1
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HI GUYS ARE YOU HAVING FUN puppeteering.

2
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I hope so.

3
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I like the subjects very much and I've done a lot of work on it and it's pretty obvious when you want

4
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to do very serious work but it's pretty amusing when you're doing your own videos.

5
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You know things like this like the video of your children and then you bring a character and start moving

6
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it randomly and in a funny way that will be very beautiful in this lecture one to look up at up to and

7
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puppet starts.

8
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They are not really to an image but they are to fix things that are the key frames here.

9
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I don't need them and I don't want to show you something that's quite important.

10
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If you take that keyframe and move it in the middle you'll notice now it's crossing over.

11
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If you zoom in so part of the hand is behind and part of the hand is on top.

12
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How do you fix that.

13
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And somehow it's pretty important.

14
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You don't want things to look so funny and very but how do you fix that.

15
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We found that we use the what we call the puppet overlapped the puppet of a lot to like you see here

16
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does not work on the ship itself it will always show you the original shape or the lesion and mash.

17
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And from then on you start working.

18
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So let's say I put a overlap over here.

19
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Now the overlapping and they start spinning at completely different sets of pins.

20
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They don't interact with the puppet pin and they don't attract each other but they will fix your animation.

21
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Now I are to bring to your attention let's go back to the future.

22
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If we look at the alpha channel here really what have we given after effect to work with a flight layer

23
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flight pixel there and after effects has no clue which pixel coming in from the image.

24
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So come in in the back we have to give him more information and counting after effects him.

25
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We have to give it more information so it knows where to put the pictures in front or in the back.

26
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And there is quite a magnificent way here is through percentage to put things on in front or behind

27
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each other.

28
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Let's go back to the beginning.

29
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I mean let's go back to the G B.

30
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This is the beginning.

31
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Zoom in on the bit and click anywhere.

32
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So it will give us the mesh and let's put stars all just over here because this my problem is you know

33
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not just what happened.

34
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The statute here has in-front 50 percent extend 150 percent.

35
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Obviously I'll be working here.

36
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Let's take down the extended to 10.

37
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And in Frontiere we can leave it to 50.

38
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Now we can think about it that everything is on 0 percent.

39
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It's not true but somehow after I've done them between 0 and 100 percent.

40
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But let's assume that everything is at 0 percent and start working from here.

41
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And we take the 50 percent as our average of in front.

42
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So the overlapping here is working only on four rectangles I can extend it by using the extend here

43
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and start extending and covering more of the triangles and not just the white ones very white ones are

44
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getting 50 percent 100 percent of the 50 percent the ones that are in grade are not 50 percent that

45
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are let's say 49 percent.

46
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You can't keep on extending to cover the area that you would like.

47
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What is wrong to do is to start adding more pins to cover more of the area.

48
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No don't do that.

49
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Try to use the extend as much as possible.

50
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No not as the extent here is extending on all that in all directions.

51
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So you can move your pointer to you know further to go up and here you have covered more area here and

52
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we still have a small problem here.

53
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You had the choice to use to extend or to move your point let's use more of the extent and we cover

54
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up to the end.

55
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Hadiah I want to cover up the shoulder I can move my point call thinking that is going to go all in

56
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all direction when I extend I can extend it.

57
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Now it's covering up to the shoulder area now we have an extension if that's not good we can use the

58
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point to go this way.

59
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Here you are.

60
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You have just extended up to the shoulder so now any any issues with the hand will ensure that I go

61
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back to a puppet pin will ensure that the hand is always on top let's move the mash and look at it.

62
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Is it always on top.

63
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Click here on this bar.

64
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No it is this one for that and not this one.

65
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And move the hand.

66
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You know that the hand is moving on top of every thing.

67
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And that's good for me.

68
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Now not this also you have some distortion here that's not very beautiful.

69
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We will work on it now also the mistake I brought them next to each other I was wondering which one

70
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is the point to use the pin to use.

71
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OK.

72
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So this is how you use the overlap tool if you take this hand for example let's try to fix it.

73
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Does it have any problem.

74
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Yes.

75
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Here it overlaps.

76
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So there is a decision to make here do you want the behind the legs or in front of the legs says this

77
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hand is the one in front of the legs.

78
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Maybe this one should be behind all the legs.

79
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Let's put it here.

80
00:05:25,380 --> 00:05:26,470
Let's put it here.

81
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I make sure it's behind the legs.

82
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I will choose now.

83
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The puppet overlock tool and put a portion just here and the hand is coming out in front of everything.

84
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Let's reduce it to 0 percent or negative even you can go.

85
00:05:42,190 --> 00:05:47,290
Let's put the 0 is not working we make it negative call.

86
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Now it's in the bag let's say minus 50 percent will work nicely.

87
00:05:51,600 --> 00:05:56,740
And you see now it is dark when it's dark is negative when it is white.

88
00:05:56,760 --> 00:05:58,380
It is a positive.

89
00:05:58,380 --> 00:06:02,950
Now the hand if it moves we use the proper tool that is control.

90
00:06:03,390 --> 00:06:07,100
And it's always behind almost everything of course.

91
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So one hand is in front and one hand in the back.

92
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Let's put this one here.

93
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You notice it is under the second.

94
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That's pretty nice.

95
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Now you can clear at the moment where the guy is putting one hand in front and the other hand in the

96
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back or one hand the back and one in front and he's doing no movement of you know dancing or something

97
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like this.

98
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So this is about the overlap tool it's a fixing tool.

99
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The puppets start is also I will show you how it works in the next leg.

