Guys.
And welcome to time games and this time we're going to see Time stretched time stretches rain ice by
the way and you can do a lot of it.
I recommend that you come and play with stretching time in an hour.
It should be stress slash shrink.
But nevertheless they call it time stretch.
So I have a composition here something very nice an entry.
Nothing mysterious about it just comes in the text and I've used the you know simple animation right.
So the first thing I want to do is to compose I select all my layers right click click on pause and
let's call it T for the.
That's cool.
OK.
Now we have our pick up position but you know this is very long.
So let's two or three seconds or three seconds will come to three here and we bring our and workarea
right click and say him come to work area and come back here we have exactly three seconds of course.
Three seconds and zero point one frames.
Now I want to introduce you the time stretch.
I could go right click and come to time and introduce time started.
But I do prefer to show you how to blink.
Time stretch here because it's quite interesting so you click on the third icon here which is expand
or collapse in all directions recompence.
I click on it and it opens the Pansey.
Now I notice you have in layer on layer duration and stretch code.
So this is the in layer and this is the outlet as 3 and the duration is three point zero one.
You know how is it.
And this is 100 percent.
If I click on Skop I can make the lead go longer but not what's happening.
Belayer is becoming longer which means more time.
And what is moving is the outpoint.
This is important I'll show you what if I make it shorter than the outpointed is the one that is moving
and that is important.
You are not this way.
I will play the animation and it has become much slower.
And here you are.
You have that you know with more time.
If I click I will come to the time stretch here.
So the origin direction is three point zero one we didn't fix it's OK for now the search factor is 214
percent here.
The new direction is six seconds and 13 frames based on 25.
Hold in place remember that is a layer in point so the very point is held in place and the lead point
is moving.
And that's the concept here.
You could do it the other way around you could hold in place the lead up point and the lead in point
will be moving.
If you come to a current frame the lead in point and the lead out point will move but the current frame
will stay where it is.
We will see this one by one.
Let's set the two layer in point and make it for example 150.
That is well under 50 percent or simply make it five seconds.
And here you are the layer import did not move and we are at five seconds minus one frame not just now.
Things have changed a bit here which is not a problem.
So now your animation is or pick on position length and the animation is five seconds.
That's pretty good.
Let's do something else like at the end OK let's pull it over here.
And let's click Let's save the lead outpoints.
Now it's the lead up on that is fixed.
I would just click OK and if I stress now you're not as the lead out point.
That is the one that's stable and the employee that is moving.
OK these are some tricks that you want to know.
What is interesting here let's turn it to 100 percent.
OK.
And we keep the lead out point.
So it's 100 percent.
Let's bring it over here for example.
Cool.
Anyway now you know this.
I have the timeline indicator on this.
If I click I can now say it's current frame.
Now I want to increase a 200 percent.
So it's going to go 50 percent from each side.
We're not symmetric here but you could see it.
So now this frame stayed where it is and the lad has grown 50 percent from this side and 50 percent
from that site.
So these are very important manipulation.
Why.
Because let's imagine you have another layer down here.
OK.
And you want this layer to be just here at this point.
You want that layer to be you know extend and become slower from that frame then this in and out the
Iliad important lead outpoured are very important.
Let's to this one and delete the old one or the old animation.
So this is about time stretch.
So there is no possible way by using the stretching to reverse an animation.
You need to use a keyframes and all the other methods of time.
But this is about that time stretch and it's pretty nice and pretty important.
We are going to use it later on.
I will show you how we can use times that in conjunction with keyframe assistants and the sequencing
layers we do that in the next lecture.
Thank you very much for listening.
I hope you find the time stretch or shrink I'm using and you come and use it here.