1
00:00:00,960 --> 00:00:07,980
Guys and welcome to this new lecture about the widley selector we're going to will again remember that

2
00:00:07,980 --> 00:00:11,450
we have done the Rigol in the Shepler's.

3
00:00:11,670 --> 00:00:17,800
And here we are going to use this for animation and we kill some characters on some graphic.

4
00:00:17,880 --> 00:00:22,340
It is very interesting if you use it a bit in my opinion.

5
00:00:22,350 --> 00:00:27,060
You know you are a smooth with it and you don't give it you know huge motions while everything is moving

6
00:00:27,060 --> 00:00:28,010
on the screen.

7
00:00:28,230 --> 00:00:34,180
Yet if you have an animation where it requires things are moving very fast it will be also very interesting.

8
00:00:34,200 --> 00:00:40,820
There are some special things and some different things about the weekly selector in character that

9
00:00:41,040 --> 00:00:46,130
character animation that are different from the players.

10
00:00:46,140 --> 00:00:52,740
Let's start we have our text player here and if you come to animator or to admit you don't find the

11
00:00:52,740 --> 00:01:00,060
wiggle here at all because the wiggle is based on one of the transformations any one of them then you

12
00:01:00,060 --> 00:01:04,360
will need firstly to create for example a position the.

13
00:01:04,650 --> 00:01:11,550
When you create the animator you can come to art and now you have the selector you can choose Wiggly

14
00:01:11,580 --> 00:01:13,180
or range or expression.

15
00:01:13,350 --> 00:01:15,580
Let's use the weekly for now.

16
00:01:15,750 --> 00:01:21,710
So now you have a range selector and the weekly selector one you're not they are both at the same level

17
00:01:21,750 --> 00:01:23,250
and they can operate them.

18
00:01:23,490 --> 00:01:28,140
Let's take the wiggly selector and we are on the position now we have the position here.

19
00:01:28,380 --> 00:01:34,700
We can give it for example just to demonstrate you let's say 50 by 50.

20
00:01:35,870 --> 00:01:43,910
As soon as you start playing it we start wiggling 50 by 50 so 50 on the left and 50 on the right.

21
00:01:43,910 --> 00:01:46,070
Of course it will go jogging and so on.

22
00:01:46,270 --> 00:01:47,370
Let's put a five.

23
00:01:47,420 --> 00:01:53,480
Let's be reasonable because five will make it much nicer is really mostly wiggling here.

24
00:01:53,480 --> 00:01:59,170
If you open the Wiggles selector here we have the more the maximum amount the minimum amount.

25
00:01:59,170 --> 00:02:00,370
That's all very interesting.

26
00:02:00,370 --> 00:02:01,870
And you come and fiddle with them.

27
00:02:02,130 --> 00:02:06,170
But actually that will help you to make the wiggle a bit better.

28
00:02:06,170 --> 00:02:09,150
The most interesting is the biggest per second.

29
00:02:09,350 --> 00:02:14,200
I usually go for 1 1 Rigol per second make it very small.

30
00:02:14,510 --> 00:02:14,930
OK.

31
00:02:14,930 --> 00:02:18,120
And the correlation you'll see how to work on it here.

32
00:02:18,290 --> 00:02:19,940
It's a bit different.

33
00:02:19,970 --> 00:02:27,140
So now we have the position only we can add just like the selector range selector we can add the property

34
00:02:27,140 --> 00:02:28,280
for example.

35
00:02:28,640 --> 00:02:30,460
We go to a blurb.

36
00:02:30,460 --> 00:02:31,780
Let's add some blurb.

37
00:02:32,150 --> 00:02:36,890
If you add the blurb here you will have another effect which is pretty cool.

38
00:02:36,980 --> 00:02:38,600
You know what is what's happening here.

39
00:02:38,600 --> 00:02:41,630
They're going like they are in the water inside the water swimming.

40
00:02:41,900 --> 00:02:48,340
And we can add another one property which one I like is the field and we take a LGB it's OK.

41
00:02:48,560 --> 00:02:53,780
Now you have a very nice effect happening and it will help you a lot in your animation.

42
00:02:53,780 --> 00:02:58,520
I use it mainly to attract attention in the corner of the screen or something like this.

43
00:02:58,520 --> 00:03:05,130
I will show you another thing we can add here that we didn't add is the tracking.

44
00:03:05,310 --> 00:03:10,710
Now not as the tracking here would give some tracking meaning some space in between the characters if

45
00:03:10,710 --> 00:03:12,110
you add the tracking amount.

46
00:03:12,150 --> 00:03:14,900
You know this how it's going to you know bump a bit.

47
00:03:15,230 --> 00:03:15,400
OK.

48
00:03:15,420 --> 00:03:16,270
That's a lot.

49
00:03:16,380 --> 00:03:19,560
So we'll say 10 10 will do.

50
00:03:19,650 --> 00:03:28,380
So now you see this we created a wavy movement for the layer all itself that character and it's pretty

51
00:03:28,380 --> 00:03:29,960
nice and pretty smooth.

52
00:03:30,950 --> 00:03:36,180
Now you can come to correllation and play with the coalition the effect here is really very low.

53
00:03:36,200 --> 00:03:42,070
But if you put it to zero there is zero correlation in between the Weigelt for every character.

54
00:03:42,350 --> 00:03:51,530
But if you put it to 100 now the whole layer if you like is moving and is wiggling which is pretty impressive

55
00:03:52,010 --> 00:03:58,040
if you have a underwater scene that will be wonderful a space scene that will be also very interesting

56
00:03:58,490 --> 00:03:59,480
if you put it at it.

57
00:03:59,490 --> 00:04:01,590
That's my preference.

58
00:04:01,670 --> 00:04:04,910
And then it's really big A bit less how do I use that.

59
00:04:05,160 --> 00:04:06,640
Now you see is moving a lot.

60
00:04:06,680 --> 00:04:11,600
So I will move the tracking amount to five only that will do.

61
00:04:11,810 --> 00:04:19,400
And the way I will use it is to take the characters for example stretch them down make them pretty small

62
00:04:20,000 --> 00:04:21,280
and put it here.

63
00:04:21,500 --> 00:04:23,550
Even I would do it smaller than that.

64
00:04:23,620 --> 00:04:26,340
But for example in the corner.

65
00:04:26,450 --> 00:04:30,970
Put Eric tangere or something on top to attract attention.

66
00:04:33,870 --> 00:04:36,010
And here I can just adjusted.

67
00:04:36,180 --> 00:04:41,430
So when you play here you'll see the effect of the regle and you attract attention to this one.

68
00:04:41,430 --> 00:04:47,040
I do usually don't use it as introduction to a title or something like this.

69
00:04:47,070 --> 00:04:53,050
I will use it you know just subtle here making sure that I'm attracting attention to what I have here.

70
00:04:53,340 --> 00:04:59,330
For example a website address the name of the movie or something like this.

71
00:04:59,330 --> 00:05:00,250
It's pretty cool.

72
00:05:00,450 --> 00:05:12,180
I will make it even more subtil more smooth smoother and put it at 0.5 for example reduce the the position

73
00:05:12,180 --> 00:05:13,440
to 3.

74
00:05:14,160 --> 00:05:21,140
And you know it's really very elegant the way it is now and it will do some nice animation for you.

75
00:05:21,300 --> 00:05:22,850
So this is the wiggle effect.

76
00:05:22,910 --> 00:05:27,190
You've got to come here and play with it do your own creativity.

77
00:05:27,350 --> 00:05:27,690
OK.

78
00:05:27,780 --> 00:05:29,070
Thanks very much for listening.

79
00:05:29,070 --> 00:05:35,380
That's all for the weekly and I hope you'll come here and play with it and use my advice here.

80
00:05:35,490 --> 00:05:37,530
It is nice when you put it in the corner.

81
00:05:37,530 --> 00:05:38,430
See you in the next leg.

