I Guys welcome to this news lecture about characters or character and the mission.
We already added an animator we are going to see how we can add more properties and play with them around.
So you get very familiar with the system and create fantastic animations by the way if you are very
subtil here and you do some animations combining all the properties you can really get something wonderful.
I remember having said that in the previous lecture but it's important that you get to notice how to
manipulate all these properties together.
Now before we created an animator here I was the lead that animator I don't want it.
I will create a new animated I'm coming from text.
I will come and a position any minute now as soon as I add the position animated I have the range selector
to start and I have at the position less animate we click on the star.
We start the keyframes and we go.
I'm going to put at three seconds so you can see it.
And we go 100 percent.
Of course nothing is happening now.
U.S. position here we all know you have the tendency to come and click on position and start framing
it.
I mean we are very used to the frame the position the position here will serve as an offset.
For example if I scrubbed down it would go down them from 0 to 100.
It goes back into place Of course I could bring it from 0 to 100 for the start goes back in place or
I can use 100 to 0 from the end.
It goes down.
So it's a reverse animation where do you have two states you can move from the first one to the second
one and from the second one to the third one.
I think it's obvious for you.
OK so you're not in the animation here.
It's moving from down to up.
I can take the position and increase it to take it out of the competition.
And now you have a simple animation not much like you do not a few things.
First of all the first thing you want to know is that there is only one character in transition and
that's very important.
Second there is the small X here.
This is the anchor point of this character for Parrikar actor animation.
Now that you have not said that will show you later how to change this one and he will have you know
quite some amusing rotations if you like.
So we did this from let's bring it back to inside the composition.
Let's add another animator now.
I can come to the text and add if for example scale I will have a second animator and I will complicate
things but it's very useful.
That's really the second animator we don't want the second animator.
What we want is just to add a property.
So we'll come next to the animator and use the Add button.
It reminds you of shapeliness of course.
You click and you can add prok property or selectors You can have a real selector so you can have another
player selected.
Here it really is very nice and some kind of expressions we see that by the end of the course if you
come to properties you have all the properties again less add for example rotation now you offset the
rotation and return it to its place.
That's offset the exaggerated bit.
Doesn't matter it's nice.
I don't then any keyframes nothing and I play Manumission you notice now the characters are going to
go back into place from that position and with the rotation.
And this is quite good.
You have to be a bit patient because the animation will become very interesting towards the end when
you have learned everything.
Let's add another one come to our animator and we add this timeless scale.
And this is my favorite here.
Skill comes at 100 percent you can decrease it or increase if you raise it for 0 for example.
Nothing is shown.
And then when you play they come from small to big.
That's good.
That's not really very good.
Nobody uses this.
It's all they did now.
But what is not outdated is this war.
OK you make this scale very big.
And it goes back into position you are not is that this one will be very beautiful later on fun.
Another one we can add here is in the blood.
If you add the blood it comes at zero.
You add the blood and now you have something happening.
Of course the blood will eat some of your processing powers which is OK because it would render once
and then it will work very nicely.
Now this is not a transition I need to create a transition is not practical for me.
Every time I take the text out of the composition we can create a transition using fragments.
Of course you can do that and it will be very interesting.
We will do that.
But also there is a simple way to do it here.
We are going to add and we will work on the opacity yet if you put the capacity to 0 Let me stop this
one.
You not just start from a positive zero.
And then if you play now it makes a lot of sense.
And that's pretty cool because you have a real transition.
Now of course you can make it shorter in time.
But let's play with it a bit.
So we come over here let me put back the opposite to 100 percent.
I want to take the position over above.
OK and I want to take the rotation on the other site that's cool.
I put back the opacity at 100 percent or zero so and then play the animation.
Now this is starting to make sense as any mention of course if you reduce the time you have a very beautiful
animation that's coming in where we start from here.
We find now we can adjust did you notice how the characters are coming pretty nicely one at a time of
course.
Let's play it here.
Now also what you can do is to come to the scale here and instead of having both games that make this
one 0 and HYGD this one as much as you want and not as the animation is happening they're coming from
for the let's also get the rotation to zero.
I just show you this one because it is pretty interesting and you can see it in very many places where
the characters come from up and coming.
That's very beautiful.
Now we have used an animator and we added several properties the position the scale and the rotation
and the past.
It's pretty nice you can change the values and work with it in a certain way that you will get exactly
what you want.
As an animation you are looking for.
But this is correct in animation.
Adding a single animator and working on the transition now we have created a transition.
There are many other things that you can do and we will see them in the next lecture.