1
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Guys and this lecture we want to see the last tool in the puppet tools that is we have seen the pintu

2
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the overlap and the tussle is now we are going to see how it works.

3
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Let's take the tool and look at our what we have here.

4
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If you move the hand then you notice that the hand is being distorted somehow abnormally or it's not

5
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normal the guy is an alien.

6
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So we don't want this hand to be distorted We want all that yellow to stay in one piece.

7
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Very rigid.

8
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So let's go to our pistache tool and put starch points here or starch bin just here they extend here

9
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we can extend it just like the overlapping.

10
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OK.

11
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Now if you go to our tool and move the hand we notice that the hand has become in one single piece.

12
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Of course other areas are being over deformed as you can see here.

13
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So but our aim is to make this one you know pretty rigid we can't come and do the same for the second

14
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hand if you'd like to take the statues and put this touchpoint here.

15
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It is making everything is regt. here.

16
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Go back to your PIN and try to move it.

17
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Now it's quite rigid.

18
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Now this is very useful for sometimes when you move a pin.

19
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The other pins will start moving like if you zoom in here you might want to stash the shoulder here.

20
00:01:27,070 --> 00:01:31,970
So on the hand moves there is no distortion around the shoulder here.

21
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OK.

22
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So this is about the statute is very easy very simple and you can use it.

23
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It doesn't have very many parameters but it will help you to ensure that your animation or your distortion

24
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is more logical and nothing is overstretching or under stretching.

25
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Thanks very much for listening.

26
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This was about puppeteering.

27
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We will do some exercises and we'll get you to become an expert in puppeteering.

28
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If you want.

