Guys and welcome again to puppeteering.
In the previous lecture what you have done is to create some you know random animations where the guy
is typically dancing and is very beautiful very nice you know crazy alien guy.
So now we want to work on the keyframes a bit.
Reduce the number of keyframes maybe work on our motion path if we can and do funny things.
Good.
Let's go and see how we can reduce the number of keyframes.
Now usually if you like your motion there is no need to change the number of keyframes and it will not
affect so much your rendering time or or in normal production of your next movie.
It really doesn't matter.
But you see I have a motion path and you have a lot of keyframes if you want to adjust your own path
then you have to reduce the number of keyframes you can click on position for example for any puppet
pin and come to the smoothbore here.
I will open the Muthalik bit more.
Actually that's it.
Now this is a special but special meeting is moving in space went through that.
Remember in the previous sections about spatial and temporal path.
So I would choose bishop I have no other choice.
And his tolerance how much I want to it can reduce by 50 by 100 by two.
Remember our Toreadors in the this mooting tolerance was at 10 in the Roll Call the options.
Now here I can of 250 and click Apply not as the number of keyframes have been reduced.
I can apply again keyframes are being used.
If you keep on applying somehow then it won't do much.
You can't just put 100
and apply it.
Now I have very few keyframes if I look at it.
Now I can work on my motion but if I can see it because other motion paths are showing and there is
no move my keyframes around or just one keyframe and so on.
Let's play again.
Let's see the difference now.
This one is doing much better than the rest for example.
This one was which one.
This this is the left hand you can select or a keyframes and press F 9 to ease them then come to your
graph.
Select all the keyframes again and just push it this side which makes the movements a bit jerky.
Just moving up.
Let's look at it and we play preview.
You know these movements have become very jerky.
It is the other hand that is moving.
Good.
That's one way to do it.
Then you can come to the other paeans And of course here come to the smoother.
That's 100 percent of the animation.
Choose this one and say apply it much less and come to the number two.
This is which one.
This is the foot down there.
Of course you want to smooth it.
Now it has all the key to keyframes I guess 100 is too much.
Let's make it 25.
And the smooth call.
I think it's OK let's play animation now but the leg is looking good.
Good now we can't use all your keyframe press and the it you know that and move it to the end and press
9 is in them and come to the graph.
Select the keyframes.
All of them are also make for example a jerky movement from the side.
Let's see what's happening
now.
The leg is moving up and down very much.
Let's move again.
Our go for this move would apply and it changed a bit Akila stop the animation go to the beginning.
Select all the keyframes and delete them.
Now we want to create a movement only with this hand.
Using the record but want to record a few key frames so would move slowly.
And what want to do then is to work on the motion by the start.
I would click and take it mostly up then down and then maybe to the side and that I have very few keyframes
because I did not look the movement I would select all the keyframe plus alternate I moved them to this
site.
Now I have a motion path that somehow work will be to work with.
Let's look at the motion.
But do I like it.
You know it's jerking jerking the good.
Now I've selected all my keyframes the best way to do it is to right click go to give them interpellation
and use Rove across time.
And here you are now.
The movement is very smooth around the whole motion.
Let's come here and select our keyframes for example the Laski Flea and we can move it and decide exactly
how we want the hand to move.
If you move across time you notice the hand is coming up.
Then come in here we need to work on it.
Let's make it move the majority movement right and gives for example and you will adjust it very nicely
the way you want.
So this is the amazing thing so if you're doing a serious work this is what you will be doing trying
to get the motion exactly what you want.
Of course it takes time.
Puppeteering an animation of characters is always very much time consuming.
Any software that used now let's run our animation on this preview would with the time line indicator.
This guy looks good here.
It's coming out of the screen.
So let's take this keyframe and push it inside and it's working very fine with us now.
It has a circular shape no problem.
Let's play.
And we have something very nice coming up.
If I find this slow of course I will select all the keyframes present in it and bring them in.
Then the movement will be much faster.
This blade could.
So it has quite a monitored movement and not around them.
So this is how you create using the rocket options and using the recorder and then you create your animations
for any PFG file or any file that you can import in after effects you can distort almost everything.
Thanks very much for listening in this lecture.
And we will move on to see the other tools of the starch and the overlap.
See you then.