill color that I chose and also I have two

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kind of handles here one on the left and one on the right that will see how they work.

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If I open the red selector we are brought back to the start and an offset is the same concept as the

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impasse and other styles inside the shape players remember the offset paths and so on and so on.

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So how does it work.

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The start is scrubbing the letters from left to right.

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So this is your start just like that.

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So the real selector will work on the field color like we said the START starts from the left and goes

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to the right.

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Now you notice how they are coming back to white.

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So if the start is at 35 percent it means 35 percent of the characters are not selected to achieve the

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full color that they're putting or the property.

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If I take it to zero now all of them are selected so 0 percent is the selected I'm going to talk about

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selected the selected a lot.

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But tragically it is very easy.

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Now in the end or day and operate the different way from the other side.

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Now I can see that like 77 of the characters are selected and the 23 percent is not selected.

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So that is the end and start Also you can look here you have some kind of selector that you can move

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around.

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This is the start selector You know I start because the arrow is pointing towards or inside the player

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the text.

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And you have the and selector here you can move them by hand and decide what to do.

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So this is the start and the end the offset operates a bit differently We'll see about that.

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So it's kind of sad left and right and we can create quite some nice animation using wrap up wrap.

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Let's do a simple animation here with click on the start for example.

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And we go to half second and we make it 100 percent so now they start in and of course we'll work on

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the full color.

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This is the property.

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If you play it you are going from the color of the property which is yellow to the original color.

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Now here you are.

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This is the first animation.

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Let's do the other way around.

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Let's use the end with the frame and here put it at 0 for example go in the middle and put it at 100

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percent.

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So they are now coming from the same side but using the and if you reverse the keyframes system time

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was keyframes then it will work the other way around and it would go from the end to the B.

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So in short what have we learned that you can add an animator or a property if you want.

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You see here can the property I can choose from all these properties the property will be it and they're

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selected for this property or similar properties also will operate from start and an offset.

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And that's it is so simple but yet extremely powerful in the next lecture we will use other properties

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such as position scale and skew and we see how to work with them.

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Thanks for listening.

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I'll see you in the next lecture.

