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I Guys welcome to this news lecture about characters or character and the mission.

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We already added an animator we are going to see how we can add more properties and play with them around.

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So you get very familiar with the system and create fantastic animations by the way if you are very

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subtil here and you do some animations combining all the properties you can really get something wonderful.

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I remember having said that in the previous lecture but it's important that you get to notice how to

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manipulate all these properties together.

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Now before we created an animator here I was the lead that animator I don't want it.

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I will create a new animated I'm coming from text.

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I will come and a position any minute now as soon as I add the position animated I have the range selector

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to start and I have at the position less animate we click on the star.

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We start the keyframes and we go.

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I'm going to put at three seconds so you can see it.

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And we go 100 percent.

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Of course nothing is happening now.

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U.S. position here we all know you have the tendency to come and click on position and start framing

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it.

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I mean we are very used to the frame the position the position here will serve as an offset.

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For example if I scrubbed down it would go down them from 0 to 100.

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It goes back into place Of course I could bring it from 0 to 100 for the start goes back in place or

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I can use 100 to 0 from the end.

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It goes down.

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So it's a reverse animation where do you have two states you can move from the first one to the second

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one and from the second one to the third one.

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I think it's obvious for you.

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OK so you're not in the animation here.

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It's moving from down to up.

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I can take the position and increase it to take it out of the competition.

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And now you have a simple animation not much like you do not a few things.

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First of all the first thing you want to know is that there is only one character in transition and

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that's very important.

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Second there is the small X here.

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This is the anchor point of this character for Parrikar actor animation.

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Now that you have not said that will show you later how to change this one and he will have you know

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quite some amusing rotations if you like.

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So we did this from let's bring it back to inside the composition.

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Let's add another animator now.

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I can come to the text and add if for example scale I will have a second animator and I will complicate

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things but it's very useful.

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That's really the second animator we don't want the second animator.

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What we want is just to add a property.

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So we'll come next to the animator and use the Add button.

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It reminds you of shapeliness of course.

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You click and you can add prok property or selectors You can have a real selector so you can have another

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player selected.

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Here it really is very nice and some kind of expressions we see that by the end of the course if you

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come to properties you have all the properties again less add for example rotation now you offset the

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rotation and return it to its place.

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That's offset the exaggerated bit.

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Doesn't matter it's nice.

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I don't then any keyframes nothing and I play Manumission you notice now the characters are going to

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go back into place from that position and with the rotation.

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And this is quite good.

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You have to be a bit patient because the animation will become very interesting towards the end when

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you have learned everything.

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Let's add another one come to our animator and we add this timeless scale.

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And this is my favorite here.

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Skill comes at 100 percent you can decrease it or increase if you raise it for 0 for example.

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Nothing is shown.

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And then when you play they come from small to big.

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That's good.

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That's not really very good.

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Nobody uses this.

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It's all they did now.

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But what is not outdated is this war.

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OK you make this scale very big.

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And it goes back into position you are not is that this one will be very beautiful later on fun.

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Another one we can add here is in the blood.

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If you add the blood it comes at zero.

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You add the blood and now you have something happening.

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Of course the blood will eat some of your processing powers which is OK because it would render once

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and then it will work very nicely.

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Now this is not a transition I need to create a transition is not practical for me.

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Every time I take the text out of the composition we can create a transition using fragments.

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Of course you can do that and it will be very interesting.

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We will do that.

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But also there is a simple way to do it here.

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We are going to add and we will work on the opacity yet if you put the capacity to 0 Let me stop this

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one.

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You not just start from a positive zero.

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And then if you play now it makes a lot of sense.

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And that's pretty cool because you have a real transition.

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Now of course you can make it shorter in time.

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But let's play with it a bit.

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So we come over here let me put back the opposite to 100 percent.

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I want to take the position over above.

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OK and I want to take the rotation on the other site that's cool.

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I put back the opacity at 100 percent or zero so and then play the animation.

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Now this is starting to make sense as any mention of course if you reduce the time you have a very beautiful

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animation that's coming in where we start from here.

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We find now we can adjust did you notice how the characters are coming pretty nicely one at a time of

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course.

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Let's play it here.

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Now also what you can do is to come to the scale here and instead of having both games that make this

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one 0 and HYGD this one as much as you want and not as the animation is happening they're coming from

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for the let's also get the rotation to zero.

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I just show you this one because it is pretty interesting and you can see it in very many places where

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the characters come from up and coming.

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That's very beautiful.

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Now we have used an animator and we added several properties the position the scale and the rotation

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and the past.

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It's pretty nice you can change the values and work with it in a certain way that you will get exactly

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what you want.

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As an animation you are looking for.

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But this is correct in animation.

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Adding a single animator and working on the transition now we have created a transition.

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There are many other things that you can do and we will see them in the next lecture.

