1
00:00:00,790 --> 00:00:06,000
Hi guys and welcome to this lecture about time games in this lecture we are going to learn about time

2
00:00:06,010 --> 00:00:11,130
in the map the famous time remop time map concept is easy it's not difficult.

3
00:00:11,350 --> 00:00:13,450
Let's look at the animation that we have.

4
00:00:13,480 --> 00:00:19,450
So we have an intermission only where the text is showing amazing tidal animations scaling differently.

5
00:00:19,690 --> 00:00:25,180
There's a pretty nice one here and it's a simple one is that the animation does not move itself.

6
00:00:25,180 --> 00:00:32,000
So we are going to remap it so it can come in and come out of the decks in and out as you know.

7
00:00:32,020 --> 00:00:34,130
So the first thing I will do is to play compose.

8
00:00:34,160 --> 00:00:39,400
I will go play compose and say the three dash animation something like this.

9
00:00:39,400 --> 00:00:42,300
And you name will do you good.

10
00:00:42,340 --> 00:00:45,100
Now I have these animations very long.

11
00:00:45,100 --> 00:00:47,280
You notice here it's a very long animation.

12
00:00:47,290 --> 00:00:54,190
I wanted to limit it bit I would come here and say let's see three seconds yes three seconds will be

13
00:00:54,190 --> 00:00:54,800
fine.

14
00:00:54,940 --> 00:01:00,830
I'll press and for the workarea and then I will come to training camp.

15
00:01:00,850 --> 00:01:03,390
So now it is only three seconds.

16
00:01:03,580 --> 00:01:09,820
I would come to the original one and see my animation in three seconds or my total animation is seconds.

17
00:01:09,910 --> 00:01:15,010
I was right click on the layer go to time and say enable time read my pick.

18
00:01:15,070 --> 00:01:15,590
Good.

19
00:01:15,670 --> 00:01:17,230
Let's not this is what happened first.

20
00:01:17,230 --> 00:01:23,380
First of all there is time the timing not is the time any map is not under any properties such as transform

21
00:01:23,380 --> 00:01:25,220
or affect just time the map.

22
00:01:25,480 --> 00:01:31,300
And it was created to keyframes And also it has extended the layer to the end of the composition.

23
00:01:31,300 --> 00:01:33,850
Now the layer is you know eight seconds.

24
00:01:33,850 --> 00:01:37,120
It was before remember three seconds on the call.

25
00:01:37,330 --> 00:01:42,820
If I skip through I mean not is that the animation is working and then come here it just disappears

26
00:01:43,270 --> 00:01:47,530
and it disappears just one frame before the keyframe.

27
00:01:47,560 --> 00:01:49,330
Now what have we done.

28
00:01:49,330 --> 00:01:50,900
Let's look at the keyframes.

29
00:01:51,100 --> 00:01:52,970
The first keyframe has the time here.

30
00:01:52,990 --> 00:01:59,510
Of course this is time zero and the time in the timeline of the composition is also zero.

31
00:01:59,830 --> 00:02:01,800
Now we move to the next frame.

32
00:02:01,810 --> 00:02:08,930
I will use K to move the next keyframe I have the time here 3 seconds and zero point one frames.

33
00:02:08,950 --> 00:02:10,360
Let's go back to our animation.

34
00:02:10,360 --> 00:02:13,690
You know we have our animation three point zero 1.

35
00:02:13,810 --> 00:02:15,860
But let's go to the beginning.

36
00:02:16,030 --> 00:02:20,530
And I actually cannot go to three point zero one.

37
00:02:20,530 --> 00:02:27,030
I can go only to three and there is an extended frame one single frame at the end.

38
00:02:27,130 --> 00:02:28,440
So let's fix that.

39
00:02:28,470 --> 00:02:33,160
We go back to the main camp we go to three seconds we are there.

40
00:02:33,400 --> 00:02:40,450
We take that keyframe and we can keyframe again at three and three and delete the last keyframe that

41
00:02:40,450 --> 00:02:43,160
was put by the time the map call.

42
00:02:43,240 --> 00:02:49,170
Not just what will happen that after this keyframe is still in the same position and is not disappearing

43
00:02:49,180 --> 00:02:54,380
so we're taking from zero to three and not from 0 to 3 or 1 could.

44
00:02:54,520 --> 00:02:56,560
Let's look again at what is happening.

45
00:02:56,560 --> 00:03:02,240
First of all we have on the timeline the time 0 in the timeline map we also have time zero.

46
00:03:02,440 --> 00:03:08,320
If you go to the next keyframe the time on the keyframe is three seconds and the time in the timeline

47
00:03:08,350 --> 00:03:10,740
of the composition is three seconds.

48
00:03:11,020 --> 00:03:15,120
Now what will happen if I take the keyframe and bring it to two seconds.

49
00:03:15,130 --> 00:03:17,780
Let's go to two seconds to be precise.

50
00:03:18,160 --> 00:03:21,380
And our key phrase we want to snap it to two seconds.

51
00:03:21,400 --> 00:03:22,040
Fine.

52
00:03:22,370 --> 00:03:24,900
Now that is what's happening in the timeline.

53
00:03:24,910 --> 00:03:28,070
It's going to go from zero to two seconds.

54
00:03:28,180 --> 00:03:28,770
OK.

55
00:03:28,960 --> 00:03:34,180
But the keyframes of the tiny bop are going from zero to three seconds.

56
00:03:34,390 --> 00:03:38,820
If you play your animation you will notice that image has become a bit speedier.

57
00:03:38,820 --> 00:03:39,450
It's speedier.

58
00:03:39,460 --> 00:03:40,100
Why.

59
00:03:40,360 --> 00:03:48,100
Because in the lapse of time of two seconds on the timeline of the composition our leader here has executed

60
00:03:48,250 --> 00:03:49,520
three seconds.

61
00:03:49,570 --> 00:03:57,280
It means we have remapped zero to three seconds into zero to two seconds and hence it's speedier.

62
00:03:57,280 --> 00:04:04,060
So this is the function of time the map you take certain time from your lab and you re map it using

63
00:04:04,060 --> 00:04:08,860
the keyframes to a different time on the timeline of the composition.

64
00:04:08,890 --> 00:04:16,270
For example again if we take it to one second goal we notice that now our composition is pretty speedy

65
00:04:18,570 --> 00:04:23,530
and it's exec using zero to 3 seconds in one second only.

66
00:04:23,550 --> 00:04:26,220
Now what happens if you take it to six seconds.

67
00:04:26,220 --> 00:04:28,020
Let's look at it for example.

68
00:04:28,020 --> 00:04:36,510
And you notice that it has remapped the three seconds of the day camp into a six second inside your

69
00:04:37,190 --> 00:04:39,230
timeline of the main opposition.

70
00:04:39,270 --> 00:04:40,900
And this is timely mapping.

71
00:04:40,920 --> 00:04:46,100
You can speed or slow your animations using these two key frames.

72
00:04:46,140 --> 00:04:47,560
But there is more you can do.

73
00:04:47,760 --> 00:04:56,600
Let's take it and put it out one second for example and come to two seconds and keep them again.

74
00:04:56,610 --> 00:05:02,630
So the animation here will go from zero to three seconds in one second.

75
00:05:02,730 --> 00:05:06,480
Then it goes from three seconds to let's say.

76
00:05:06,480 --> 00:05:09,020
Now we change our value zero.

77
00:05:09,510 --> 00:05:14,700
So actually it's going from zero to three.

78
00:05:14,910 --> 00:05:21,680
If you look at the keyframes from 0 to 3 and then from three to zero again.

79
00:05:21,870 --> 00:05:24,720
Let's play our animation and see exactly what happened.

80
00:05:25,050 --> 00:05:26,040
Here you are.

81
00:05:26,070 --> 00:05:27,710
Your animation has been reversed.

82
00:05:27,720 --> 00:05:28,040
OK.

83
00:05:28,050 --> 00:05:32,750
We want to take this one and move it inside it would be better.

84
00:05:32,840 --> 00:05:33,320
Cool.

85
00:05:33,510 --> 00:05:35,150
So here you are.

86
00:05:35,250 --> 00:05:38,930
Your animation has been reversed now we can do more than that.

87
00:05:39,060 --> 00:05:40,690
Let's see if we come over here.

88
00:05:40,710 --> 00:05:43,980
Can we keyframe again at zero.

89
00:05:43,980 --> 00:05:50,970
We come back one frame and actually we take the same time as the previous frame which is three seconds.

90
00:05:50,970 --> 00:05:52,290
Now look what's happening.

91
00:05:52,470 --> 00:05:54,120
The animation will come in.

92
00:05:54,120 --> 00:05:56,880
We stay stable then we'll disappear.

93
00:05:56,880 --> 00:06:03,000
Now imagine how much you can do as entry and exit using just a simple time remop.

94
00:06:03,090 --> 00:06:09,000
There is also more you can select all your keyframes press al-Thani and stretch it in any way you want.

95
00:06:09,000 --> 00:06:14,450
At seven seconds for example and if you play it you audio or animation slowed down.

96
00:06:14,490 --> 00:06:21,110
It still has the same structure of moving from zero to three seconds in a certain lapse of time of 2.5

97
00:06:21,120 --> 00:06:22,380
seconds for example here.

98
00:06:22,590 --> 00:06:24,590
But it is much slower.

99
00:06:24,630 --> 00:06:26,070
So this is about time limit.

100
00:06:26,130 --> 00:06:33,150
Now you can come into your keyframes press alternate make them only two seconds come to your time remop

101
00:06:33,150 --> 00:06:35,700
press Altan it and click.

102
00:06:35,700 --> 00:06:42,460
Now you have the expression's let's write a very simple one that we know it is a loop out.

103
00:06:42,940 --> 00:06:50,430
OK this has been explained before and now you have the animation playing indefinitely through the time

104
00:06:50,430 --> 00:06:51,890
of this composition.

105
00:06:51,930 --> 00:06:54,320
Thanks very much for listening for time remop.

106
00:06:54,600 --> 00:06:57,480
And please use timely but get used to it.

107
00:06:57,480 --> 00:06:58,320
It is not difficult.

108
00:06:58,320 --> 00:07:01,600
It's very easy you could have done everything with timely map.

109
00:07:01,620 --> 00:07:08,610
Now Tamny map is my favorite and I like always use it to reverse any missions is the most accurate.

110
00:07:08,610 --> 00:07:15,330
By the way the only problem with Damrey map is the last keyframe here remember it that you have to adjust

111
00:07:15,420 --> 00:07:16,700
your keyframes here.

112
00:07:16,980 --> 00:07:18,930
Thank you very much and I see you in the next lecture.

