Hi guys and welcome to this new lecture and I hope you're enjoying the animation and I hope I'm doing
a great job if I am please give me five stars for this course as a review.
I would really appreciate it.
And you will help others also come in to the course and learn the great things you are learning now
in this lecture what I want to do is to bring to your attention and I'm saying bring to your attention
two major aspect I will say is the grouping alignment and the concept of anchor point for bear character
animation.
We have a text layer here is a text that I want to go to the more option here.
And you have an option here that is grouping alignment not just as soon as I choose grouping alignment
this small Xs will start appearing.
And I can move them around the percentage that is the vertical movement.
I will do and that is the horizontal movement but I would take them down and notice how the rental is
not like just moving it grouping them in a different way.
You see this is the grouping alignment and this is the role of the group in alignment and how they are
grouped.
Of course we are correct that if you go to war now we have only two of them.
And if you move the percentage or resentful and vertical They mainly stay you know at the equal distance
if use Orientale and vertical.
Also they will stay the same distance.
Let's go back to take line.
Of course you have one.
So we go back to characteris see how many there are.
Let me put this to zero and I will show you something else.
Now if you come to me you have here the skew.
Let's bring it up.
Now the skew will just skew your characters.
It moves them in a fashion of left and right.
That's fine.
But what is the condition.
How what does the anchor point here.
It uses the anchor point of the character or it uses the grouping alignment of the whole layer if you
like all the characters in the layer.
So let's put it to zero and go to grouping alignment.
And we notice that it is just below here.
So who is going to use you.
According to this anchor point for each character.
Fine but then if you change this one and take it down let's take it up.
You notice that now from down here it's going to shoot up.
So the lower part will start moving.
And this is quite amazing.
So a nice animation will be to make this and seeing it better then you know grouping alignment you can
keyframe it so it can go up and down and you have something pretty funny by the way.
Cool.
Now let's go back to grouping announcement and put the 2 0 there is the concept also of the anchor point
here.
We go to property and we add the anchor point the anchor point is correct that anchor point if you take
it down.
OK.
The letters will move.
That's the concept of the anchor point.
But you haven't changed the how the characters are going to Securitate and scale.
OK let's put it over here and try this skew.
You know this is coming from a certain distance.
Let's take them down.
And you know there's now the skewing happens from the upper side.
This is a concept of the gripping alignment and the anchor point here.
Of course there is more to the anchor point than the skew.
Let's put this one to zero and put this one to zero and let's bring in the rotation.
The rotation now it's difficult to demonstrate because are going to start moving all over the place.
But let's try.
So I will have my ankle bone for example down a bit.
You know that if you use rotation it's going to rotate on the anchor point.
Now the anchor point is far so the station is fine.
If you increase the anchor point distance and the rotation will be different.
So here you can create quite some animation using this rotation.
I'm not saying is easy.
You need some imagination here to create something very beautiful.
But nevertheless if you take your lead down for example just to be naive and you put it back you have
your attacks coming from down and up.
Of course that's quite good.
It can also set the end and they start to create this animation.
Now if we let's put it back to zero.
Now if you use the anchor point or essentially and vertically you're notice what's happening.
The anchor point is very different from the groping alignment because the anchor point is not moving
and they're not getting too much nearer to each other.
But if I start moving here also now I have something else for the rotation.
And it will rotate totally differently.
You notice now for example these two the M and the all are very far apart and the others are nearer
almost the I think the eye and all are on the same ancle point here.
So this is something you want to use is why I'm bringing this to your attention because if you come
to preset any for a fact and go to animate which you are going to do and you go to text and you use
the 3-D text here there are so many presets.
I will explain them in detail.
I don't know if you already went to that section and most of them will use the gloopy alignment which
is very tactical in character animation.
So just to bring it to your attention you can also do some nice animation here.
I will reset this one all together.
I'm going to bring it here and create the position.
Let's create an animation.
We take it outside and come to one second.
We need the speedy and we bring it in here.
Now I will go to the enemy at and bring in Hugh.
So I did and he made the laugh.
OK.
That's an animation.
This is THE LEAD animation.
It's very simple.
But now let's play with this cue become here for once we are going to keyframe the school just for demonstration
so you can do it with the start stars.
And so I will keyframe the school here at 0 and when the characters are coming here I will move this
q to this distance.
That's too much.
But it will work.
Then come to.
Doesn't matter.
And we make it back to zero.
Naturally what I want to do is this one here.
So look what's happening here.
You obviously want guards and it is just not but pretty nice by the way.
Or you can make it a bit more abrupt.
So your characters will come slant and then redress.
So this was about grouping alignment and ancle pointed to four characters emission.
Now supposing that you go to after effects and train and try to understand exactly how the grouping
and alignments will work for you what kind of animation you can do is NOT know everything about what
I'm saying is also about you learning about something new and go and try and get try to understand it
and what's best for you and how it works.
Thanks very much for listening.
I'll see you in the next election.