Hi guys in this lecture we are going to use that time stretch and maybe enable time map to create a
demo for our animation.
So we have the five title animation here we want to create a small demo.
Now its important I showed this one so if you want to become commercial and create your own title animation
transition's whatever and sell them.
There are so many sites that sell them.
You might want to learn this technique how to speak with your players and how to use time stretch.
So lets create a new composition here or click on new camp and call it just simply them.
We don't want it here let's put it on top there.
Now in this demo what I will do I will take all our animations that the first one and not as it is 30
seconds.
The main opposition here we take the second one and drop it in.
Now this one is small one is short and we take the third one.
Its this one take it or drop it.
We will go to time title four and drop it.
We don't have that.
Now not as here.
It is not nice at all on top of each other I understand that that's what we are going to work on.
But another is that one is four seconds.
Let's go to the outpoint.
Another one is 13 and 13 is not nice.
It won't do a nice demonstration what you want is all of them to be the same type.
Unfortunately you cannot select all of them.
Click on the duration and go change the duration here.
For example for each won't work you notice they did not go all of them to four.
Instead it is the percentage that is identical.
Now we don't do that.
What you have to do is one by one you'll come to this one you say four.
OK the second one is too long.
That's double click on the animation not is we have a lot of spare time that we don't need.
Let's go to the outpoint by pressing all press and to reduce the work area and then trim to camp to
work area.
Now it's much better.
It's three point two.
Let's make it four again now.
It's quite nice.
This one also might be very long we don't need all that.
Let's take it to five press.
And and right click stream to comp area come back here and let's set it at 4.
Also I'm doing our job I know just to show you how it works.
And the last one.
This one let's put it at the beginning.
Let's snap here and let's make it just four from here.
OK.
And then let's go to the outpoint press and trim the composition from here to work area and we have
our day.
Now I will come here and say close other camps view across everything except my table.
Now this is very nice.
Now I need to sequence them sequence them back making them one appear after the other I can just start
and play games or go to the point or go to the outpointed and fix it here.
But if I are as I am in love that I will.
So what I will do I will select the first letter to the last day.
No not as the sequence of selecting and selecting the first second third fourth or selecting the first
shift and so select the last call.
Our right click and go to keyframe assistant and sequence my letters please.
If I select sequence my last then it will ask me Do you want any overlap.
For now I don't want any overlap because I don't have to do anything with each other you know there
is no need for overlap and I press.
OK.
Now it has sequenced my layers very nicely.
Notice how neat it is.
OK.
Sometimes you go and you find these things you know one is long one is short and so on.
But now if I play Manumission each one of them is four seconds and they're playing very nicely and the
timing is quite beautiful.
If you let it run there then it would be pretty nice.
And who knows how the.
In and Out is working pretty nice of course I can come and remap some of them like the last one is that
coming out maybe I will remap it or right click go to time and say enable time mapping.
Cool and I wanted four seconds of course so what I will do I will come to here and say four seconds.
I stretch it.
Now the timely map it will come to the first one.
Second one is here.
Then of course it's going to disappear.
So what I will do on the second keyframe.
So well I will do here this keyframe I will make it 3 23 something like this you will notice what will
happen and now it doesn't disappear any more.
And in the last one maybe four seconds here I will click on the outpointed go back one single frame
just one and put another keyframe and make it zero and make it zero here.
Well I can take the mid middle keyframe and put it very simply I did it is no big deal.
And they all go.
So now what I have done I have sequenced my layers using the keyframe assistant and the sequence last.
Now let's say I select number for the last letter and two words the first player I read Gleeks a different
my sequence my player say OK you know this is what's happening.
It has sequence them from the last one being the first one and the first one being the last one.
Of course what you want to do is to lock them all and bring them in.
Since we are trying this is bound to happen.
So if I play now the first that will start or the last letter we start first and the rest will come.
This is sequencing seeing your players using the keyframe assistant and how to set the stretching so
you have all your play composition at the same duration.
I do that.
I know that other animators will not do that or other presenters the one trying to sell you templates
will not do you know this kind of timing that is very good but I believe that when the Castleman is
looking does not want to look at one animation much longer than another animation.
This is pretty nice.
It gives it some systematic viewing.
Thanks very much for listening for sequencing your lab and adjusting the play comes time using the time
stretching.
I'll see you in the next lecture.