Guys and this lecture we want to see the last tool in the puppet tools that is we have seen the pintu
the overlap and the tussle is now we are going to see how it works.
Let's take the tool and look at our what we have here.
If you move the hand then you notice that the hand is being distorted somehow abnormally or it's not
normal the guy is an alien.
So we don't want this hand to be distorted We want all that yellow to stay in one piece.
Very rigid.
So let's go to our pistache tool and put starch points here or starch bin just here they extend here
we can extend it just like the overlapping.
OK.
Now if you go to our tool and move the hand we notice that the hand has become in one single piece.
Of course other areas are being over deformed as you can see here.
So but our aim is to make this one you know pretty rigid we can't come and do the same for the second
hand if you'd like to take the statues and put this touchpoint here.
It is making everything is regt. here.
Go back to your PIN and try to move it.
Now it's quite rigid.
Now this is very useful for sometimes when you move a pin.
The other pins will start moving like if you zoom in here you might want to stash the shoulder here.
So on the hand moves there is no distortion around the shoulder here.
OK.
So this is about the statute is very easy very simple and you can use it.
It doesn't have very many parameters but it will help you to ensure that your animation or your distortion
is more logical and nothing is overstretching or under stretching.
Thanks very much for listening.
This was about puppeteering.
We will do some exercises and we'll get you to become an expert in puppeteering.
If you want.