HI GUYS ARE YOU HAVING FUN puppeteering.
I hope so.
I like the subjects very much and I've done a lot of work on it and it's pretty obvious when you want
to do very serious work but it's pretty amusing when you're doing your own videos.
You know things like this like the video of your children and then you bring a character and start moving
it randomly and in a funny way that will be very beautiful in this lecture one to look up at up to and
puppet starts.
They are not really to an image but they are to fix things that are the key frames here.
I don't need them and I don't want to show you something that's quite important.
If you take that keyframe and move it in the middle you'll notice now it's crossing over.
If you zoom in so part of the hand is behind and part of the hand is on top.
How do you fix that.
And somehow it's pretty important.
You don't want things to look so funny and very but how do you fix that.
We found that we use the what we call the puppet overlapped the puppet of a lot to like you see here
does not work on the ship itself it will always show you the original shape or the lesion and mash.
And from then on you start working.
So let's say I put a overlap over here.
Now the overlapping and they start spinning at completely different sets of pins.
They don't interact with the puppet pin and they don't attract each other but they will fix your animation.
Now I are to bring to your attention let's go back to the future.
If we look at the alpha channel here really what have we given after effect to work with a flight layer
flight pixel there and after effects has no clue which pixel coming in from the image.
So come in in the back we have to give him more information and counting after effects him.
We have to give it more information so it knows where to put the pictures in front or in the back.
And there is quite a magnificent way here is through percentage to put things on in front or behind
each other.
Let's go back to the beginning.
I mean let's go back to the G B.
This is the beginning.
Zoom in on the bit and click anywhere.
So it will give us the mesh and let's put stars all just over here because this my problem is you know
not just what happened.
The statute here has in-front 50 percent extend 150 percent.
Obviously I'll be working here.
Let's take down the extended to 10.
And in Frontiere we can leave it to 50.
Now we can think about it that everything is on 0 percent.
It's not true but somehow after I've done them between 0 and 100 percent.
But let's assume that everything is at 0 percent and start working from here.
And we take the 50 percent as our average of in front.
So the overlapping here is working only on four rectangles I can extend it by using the extend here
and start extending and covering more of the triangles and not just the white ones very white ones are
getting 50 percent 100 percent of the 50 percent the ones that are in grade are not 50 percent that
are let's say 49 percent.
You can't keep on extending to cover the area that you would like.
What is wrong to do is to start adding more pins to cover more of the area.
No don't do that.
Try to use the extend as much as possible.
No not as the extent here is extending on all that in all directions.
So you can move your pointer to you know further to go up and here you have covered more area here and
we still have a small problem here.
You had the choice to use to extend or to move your point let's use more of the extent and we cover
up to the end.
Hadiah I want to cover up the shoulder I can move my point call thinking that is going to go all in
all direction when I extend I can extend it.
Now it's covering up to the shoulder area now we have an extension if that's not good we can use the
point to go this way.
Here you are.
You have just extended up to the shoulder so now any any issues with the hand will ensure that I go
back to a puppet pin will ensure that the hand is always on top let's move the mash and look at it.
Is it always on top.
Click here on this bar.
No it is this one for that and not this one.
And move the hand.
You know that the hand is moving on top of every thing.
And that's good for me.
Now not this also you have some distortion here that's not very beautiful.
We will work on it now also the mistake I brought them next to each other I was wondering which one
is the point to use the pin to use.
OK.
So this is how you use the overlap tool if you take this hand for example let's try to fix it.
Does it have any problem.
Yes.
Here it overlaps.
So there is a decision to make here do you want the behind the legs or in front of the legs says this
hand is the one in front of the legs.
Maybe this one should be behind all the legs.
Let's put it here.
I make sure it's behind the legs.
I will choose now.
The puppet overlock tool and put a portion just here and the hand is coming out in front of everything.
Let's reduce it to 0 percent or negative even you can go.
Let's put the 0 is not working we make it negative call.
Now it's in the bag let's say minus 50 percent will work nicely.
And you see now it is dark when it's dark is negative when it is white.
It is a positive.
Now the hand if it moves we use the proper tool that is control.
And it's always behind almost everything of course.
So one hand is in front and one hand in the back.
Let's put this one here.
You notice it is under the second.
That's pretty nice.
Now you can clear at the moment where the guy is putting one hand in front and the other hand in the
back or one hand the back and one in front and he's doing no movement of you know dancing or something
like this.
So this is about the overlap tool it's a fixing tool.
The puppets start is also I will show you how it works in the next leg.