I guys I hope you're enjoying the puppeteering and in this lecture what I want to do is to show you
how to create animations or keyframes and motion path with the puppet bins.
It's got to be very interesting.
Of course I'm going to go around them really just to cut short on time.
I'm not going to do something very serious just to demonstrate to you.
And from there on you can pick it up and start doing your own creation.
You can actually deform and transform anything you want.
Good.
Let's start now.
How do I create a you know animation for the spin for example.
I can't come to the pin here and I have the position I have for my first keyframe can go down to the
time line I will shift it down.
I will open the num lock and shift page down to go 20 frames or 10 frames and then I can move to the
head then go down again and move the head to another position.
For example just you then move again and move it this position and do that.
So on and so on.
Now if I don't have any good animation in mind this is very tedious and this is not useful at all.
But if you add a specific animation this system will work with you.
Very nice.
We're not is that.
If I come and play the guy's head is moving very nicely.
Cool.
According to the position of them let's say you have something very special you want to do with the
hand.
Then you can use I will click on the hand this is the puppet pin down to go left or right twice so I
know exactly what animation I want I can use the system of the keyframes I would come for example shift
page down.
Justin flams move the hand this side page down move the hand the other side OK and then just push down.
I want the hand to go up so my script says do that not as this is a busy path that you can go back and
alter and work on it.
Now if this is my script I like it then this method will work.
But if I want to make some crazy animations and just move the thing around you know then there is a
better way to do it.
First of all a word of caution I have seen some people coming and asking me How do you do that with
the motion sketch you cannot do that with the most and get the most sketch will move the whole layer.
And then the dialog box or the menu form of motion sketch from the motion sketch from the window.
Here it's somewhere here.
Here it is.
You cannot use that with Binz.
You have to use the Rockhold option here and I'll show you how.
So this is clear.
That's very fine though we will study the motion sketch in this section called option you click.
Now these are options.
You have the speed 50 percent speed 50 percent it means while I'm recording this is a record option.
The speed of the time line will be 50 percent and not 100 percent speedy as it is.
You can make it 10 percent you can make it 150 percent.
It depends what you're doing.
Fifty percent is ok.
Small thing is how the keyframes are going to be used with this thing of 0 or 1.
You will have very many keyframes smoothing of them is OK but yet we can come back to the smoother here
and change the number of keyframes and smooth.
Our motion part will show that there is also use draft deformation.
Really I want to see that and show mesh.
I would love to see the mesh because I would see also the other parts I would click OK.
Now I'll only set the options I did not record anything.
If I want to record like it said I press control or point to a bin.
I think the head press control and you see just the mouse has changed into a stopwatch.
If I click then the time line is running.
I can move it and it's supposed to be recording everything I'm doing.
Let's take is that idea that make it crazy just to show you time is over it stops.
I could have stopped before that time.
Now if I play
cool you see the all the keyframes are working and the motion that I've done has been recorded through
the keyframes.
Now let's take another pin.
We will work with this for example I press control.
I have the stopwatch.
I start meeting them.
But you see also the head is animated.
Let's make it clear that this guy is waving with his hand and I can see how the head is going I can
stop before and I have all the keyframes and the very complex motion part that you can come and adjust
if you like your you know it has the hander's I don't think you want to do that fight.
Let's play it and see.
Go see the hand in moving the head is moving.
Of course I'm doing it randomly just to show you how it works.
Let's add more let's add this one.
We can we click on the control and we can move it up and down.
You know I'm not moving the other board but they're just showing me on the time line and is going to
put isn't it.
And I will release it stopped before the end of the time of the composition replay and I have a very
nice animation according to the motion but the area of course you can come and make the guy dance now.
You can click and the guy is dancing on and on and on and on and on.
Ok I'm no good in music.
And he stopped.
I will play it.
And you have your full guy doing a lot of crazy things.
I'm just demonstrating to you how it works here and how you can make your animations.
I'm not creating anything serious.
This mainly is about fun.
This being done is being done to have an immediate notice we have so many keyframes here in the next
lecture what you are going to do is to smooth that a bit and see the effect of the smooth.