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Hi Guys welcome to this new lecture about the character and the mentioned this is live as you are from

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a school online.

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Come now we want to learn about getting there and a mission here and investigate how to work with the

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offset.

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I am sure you have seen this animations on the web.

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Maybe you're wondering how to do them.

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And this is the secret revealed how to do this.

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Dropping characters and we work now with the offset let's add the meat and we are the position and we

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just make it up or take it up or here for example.

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Now we come to the race selector and we have of course start and an offset.

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We want to work with the offset.

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Now Lot is the job of the offset club offset is as simple as this.

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It will add its value to the end and the start.

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Now the end being 100 percent.

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I think the value to the end will become one hundred forty five percent.

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So it's 100 percent you can see it over there.

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But if I put for example 10 percent for the end you're not this now the end is 55 percent and it's over

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here.

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So offset will add its value to the end and the start.

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So if it's at 50 percent you can imagine the stuff being 50 percent.

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And the and I add 60 percent.

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The difference is either intransigent or above that is mainly the case of offset.

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If I put offset if I put the end at 40 percent and offset at minus 40 percent now start we'll be minus

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40 which is zero.

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We don't have negative and offset either together will become zero.

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So nothing is happening.

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If I keyframes the offset and go to second down the line and play with the offset not is what's happening.

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If I played animation.

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You have always 40 percent of the text because of and always above you notice here it's above fine that's

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very beautiful.

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But we are not limited to this shape if you're not in the shape to characters here and above the few

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characters above that let's go to the advanced section.

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It's not really advanced this section and we have here ship.

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We are now in square.

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If we change for example to triangle then it will make a triangle here and you have a cute animation

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where it goes up and down with the shape of a triangle.

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If you change to round now you have the wave and it's pretty good.

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It's pretty speedy animation then if you have a smooth it will try to smooth it out.

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Good.

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Now if they go back to square there is a smoothness that will appear.

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Let me show you what some of this is here.

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There are a few characters that are in between.

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Yeah.

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So the idea here is in between the ears coming up.

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This is because mootness is 100 percent if you put the 0 characters now that either down or up and it's

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a very rigid animation where they go up or down.

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This is very useful.

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So sometimes you really need it where the character just dropped and there is nothing in transition.

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Now this is about the offset.

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And you can use the others ramp up and down we are going to focus on that.

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Let's take a ramp up.

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Now the connectors are all amped up.

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I will go back to the offset and put that 0 and put the end at 100 percent.

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This is the only state of a ramp up.

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So the characters are going to fall down.

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If you scratch through the end for example you notice they go up if scrap of food they start you notice

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how many characters are in transition very many of them.

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This is not the way to use the ramp up yet really use it with the offset.

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Let's put back at 40 percent and the and all the offset at minus 40 percent.

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Now if you run through you not is there it's is really coming down fine.

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This is beautiful but not that beautiful.

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OK let's add more properties.

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See exactly how we can make it really beautiful.

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Let's close the adventure and come to the de-selected.

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All that we maintain and add another property.

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For example we want to add the scale so let's make this game pretty big.

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And let's add Now the other property the blur and the blurred as much as our processor can't take no

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notice.

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The animation is coming pretty nice of course.

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The last one that we need is the opacity to make it invisible and then visible it is opacity we put

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it to 0 percent.

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Now you have a somehow beautiful animation.

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Now what will be also very beautiful is to add another one which is the feel and R.G. be instead of

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red.

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Let's take another caller for example that will something like this maybe it will work and let's see

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how is happening you notice how it's merging colors green is not good.

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Let's take that.

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Yes.

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Red is one.

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Now you can adjust it.

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For example the position if you move to this side you know this is what's happening how the characters

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are coming from this side more and more up.

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That's the way I would like even more skill.

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That's good that's coming up good.

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OK.

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Let's play it.

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And you notice you have a cascading animation that is very beautiful.

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Maybe is too far up.

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So we bring it down.

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It's over here and then here you are.

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You have it's really beautiful animation using the cascade.

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So this is the cascading.

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Any mission.

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Of course you have unlimited potential here you can play with it you know enormously.

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Now this is about the ramp up and down.

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We'll work almost the same if we come to the mast and put a ramp down rundown will operate just differently

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so if you go from behind to the front it is rammed down so rammed down.

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Actually what I will do is not to take it from negative 42.

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So what I will do here I will put this is zero and this is 40 and then it will work really nice from

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here.

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So its taking out the decks in a rambling way and thats pretty beautiful.

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So you can come in or come out of the screen.

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So this is about a ramp up and down and you can play with it to make it not quite nice animations.

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OK let's go back to the ramp up.

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I want to show you simple things.

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Now since I showed you the best I will show you is simple things.

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We go back and we see a ramp up and we adjust here this one to zero and this one to 40.

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So you have your animation coming from far and dropping in color.

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We are going to go to position to get the position did the scale leave opacity and give it only a rotation.

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Are we going to see something that is practical and lets put it at 90 for example.

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OK so if I come back here this pretty practical that you can use these characters how theyre coming

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up with the blurred and the ramp up and thats pretty good if you want to delete them a bit maybe you

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make them one 80 or minus 180 the way you like and you will have your characters coming pretty nicely

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like this.

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I prefer 90 and I find it quite nice on the mission.

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Here you are.

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I like it very much.

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And this is one small step.

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Good.

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Now we have done this.

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Thats very nice but we have learned a lot about text.

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How about if we add an ellipse in form of a mask.

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If I come to elipse here I'll click in the middle control shift make mask then go of course to the source

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text and the path option and put this to my squad.

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Then of course I want to make it reverse the past take it to the outside and move it.

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The first motion to the right place

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let's play the animation now.

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And you have something pretty cool coming up.

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I am sure if you you know work on it make it beautiful the colors are solid you can have something very

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beautiful and this is how you can add others thing that you have learned like the path option here and

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the path itself the masks even you can reverse the path.

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See what happens.

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OK.

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Things like this will become more interesting the character and the mission.

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I want to draw your attention that in effect simply set you have here in Texas in animation pre-sets

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you have read the text here and there are very many of them identical to what they have done and even

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sometimes you know very easy to use.

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Please try to look into this but we are going to see them in the next lectures.

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So this is about a ramp up and I'm down and I give you a few examples.

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I really hope you like them and I really hope that you will come here and start working on them and

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creating your own mission and your own style.

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See you in the next lecture.

