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Hi guys hope you're doing well in this course.

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And welcome to this new section and this section we are going to focus solely on the puppet tool and

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whatever comes with it and that creates some distortion and animation which is puppets.

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That is Binjie or Jopek images we like or BSD images but it doesn't work on shape and text.

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So actually this is animation on certain figures that you can bring inside after effects I change the

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look of the workspace here and I'm using now the animation with some change the workspace animation

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with some changes that I've done.

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I want to see all the composition here from top to bottom.

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The timeline we need to see is very big and I have the menu here that stage we have preview smooth wiggler

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and mushroom sketch and we are going to use them all of them in this course.

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You can download your project file.

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And inside you will find alien dark energy.

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I'm going to click on it and go create a new composition with it.

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So this is the file itself.

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The images are very big.

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Let's make it a bit smaller.

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I'll get that will work.

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Now I'm on transparency to show you that the image has no background.

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It's transparent.

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If I remove transparency the color here is the color of the composition itself.

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And we are going to see how the puppet is going to function with this image.

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Fine.

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Now there is something very important.

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The puppet tool here it operates on what we call the alpha channel.

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What is an alpha Chemi if you come to your small button here you say channel and color management settings.

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You can click on it and you have red green blue Alpher.

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Of course this button is has a lot of functions in After Effects.

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But for now I'm going to minimize the explanation just about to demonstrate for you the alpha CheMin

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if I click on red I will see the red line here telling me I'm looking at the red and with the gray scaling

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here I know that I have a lot of red here too much red here and somehow some red around in the white

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area.

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If I go to blue or green I will see that more green in this area than it was in red and here less green

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and lots of green and so on.

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So determined by grace scaling how much green you have and you can go to blue.

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You notice we have a lot of blue.

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If we go to the Ulfar Channel and this is where our interest it changes completely or the blog means

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it's then split and the white one means you have color.

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And this is the white area is the area we are going to work with and is going to be distorted and we

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use bins on the transparent area will not be touched and after effects will not take it in consideration.

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Now if you imported your own image and you see it as a rectangle or a block with white it will not be

41
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very visible to animate a character but you can distort the whole image.

42
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Fine let's go back to normal.

43
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That is OGGI.

44
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Let's go out and start creating some bins.

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I would select the Shipler here and click on the puppet being too long click and I would see the puppet

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bin tool puppet overlap tool and the puppets touch.

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We're going to go through the three of them.

48
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But for now let's go to puppet been.

49
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I mean there's the mouse has changed into a pin itself so I will come and add the pin just on top of

50
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his idea of a pin has been created.

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Is there a dot in the hole and mash has being created in the toolbar.

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Here you see Masche and it says show here and don't show.

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And you have the expansion.

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I will expand that and the number of triangles.

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The second change is 0 you have an effects that has been created and it's the puppet effect.

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Inside there is the mesh and inside the mesh that is the number of triangle and the expansions same

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as we have.

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And there is the form and the form has a puppet pin and the puppet being here is already framed.

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That's my only puppet pin I have here.

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Now if I move it the position the puppet bin will move and in that case because I have just one pin

61
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it will move the whole character for me.

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I will reset that.

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So when you reset it will only reset the positions of the puppet pins.

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Not everything that's good.

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So now I have one pin and if I wanted the pin not is that it does become the mouse has become like a

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move.

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If I click I can move it around.

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Of course the whole layer or the whole shape is moving because I have only one pin.

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What is that again.

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Now what's the mesh for the mesh will determine the deformations.

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This is how it's going to be different thinner the mesh is or more Strangler's you have the mesh better

72
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the deformation are.

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And of course it will it up on the processing time less you will have more coarse the formation and

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that's it.

75
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That's basically.

76
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Now you notice that the mesh is extending just you know five pixels you can increase that and the measurement

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you know extend much more.

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Now everything is becoming just one block that's put back at five here.

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It's OK.

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So less simple explanation about the mesh.

81
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We will see how it's going to work.

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Now let's go back to 100 percent of it and create another bin.

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This is where the fun stuff.

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If I take the first pin click on it and move it.

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You notice that there are some of the formations happening but the second pin is like an anchor is not

86
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moving at all.

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That's pretty cool because I would like to move the head but I don't want to move the field and it will

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determine the deformation.

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Now in general rule when you move one single pin all the other pins will not move and will act as anchors

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as the other pin on the leg.

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And then if you move the first print on top you know there's the two bottom pins are not moving.

92
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That's pretty important to notice.

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And in return how you will distort it the yellow one is the original position.

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If you reset it will reset the position and there is no more yellow one appearing.

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Let's add the pin on bottom of his neck here and now it's like we anchored here.

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So if I move this one of course everything else is going to move also or be distorted.

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But mainly the spin will act as an anchor for the head.

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Let's use that again.

99
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Fine.

100
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So we can add our pins wherever we wanted to move.

101
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If I had the pin here then it would move more logically where the hand is moving and the body is not

102
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moving so much.

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Another pin here and one on the shoulder.

104
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Then I can move the other hand.

105
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It's why I saw some pain on the torso down.

106
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So when we move the legs it's only one leg that is moving.

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Of course you can do more.

108
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You cannot depend on the tip of the leg and just distort the leg.

109
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Nice distortion sometimes.

110
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I would cancel the last one.

111
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OK.

112
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Now we have all our pins in place and we are ready to do some animation.

113
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We will do that in the next lectures.

