1
00:00:01,570 --> 00:00:06,820
Hi guys and welcome to this new lecture and I hope you're enjoying the animation and I hope I'm doing

2
00:00:06,820 --> 00:00:11,330
a great job if I am please give me five stars for this course as a review.

3
00:00:11,350 --> 00:00:12,550
I would really appreciate it.

4
00:00:12,550 --> 00:00:18,130
And you will help others also come in to the course and learn the great things you are learning now

5
00:00:18,130 --> 00:00:23,830
in this lecture what I want to do is to bring to your attention and I'm saying bring to your attention

6
00:00:24,400 --> 00:00:31,110
two major aspect I will say is the grouping alignment and the concept of anchor point for bear character

7
00:00:31,120 --> 00:00:32,680
animation.

8
00:00:32,680 --> 00:00:37,380
We have a text layer here is a text that I want to go to the more option here.

9
00:00:37,660 --> 00:00:43,360
And you have an option here that is grouping alignment not just as soon as I choose grouping alignment

10
00:00:43,600 --> 00:00:46,950
this small Xs will start appearing.

11
00:00:47,380 --> 00:00:52,080
And I can move them around the percentage that is the vertical movement.

12
00:00:52,080 --> 00:00:58,560
I will do and that is the horizontal movement but I would take them down and notice how the rental is

13
00:00:58,600 --> 00:01:02,690
not like just moving it grouping them in a different way.

14
00:01:02,690 --> 00:01:08,890
You see this is the grouping alignment and this is the role of the group in alignment and how they are

15
00:01:08,890 --> 00:01:09,850
grouped.

16
00:01:09,880 --> 00:01:14,670
Of course we are correct that if you go to war now we have only two of them.

17
00:01:14,800 --> 00:01:20,470
And if you move the percentage or resentful and vertical They mainly stay you know at the equal distance

18
00:01:20,920 --> 00:01:23,830
if use Orientale and vertical.

19
00:01:23,860 --> 00:01:26,170
Also they will stay the same distance.

20
00:01:26,380 --> 00:01:28,630
Let's go back to take line.

21
00:01:28,630 --> 00:01:29,940
Of course you have one.

22
00:01:29,950 --> 00:01:32,520
So we go back to characteris see how many there are.

23
00:01:32,530 --> 00:01:35,770
Let me put this to zero and I will show you something else.

24
00:01:35,770 --> 00:01:39,880
Now if you come to me you have here the skew.

25
00:01:40,060 --> 00:01:41,080
Let's bring it up.

26
00:01:41,200 --> 00:01:45,110
Now the skew will just skew your characters.

27
00:01:45,130 --> 00:01:48,430
It moves them in a fashion of left and right.

28
00:01:48,550 --> 00:01:49,020
That's fine.

29
00:01:49,030 --> 00:01:50,350
But what is the condition.

30
00:01:50,350 --> 00:01:52,350
How what does the anchor point here.

31
00:01:52,630 --> 00:02:00,460
It uses the anchor point of the character or it uses the grouping alignment of the whole layer if you

32
00:02:00,460 --> 00:02:02,600
like all the characters in the layer.

33
00:02:02,740 --> 00:02:06,280
So let's put it to zero and go to grouping alignment.

34
00:02:06,310 --> 00:02:09,370
And we notice that it is just below here.

35
00:02:09,380 --> 00:02:11,870
So who is going to use you.

36
00:02:11,890 --> 00:02:14,950
According to this anchor point for each character.

37
00:02:15,020 --> 00:02:21,570
Fine but then if you change this one and take it down let's take it up.

38
00:02:21,610 --> 00:02:25,750
You notice that now from down here it's going to shoot up.

39
00:02:25,780 --> 00:02:29,000
So the lower part will start moving.

40
00:02:29,290 --> 00:02:30,930
And this is quite amazing.

41
00:02:31,120 --> 00:02:37,000
So a nice animation will be to make this and seeing it better then you know grouping alignment you can

42
00:02:37,140 --> 00:02:41,520
keyframe it so it can go up and down and you have something pretty funny by the way.

43
00:02:41,600 --> 00:02:42,320
Cool.

44
00:02:42,370 --> 00:02:48,370
Now let's go back to grouping announcement and put the 2 0 there is the concept also of the anchor point

45
00:02:48,370 --> 00:02:48,580
here.

46
00:02:48,580 --> 00:02:53,770
We go to property and we add the anchor point the anchor point is correct that anchor point if you take

47
00:02:53,770 --> 00:02:54,570
it down.

48
00:02:54,820 --> 00:02:55,110
OK.

49
00:02:55,120 --> 00:02:56,890
The letters will move.

50
00:02:56,920 --> 00:02:58,970
That's the concept of the anchor point.

51
00:02:59,110 --> 00:03:04,540
But you haven't changed the how the characters are going to Securitate and scale.

52
00:03:04,810 --> 00:03:07,010
OK let's put it over here and try this skew.

53
00:03:07,120 --> 00:03:09,530
You know this is coming from a certain distance.

54
00:03:09,580 --> 00:03:11,430
Let's take them down.

55
00:03:11,620 --> 00:03:15,330
And you know there's now the skewing happens from the upper side.

56
00:03:15,340 --> 00:03:20,990
This is a concept of the gripping alignment and the anchor point here.

57
00:03:21,070 --> 00:03:24,370
Of course there is more to the anchor point than the skew.

58
00:03:24,370 --> 00:03:30,220
Let's put this one to zero and put this one to zero and let's bring in the rotation.

59
00:03:31,910 --> 00:03:36,810
The rotation now it's difficult to demonstrate because are going to start moving all over the place.

60
00:03:36,810 --> 00:03:37,900
But let's try.

61
00:03:37,970 --> 00:03:41,390
So I will have my ankle bone for example down a bit.

62
00:03:41,480 --> 00:03:46,900
You know that if you use rotation it's going to rotate on the anchor point.

63
00:03:46,910 --> 00:03:49,840
Now the anchor point is far so the station is fine.

64
00:03:49,850 --> 00:03:55,600
If you increase the anchor point distance and the rotation will be different.

65
00:03:55,610 --> 00:03:59,370
So here you can create quite some animation using this rotation.

66
00:03:59,390 --> 00:04:00,600
I'm not saying is easy.

67
00:04:00,600 --> 00:04:04,000
You need some imagination here to create something very beautiful.

68
00:04:04,130 --> 00:04:12,710
But nevertheless if you take your lead down for example just to be naive and you put it back you have

69
00:04:12,980 --> 00:04:15,730
your attacks coming from down and up.

70
00:04:15,740 --> 00:04:17,390
Of course that's quite good.

71
00:04:17,390 --> 00:04:22,220
It can also set the end and they start to create this animation.

72
00:04:22,320 --> 00:04:26,080
Now if we let's put it back to zero.

73
00:04:26,120 --> 00:04:33,110
Now if you use the anchor point or essentially and vertically you're notice what's happening.

74
00:04:33,170 --> 00:04:39,830
The anchor point is very different from the groping alignment because the anchor point is not moving

75
00:04:39,860 --> 00:04:42,930
and they're not getting too much nearer to each other.

76
00:04:43,140 --> 00:04:50,890
But if I start moving here also now I have something else for the rotation.

77
00:04:52,500 --> 00:04:54,920
And it will rotate totally differently.

78
00:04:54,930 --> 00:05:03,300
You notice now for example these two the M and the all are very far apart and the others are nearer

79
00:05:03,570 --> 00:05:08,510
almost the I think the eye and all are on the same ancle point here.

80
00:05:08,520 --> 00:05:13,590
So this is something you want to use is why I'm bringing this to your attention because if you come

81
00:05:13,590 --> 00:05:23,190
to preset any for a fact and go to animate which you are going to do and you go to text and you use

82
00:05:23,490 --> 00:05:26,380
the 3-D text here there are so many presets.

83
00:05:26,400 --> 00:05:28,690
I will explain them in detail.

84
00:05:28,710 --> 00:05:34,740
I don't know if you already went to that section and most of them will use the gloopy alignment which

85
00:05:34,770 --> 00:05:38,010
is very tactical in character animation.

86
00:05:38,340 --> 00:05:44,070
So just to bring it to your attention you can also do some nice animation here.

87
00:05:44,200 --> 00:05:47,870
I will reset this one all together.

88
00:05:47,960 --> 00:05:52,740
I'm going to bring it here and create the position.

89
00:05:53,060 --> 00:05:54,570
Let's create an animation.

90
00:05:54,570 --> 00:05:59,790
We take it outside and come to one second.

91
00:05:59,790 --> 00:06:02,170
We need the speedy and we bring it in here.

92
00:06:03,200 --> 00:06:08,870
Now I will go to the enemy at and bring in Hugh.

93
00:06:09,090 --> 00:06:11,370
So I did and he made the laugh.

94
00:06:11,640 --> 00:06:11,970
OK.

95
00:06:11,980 --> 00:06:14,980
That's an animation.

96
00:06:15,020 --> 00:06:17,350
This is THE LEAD animation.

97
00:06:17,390 --> 00:06:18,600
It's very simple.

98
00:06:18,620 --> 00:06:24,390
But now let's play with this cue become here for once we are going to keyframe the school just for demonstration

99
00:06:24,430 --> 00:06:26,400
so you can do it with the start stars.

100
00:06:26,410 --> 00:06:33,410
And so I will keyframe the school here at 0 and when the characters are coming here I will move this

101
00:06:33,410 --> 00:06:34,870
q to this distance.

102
00:06:34,880 --> 00:06:35,470
That's too much.

103
00:06:35,480 --> 00:06:36,710
But it will work.

104
00:06:36,770 --> 00:06:38,510
Then come to.

105
00:06:38,780 --> 00:06:39,850
Doesn't matter.

106
00:06:40,190 --> 00:06:41,970
And we make it back to zero.

107
00:06:42,370 --> 00:06:45,590
Naturally what I want to do is this one here.

108
00:06:45,590 --> 00:06:46,940
So look what's happening here.

109
00:06:46,940 --> 00:06:52,980
You obviously want guards and it is just not but pretty nice by the way.

110
00:06:52,980 --> 00:06:57,230
Or you can make it a bit more abrupt.

111
00:06:57,380 --> 00:07:01,540
So your characters will come slant and then redress.

112
00:07:01,550 --> 00:07:07,370
So this was about grouping alignment and ancle pointed to four characters emission.

113
00:07:07,370 --> 00:07:13,040
Now supposing that you go to after effects and train and try to understand exactly how the grouping

114
00:07:13,060 --> 00:07:18,950
and alignments will work for you what kind of animation you can do is NOT know everything about what

115
00:07:18,950 --> 00:07:24,380
I'm saying is also about you learning about something new and go and try and get try to understand it

116
00:07:24,410 --> 00:07:27,110
and what's best for you and how it works.

117
00:07:27,110 --> 00:07:28,340
Thanks very much for listening.

118
00:07:28,340 --> 00:07:30,010
I'll see you in the next election.

