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I guys I hope you're enjoying the puppeteering and in this lecture what I want to do is to show you

2
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how to create animations or keyframes and motion path with the puppet bins.

3
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It's got to be very interesting.

4
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Of course I'm going to go around them really just to cut short on time.

5
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I'm not going to do something very serious just to demonstrate to you.

6
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And from there on you can pick it up and start doing your own creation.

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You can actually deform and transform anything you want.

8
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Good.

9
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Let's start now.

10
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How do I create a you know animation for the spin for example.

11
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I can't come to the pin here and I have the position I have for my first keyframe can go down to the

12
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time line I will shift it down.

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I will open the num lock and shift page down to go 20 frames or 10 frames and then I can move to the

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head then go down again and move the head to another position.

15
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For example just you then move again and move it this position and do that.

16
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So on and so on.

17
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Now if I don't have any good animation in mind this is very tedious and this is not useful at all.

18
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But if you add a specific animation this system will work with you.

19
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Very nice.

20
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We're not is that.

21
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If I come and play the guy's head is moving very nicely.

22
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Cool.

23
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According to the position of them let's say you have something very special you want to do with the

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hand.

25
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Then you can use I will click on the hand this is the puppet pin down to go left or right twice so I

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know exactly what animation I want I can use the system of the keyframes I would come for example shift

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page down.

28
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Justin flams move the hand this side page down move the hand the other side OK and then just push down.

29
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I want the hand to go up so my script says do that not as this is a busy path that you can go back and

30
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alter and work on it.

31
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Now if this is my script I like it then this method will work.

32
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But if I want to make some crazy animations and just move the thing around you know then there is a

33
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better way to do it.

34
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First of all a word of caution I have seen some people coming and asking me How do you do that with

35
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the motion sketch you cannot do that with the most and get the most sketch will move the whole layer.

36
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And then the dialog box or the menu form of motion sketch from the motion sketch from the window.

37
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Here it's somewhere here.

38
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Here it is.

39
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You cannot use that with Binz.

40
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You have to use the Rockhold option here and I'll show you how.

41
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So this is clear.

42
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That's very fine though we will study the motion sketch in this section called option you click.

43
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Now these are options.

44
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You have the speed 50 percent speed 50 percent it means while I'm recording this is a record option.

45
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The speed of the time line will be 50 percent and not 100 percent speedy as it is.

46
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You can make it 10 percent you can make it 150 percent.

47
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It depends what you're doing.

48
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Fifty percent is ok.

49
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Small thing is how the keyframes are going to be used with this thing of 0 or 1.

50
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You will have very many keyframes smoothing of them is OK but yet we can come back to the smoother here

51
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and change the number of keyframes and smooth.

52
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Our motion part will show that there is also use draft deformation.

53
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Really I want to see that and show mesh.

54
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I would love to see the mesh because I would see also the other parts I would click OK.

55
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Now I'll only set the options I did not record anything.

56
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If I want to record like it said I press control or point to a bin.

57
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I think the head press control and you see just the mouse has changed into a stopwatch.

58
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If I click then the time line is running.

59
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I can move it and it's supposed to be recording everything I'm doing.

60
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Let's take is that idea that make it crazy just to show you time is over it stops.

61
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I could have stopped before that time.

62
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Now if I play

63
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cool you see the all the keyframes are working and the motion that I've done has been recorded through

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the keyframes.

65
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Now let's take another pin.

66
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We will work with this for example I press control.

67
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I have the stopwatch.

68
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I start meeting them.

69
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But you see also the head is animated.

70
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Let's make it clear that this guy is waving with his hand and I can see how the head is going I can

71
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stop before and I have all the keyframes and the very complex motion part that you can come and adjust

72
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if you like your you know it has the hander's I don't think you want to do that fight.

73
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Let's play it and see.

74
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Go see the hand in moving the head is moving.

75
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Of course I'm doing it randomly just to show you how it works.

76
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Let's add more let's add this one.

77
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We can we click on the control and we can move it up and down.

78
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You know I'm not moving the other board but they're just showing me on the time line and is going to

79
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put isn't it.

80
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And I will release it stopped before the end of the time of the composition replay and I have a very

81
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nice animation according to the motion but the area of course you can come and make the guy dance now.

82
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You can click and the guy is dancing on and on and on and on and on.

83
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Ok I'm no good in music.

84
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And he stopped.

85
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I will play it.

86
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And you have your full guy doing a lot of crazy things.

87
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I'm just demonstrating to you how it works here and how you can make your animations.

88
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I'm not creating anything serious.

89
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This mainly is about fun.

90
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This being done is being done to have an immediate notice we have so many keyframes here in the next

91
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lecture what you are going to do is to smooth that a bit and see the effect of the smooth.

