1
00:00:01,490 --> 00:00:08,540
Hi guys in this lecture we are going to use that time stretch and maybe enable time map to create a

2
00:00:08,540 --> 00:00:10,940
demo for our animation.

3
00:00:11,210 --> 00:00:16,080
So we have the five title animation here we want to create a small demo.

4
00:00:16,310 --> 00:00:22,550
Now its important I showed this one so if you want to become commercial and create your own title animation

5
00:00:22,550 --> 00:00:24,520
transition's whatever and sell them.

6
00:00:24,560 --> 00:00:26,310
There are so many sites that sell them.

7
00:00:26,360 --> 00:00:31,880
You might want to learn this technique how to speak with your players and how to use time stretch.

8
00:00:32,090 --> 00:00:38,080
So lets create a new composition here or click on new camp and call it just simply them.

9
00:00:38,630 --> 00:00:41,090
We don't want it here let's put it on top there.

10
00:00:41,300 --> 00:00:47,810
Now in this demo what I will do I will take all our animations that the first one and not as it is 30

11
00:00:47,810 --> 00:00:48,380
seconds.

12
00:00:48,410 --> 00:00:52,960
The main opposition here we take the second one and drop it in.

13
00:00:52,960 --> 00:00:58,580
Now this one is small one is short and we take the third one.

14
00:00:58,570 --> 00:01:01,700
Its this one take it or drop it.

15
00:01:01,700 --> 00:01:04,850
We will go to time title four and drop it.

16
00:01:04,850 --> 00:01:05,760
We don't have that.

17
00:01:06,200 --> 00:01:07,390
Now not as here.

18
00:01:07,430 --> 00:01:11,880
It is not nice at all on top of each other I understand that that's what we are going to work on.

19
00:01:12,230 --> 00:01:15,780
But another is that one is four seconds.

20
00:01:15,800 --> 00:01:17,410
Let's go to the outpoint.

21
00:01:17,420 --> 00:01:21,000
Another one is 13 and 13 is not nice.

22
00:01:21,000 --> 00:01:25,450
It won't do a nice demonstration what you want is all of them to be the same type.

23
00:01:25,760 --> 00:01:28,880
Unfortunately you cannot select all of them.

24
00:01:28,880 --> 00:01:32,170
Click on the duration and go change the duration here.

25
00:01:32,180 --> 00:01:38,080
For example for each won't work you notice they did not go all of them to four.

26
00:01:38,090 --> 00:01:41,220
Instead it is the percentage that is identical.

27
00:01:41,230 --> 00:01:42,580
Now we don't do that.

28
00:01:42,680 --> 00:01:47,230
What you have to do is one by one you'll come to this one you say four.

29
00:01:47,560 --> 00:01:49,440
OK the second one is too long.

30
00:01:49,580 --> 00:01:55,770
That's double click on the animation not is we have a lot of spare time that we don't need.

31
00:01:55,770 --> 00:02:02,760
Let's go to the outpoint by pressing all press and to reduce the work area and then trim to camp to

32
00:02:02,760 --> 00:02:03,670
work area.

33
00:02:03,690 --> 00:02:04,960
Now it's much better.

34
00:02:04,990 --> 00:02:06,930
It's three point two.

35
00:02:06,930 --> 00:02:09,050
Let's make it four again now.

36
00:02:09,090 --> 00:02:10,080
It's quite nice.

37
00:02:10,080 --> 00:02:13,610
This one also might be very long we don't need all that.

38
00:02:13,770 --> 00:02:16,200
Let's take it to five press.

39
00:02:16,230 --> 00:02:22,380
And and right click stream to comp area come back here and let's set it at 4.

40
00:02:22,380 --> 00:02:25,990
Also I'm doing our job I know just to show you how it works.

41
00:02:26,130 --> 00:02:27,360
And the last one.

42
00:02:27,390 --> 00:02:29,430
This one let's put it at the beginning.

43
00:02:29,480 --> 00:02:33,070
Let's snap here and let's make it just four from here.

44
00:02:33,270 --> 00:02:33,760
OK.

45
00:02:33,810 --> 00:02:41,820
And then let's go to the outpoint press and trim the composition from here to work area and we have

46
00:02:41,850 --> 00:02:42,300
our day.

47
00:02:42,330 --> 00:02:48,860
Now I will come here and say close other camps view across everything except my table.

48
00:02:48,990 --> 00:02:50,190
Now this is very nice.

49
00:02:50,190 --> 00:02:55,710
Now I need to sequence them sequence them back making them one appear after the other I can just start

50
00:02:55,710 --> 00:03:02,390
and play games or go to the point or go to the outpointed and fix it here.

51
00:03:02,490 --> 00:03:04,810
But if I are as I am in love that I will.

52
00:03:05,070 --> 00:03:08,000
So what I will do I will select the first letter to the last day.

53
00:03:08,010 --> 00:03:14,250
No not as the sequence of selecting and selecting the first second third fourth or selecting the first

54
00:03:14,460 --> 00:03:17,270
shift and so select the last call.

55
00:03:17,460 --> 00:03:22,960
Our right click and go to keyframe assistant and sequence my letters please.

56
00:03:22,980 --> 00:03:27,720
If I select sequence my last then it will ask me Do you want any overlap.

57
00:03:27,720 --> 00:03:31,650
For now I don't want any overlap because I don't have to do anything with each other you know there

58
00:03:31,650 --> 00:03:33,790
is no need for overlap and I press.

59
00:03:33,810 --> 00:03:34,160
OK.

60
00:03:34,170 --> 00:03:38,310
Now it has sequenced my layers very nicely.

61
00:03:38,310 --> 00:03:40,840
Notice how neat it is.

62
00:03:40,930 --> 00:03:41,260
OK.

63
00:03:41,280 --> 00:03:45,700
Sometimes you go and you find these things you know one is long one is short and so on.

64
00:03:45,750 --> 00:03:51,540
But now if I play Manumission each one of them is four seconds and they're playing very nicely and the

65
00:03:51,540 --> 00:03:53,720
timing is quite beautiful.

66
00:03:53,970 --> 00:03:56,300
If you let it run there then it would be pretty nice.

67
00:03:56,300 --> 00:03:57,090
And who knows how the.

68
00:03:57,090 --> 00:04:03,750
In and Out is working pretty nice of course I can come and remap some of them like the last one is that

69
00:04:03,750 --> 00:04:11,210
coming out maybe I will remap it or right click go to time and say enable time mapping.

70
00:04:11,410 --> 00:04:19,020
Cool and I wanted four seconds of course so what I will do I will come to here and say four seconds.

71
00:04:19,160 --> 00:04:20,190
I stretch it.

72
00:04:20,250 --> 00:04:22,970
Now the timely map it will come to the first one.

73
00:04:22,980 --> 00:04:24,510
Second one is here.

74
00:04:24,570 --> 00:04:26,450
Then of course it's going to disappear.

75
00:04:26,700 --> 00:04:29,420
So what I will do on the second keyframe.

76
00:04:29,460 --> 00:04:35,310
So well I will do here this keyframe I will make it 3 23 something like this you will notice what will

77
00:04:35,310 --> 00:04:38,750
happen and now it doesn't disappear any more.

78
00:04:39,030 --> 00:04:44,970
And in the last one maybe four seconds here I will click on the outpointed go back one single frame

79
00:04:44,970 --> 00:04:51,560
just one and put another keyframe and make it zero and make it zero here.

80
00:04:51,830 --> 00:04:57,800
Well I can take the mid middle keyframe and put it very simply I did it is no big deal.

81
00:04:57,810 --> 00:04:58,720
And they all go.

82
00:04:58,920 --> 00:05:07,190
So now what I have done I have sequenced my layers using the keyframe assistant and the sequence last.

83
00:05:07,190 --> 00:05:15,070
Now let's say I select number for the last letter and two words the first player I read Gleeks a different

84
00:05:15,110 --> 00:05:19,170
my sequence my player say OK you know this is what's happening.

85
00:05:19,170 --> 00:05:24,680
It has sequence them from the last one being the first one and the first one being the last one.

86
00:05:24,690 --> 00:05:27,740
Of course what you want to do is to lock them all and bring them in.

87
00:05:27,900 --> 00:05:31,500
Since we are trying this is bound to happen.

88
00:05:31,650 --> 00:05:38,280
So if I play now the first that will start or the last letter we start first and the rest will come.

89
00:05:38,280 --> 00:05:45,780
This is sequencing seeing your players using the keyframe assistant and how to set the stretching so

90
00:05:45,780 --> 00:05:49,650
you have all your play composition at the same duration.

91
00:05:49,650 --> 00:05:50,480
I do that.

92
00:05:50,520 --> 00:05:55,800
I know that other animators will not do that or other presenters the one trying to sell you templates

93
00:05:56,100 --> 00:06:03,330
will not do you know this kind of timing that is very good but I believe that when the Castleman is

94
00:06:03,330 --> 00:06:08,330
looking does not want to look at one animation much longer than another animation.

95
00:06:08,330 --> 00:06:09,790
This is pretty nice.

96
00:06:09,810 --> 00:06:12,710
It gives it some systematic viewing.

97
00:06:12,900 --> 00:06:19,380
Thanks very much for listening for sequencing your lab and adjusting the play comes time using the time

98
00:06:19,380 --> 00:06:19,950
stretching.

99
00:06:19,950 --> 00:06:21,380
I'll see you in the next lecture.

