Hi guys and welcome to time games lectures to in this lecture want to reverse the time or reverse the
animation on the single layer.
Not to say we have simple animation.
It brings this text in nothing complicated just showed the example fine.
And we have some keyframes and at two seconds there is nothing fight.
So I want to create a reverse animation for this one.
I would select all my players right click and play compose and I will say title to animation for example.
And I want to open the animation.
I would say okay fine.
So now I have a composition here that's very long.
And another one here.
But you're not is the one that we are play composed at two seconds.
Of course there is nothing happening after two seconds.
So what that will do I will trim that composition of I will bring the work area and the timeline indicator
or press and and then right click and go to trim camp to work area.
So now I have only a composition of two seconds.
If I go back I have posted my letter here.
This is a pre-camp.
Also it is of two seconds.
If I had not you know this you know it's happening but not really.
Now what I will do I will duplicate that player and take the second one underneath and right click and
go to time and say time reversed left.
No nothing will happen here you have some lines oblique lines that are appealing.
It means this layer is reversed.
So you know which one is reversed.
If you play the animation from the employment of this letter press I go to the point you know that that
was there instead of bringing in is bringing out exactly what we wanted.
We want to bring in and bring out the animation.
So if we put them next to each other or under each other and we play the animation it comes in through
the first layer and through the second layer it comes up.
Now this is excellent.
One layer will bring it in and one layer to bring it out.
Now what you can do is to compose again here so you have a single layer of four seconds for example
or less that is bringing in an output animation.
Some problems with this techniques.
It's a very good technique.
It can be used and reverse the layer.
Timing is also very important time time Reverse-Flash is very important you can use it or some videos
will see that in the next lecture.
But the problem is if you come to one of the layers you press as for example you scale it up you're
not as very well.
That one is big and one is smaller.
Now this will make a problem for you.
Now not only Skellig if you go to the position and you move one pre-camp or one layer and the second
one now is not in the same position you are in trouble to solve that situation to resolve that issue.
What you can do is to use the parenting and parenting will work.
But you know very well that printing will work only through three main properties that is position and
the scale and rotation and nothing else.
So you must be careful how to use this technique of you know later time reverse.
Now if you present one to the other what is Banting Let's see parenting say column parent.
It's over here and we parent the top wanted the bottom one usually a pat on the bottom one to the top
one.
And then whatever I move the top one for example here I will move the top on the bottom one will move
with it good.
So this is one way to reverse your animation using time reversed for the laya.
And you can use it in not only reversing but reversing the whole there.
And this is how to fix it using the panic mode.
Thanks very much for listening and the next lecture.
I will show you how to use another yet another method that is one of the most powerful methods.
And I suggest you use the third one all the time see you in the next lecture.