1
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Guys and welcome again to puppeteering.

2
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In the previous lecture what you have done is to create some you know random animations where the guy

3
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is typically dancing and is very beautiful very nice you know crazy alien guy.

4
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So now we want to work on the keyframes a bit.

5
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Reduce the number of keyframes maybe work on our motion path if we can and do funny things.

6
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Good.

7
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Let's go and see how we can reduce the number of keyframes.

8
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Now usually if you like your motion there is no need to change the number of keyframes and it will not

9
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affect so much your rendering time or or in normal production of your next movie.

10
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It really doesn't matter.

11
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But you see I have a motion path and you have a lot of keyframes if you want to adjust your own path

12
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then you have to reduce the number of keyframes you can click on position for example for any puppet

13
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pin and come to the smoothbore here.

14
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I will open the Muthalik bit more.

15
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Actually that's it.

16
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Now this is a special but special meeting is moving in space went through that.

17
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Remember in the previous sections about spatial and temporal path.

18
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So I would choose bishop I have no other choice.

19
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And his tolerance how much I want to it can reduce by 50 by 100 by two.

20
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Remember our Toreadors in the this mooting tolerance was at 10 in the Roll Call the options.

21
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Now here I can of 250 and click Apply not as the number of keyframes have been reduced.

22
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I can apply again keyframes are being used.

23
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If you keep on applying somehow then it won't do much.

24
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You can't just put 100

25
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and apply it.

26
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Now I have very few keyframes if I look at it.

27
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Now I can work on my motion but if I can see it because other motion paths are showing and there is

28
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no move my keyframes around or just one keyframe and so on.

29
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Let's play again.

30
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Let's see the difference now.

31
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This one is doing much better than the rest for example.

32
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This one was which one.

33
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This this is the left hand you can select or a keyframes and press F 9 to ease them then come to your

34
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graph.

35
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Select all the keyframes again and just push it this side which makes the movements a bit jerky.

36
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Just moving up.

37
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Let's look at it and we play preview.

38
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You know these movements have become very jerky.

39
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It is the other hand that is moving.

40
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Good.

41
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That's one way to do it.

42
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Then you can come to the other paeans And of course here come to the smoother.

43
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That's 100 percent of the animation.

44
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Choose this one and say apply it much less and come to the number two.

45
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This is which one.

46
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This is the foot down there.

47
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Of course you want to smooth it.

48
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Now it has all the key to keyframes I guess 100 is too much.

49
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Let's make it 25.

50
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And the smooth call.

51
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I think it's OK let's play animation now but the leg is looking good.

52
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Good now we can't use all your keyframe press and the it you know that and move it to the end and press

53
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9 is in them and come to the graph.

54
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Select the keyframes.

55
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All of them are also make for example a jerky movement from the side.

56
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Let's see what's happening

57
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now.

58
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The leg is moving up and down very much.

59
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Let's move again.

60
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Our go for this move would apply and it changed a bit Akila stop the animation go to the beginning.

61
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Select all the keyframes and delete them.

62
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Now we want to create a movement only with this hand.

63
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Using the record but want to record a few key frames so would move slowly.

64
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And what want to do then is to work on the motion by the start.

65
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I would click and take it mostly up then down and then maybe to the side and that I have very few keyframes

66
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because I did not look the movement I would select all the keyframe plus alternate I moved them to this

67
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site.

68
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Now I have a motion path that somehow work will be to work with.

69
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Let's look at the motion.

70
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But do I like it.

71
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You know it's jerking jerking the good.

72
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Now I've selected all my keyframes the best way to do it is to right click go to give them interpellation

73
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and use Rove across time.

74
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And here you are now.

75
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The movement is very smooth around the whole motion.

76
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Let's come here and select our keyframes for example the Laski Flea and we can move it and decide exactly

77
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how we want the hand to move.

78
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If you move across time you notice the hand is coming up.

79
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Then come in here we need to work on it.

80
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Let's make it move the majority movement right and gives for example and you will adjust it very nicely

81
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the way you want.

82
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So this is the amazing thing so if you're doing a serious work this is what you will be doing trying

83
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to get the motion exactly what you want.

84
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Of course it takes time.

85
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Puppeteering an animation of characters is always very much time consuming.

86
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Any software that used now let's run our animation on this preview would with the time line indicator.

87
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This guy looks good here.

88
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It's coming out of the screen.

89
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So let's take this keyframe and push it inside and it's working very fine with us now.

90
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It has a circular shape no problem.

91
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Let's play.

92
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And we have something very nice coming up.

93
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If I find this slow of course I will select all the keyframes present in it and bring them in.

94
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Then the movement will be much faster.

95
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This blade could.

96
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So it has quite a monitored movement and not around them.

97
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So this is how you create using the rocket options and using the recorder and then you create your animations

98
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for any PFG file or any file that you can import in after effects you can distort almost everything.

99
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Thanks very much for listening in this lecture.

100
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And we will move on to see the other tools of the starch and the overlap.

101
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See you then.

