Hi Guys welcome to this new lecture about the character and the mentioned this is live as you are from
a school online.
Come now we want to learn about getting there and a mission here and investigate how to work with the
offset.
I am sure you have seen this animations on the web.
Maybe you're wondering how to do them.
And this is the secret revealed how to do this.
Dropping characters and we work now with the offset let's add the meat and we are the position and we
just make it up or take it up or here for example.
Now we come to the race selector and we have of course start and an offset.
We want to work with the offset.
Now Lot is the job of the offset club offset is as simple as this.
It will add its value to the end and the start.
Now the end being 100 percent.
I think the value to the end will become one hundred forty five percent.
So it's 100 percent you can see it over there.
But if I put for example 10 percent for the end you're not this now the end is 55 percent and it's over
here.
So offset will add its value to the end and the start.
So if it's at 50 percent you can imagine the stuff being 50 percent.
And the and I add 60 percent.
The difference is either intransigent or above that is mainly the case of offset.
If I put offset if I put the end at 40 percent and offset at minus 40 percent now start we'll be minus
40 which is zero.
We don't have negative and offset either together will become zero.
So nothing is happening.
If I keyframes the offset and go to second down the line and play with the offset not is what's happening.
If I played animation.
You have always 40 percent of the text because of and always above you notice here it's above fine that's
very beautiful.
But we are not limited to this shape if you're not in the shape to characters here and above the few
characters above that let's go to the advanced section.
It's not really advanced this section and we have here ship.
We are now in square.
If we change for example to triangle then it will make a triangle here and you have a cute animation
where it goes up and down with the shape of a triangle.
If you change to round now you have the wave and it's pretty good.
It's pretty speedy animation then if you have a smooth it will try to smooth it out.
Good.
Now if they go back to square there is a smoothness that will appear.
Let me show you what some of this is here.
There are a few characters that are in between.
Yeah.
So the idea here is in between the ears coming up.
This is because mootness is 100 percent if you put the 0 characters now that either down or up and it's
a very rigid animation where they go up or down.
This is very useful.
So sometimes you really need it where the character just dropped and there is nothing in transition.
Now this is about the offset.
And you can use the others ramp up and down we are going to focus on that.
Let's take a ramp up.
Now the connectors are all amped up.
I will go back to the offset and put that 0 and put the end at 100 percent.
This is the only state of a ramp up.
So the characters are going to fall down.
If you scratch through the end for example you notice they go up if scrap of food they start you notice
how many characters are in transition very many of them.
This is not the way to use the ramp up yet really use it with the offset.
Let's put back at 40 percent and the and all the offset at minus 40 percent.
Now if you run through you not is there it's is really coming down fine.
This is beautiful but not that beautiful.
OK let's add more properties.
See exactly how we can make it really beautiful.
Let's close the adventure and come to the de-selected.
All that we maintain and add another property.
For example we want to add the scale so let's make this game pretty big.
And let's add Now the other property the blur and the blurred as much as our processor can't take no
notice.
The animation is coming pretty nice of course.
The last one that we need is the opacity to make it invisible and then visible it is opacity we put
it to 0 percent.
Now you have a somehow beautiful animation.
Now what will be also very beautiful is to add another one which is the feel and R.G. be instead of
red.
Let's take another caller for example that will something like this maybe it will work and let's see
how is happening you notice how it's merging colors green is not good.
Let's take that.
Yes.
Red is one.
Now you can adjust it.
For example the position if you move to this side you know this is what's happening how the characters
are coming from this side more and more up.
That's the way I would like even more skill.
That's good that's coming up good.
OK.
Let's play it.
And you notice you have a cascading animation that is very beautiful.
Maybe is too far up.
So we bring it down.
It's over here and then here you are.
You have it's really beautiful animation using the cascade.
So this is the cascading.
Any mission.
Of course you have unlimited potential here you can play with it you know enormously.
Now this is about the ramp up and down.
We'll work almost the same if we come to the mast and put a ramp down rundown will operate just differently
so if you go from behind to the front it is rammed down so rammed down.
Actually what I will do is not to take it from negative 42.
So what I will do here I will put this is zero and this is 40 and then it will work really nice from
here.
So its taking out the decks in a rambling way and thats pretty beautiful.
So you can come in or come out of the screen.
So this is about a ramp up and down and you can play with it to make it not quite nice animations.
OK let's go back to the ramp up.
I want to show you simple things.
Now since I showed you the best I will show you is simple things.
We go back and we see a ramp up and we adjust here this one to zero and this one to 40.
So you have your animation coming from far and dropping in color.
We are going to go to position to get the position did the scale leave opacity and give it only a rotation.
Are we going to see something that is practical and lets put it at 90 for example.
OK so if I come back here this pretty practical that you can use these characters how theyre coming
up with the blurred and the ramp up and thats pretty good if you want to delete them a bit maybe you
make them one 80 or minus 180 the way you like and you will have your characters coming pretty nicely
like this.
I prefer 90 and I find it quite nice on the mission.
Here you are.
I like it very much.
And this is one small step.
Good.
Now we have done this.
Thats very nice but we have learned a lot about text.
How about if we add an ellipse in form of a mask.
If I come to elipse here I'll click in the middle control shift make mask then go of course to the source
text and the path option and put this to my squad.
Then of course I want to make it reverse the past take it to the outside and move it.
The first motion to the right place
let's play the animation now.
And you have something pretty cool coming up.
I am sure if you you know work on it make it beautiful the colors are solid you can have something very
beautiful and this is how you can add others thing that you have learned like the path option here and
the path itself the masks even you can reverse the path.
See what happens.
OK.
Things like this will become more interesting the character and the mission.
I want to draw your attention that in effect simply set you have here in Texas in animation pre-sets
you have read the text here and there are very many of them identical to what they have done and even
sometimes you know very easy to use.
Please try to look into this but we are going to see them in the next lectures.
So this is about a ramp up and I'm down and I give you a few examples.
I really hope you like them and I really hope that you will come here and start working on them and
creating your own mission and your own style.
See you in the next lecture.