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In this special lecture where I'm going to show you a couple of things that will be very useful I can

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almost use them any time anywhere.

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And we're going to try to do any animation just like this.

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In fact much better.

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So this is a rotating you know is not how was flickering We're also going to move these addicts here

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all the indicators and try to do something a bit exciting.

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First of all I would delete all the layers.

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Doesn't matter so I would create a rectangle here just a simple rectangle.

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Come to the rectangle transform and put it in the middle and that's the position 0 0 and put the anchor

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point is just in the middle.

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Just to confirm fine what I will do I would introduce a repeater here.

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I would say add a repeater and remember that repeater means to give it a number of coffee.

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For example 80 80 copies go sideways.

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We come to the transformer repeater.

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Now I want to rotate it so I remember the rotation is right at 360 divided by a number of copies.

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And when we come back using number of copies you have to come back here but it is not helpful at all

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when it is visual we want to do it that actually first of all let's take this rectangle and remove that

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and take the position or pull it apart just like this could make this smaller take it down a bit so

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we have a nice repeat in fact let's come back to the repeater.

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We have the rotation here.

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We are going to write the rotation we gonna open the expression and write right 360 divided and use

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the whip to go get the number of copies.

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So now it is divided by 80.

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Now what's practical about this is every time I change the number of copies the angle of the rotation

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is always you know adjusting itself.

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And that's pretty neat.

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And Sivy a lot of work mainly when you're trying to adjust something you know just eyeballing it.

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Let me put here for example.

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I want to change the color of the field to white OK.

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And that's OK.

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We go to the size.

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Make the size just for good.

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Now let's duplicate the shape there.

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They say this is white and we duplicate it.

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Now we create another one we call it blue and from blue here.

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What I will do is come to content constant rectangle rectangle path 1 and make it a bit bigger.

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OK.

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Go back to the number of copies.

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Look how is it has become now.

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It is pretty nice just configuring itself with a rectangle so all I have to do is to do to make the

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decision what I want to do.

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So here if I put it it would be quite cool.

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Fine I'll change the color the color and make it like the promised light blue so we can see it even

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lighter.

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So we have this one fine.

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Let's go back to the first layer the white layer here.

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And the open and the size I make the size of that good so now we have something very beautiful that's

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on the screen.

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Let's start now.

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We have used the expression to set the rotation for the number of copies.

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That's pretty convenient.

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You can remember it and work on it.

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So let's go and create another rectangle.

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I will come from here and something like this.

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This is the needle it's going to give us the speed for example come to rectangle path.

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Let's remove this this make it a bit thinner.

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So we want to ensure that it is directly vertical.

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Now I want to enter an expression here to rotate this one continuously rotate this last.

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So I would come to a rotation Plus our rotation.

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I'm going to enter an expression a very simple expression I call it time.

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Now time will operate in seconds and milliseconds not inflate.

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Not this is not even moving is moving very little because 5 is just 5 degrees.

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So what it will do I will multiply for example by 60 ply by 50 or any number and not what's happening

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now it's moving all the way around until the end of the composition so the rotation is equal to that

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time multiplied by 60 you can make it faster.

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You can write 600 if you like.

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And here you are is rotating all the way because you have to come in and just the anchor point.

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But in other cases that's very beautiful let's make it only 100 like 100.

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Good.

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Now we want to play with this indicators here.

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How do we do that let's come to the blue of indicator and we have the rotation for the whole hour.

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Of course.

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So and this one and go to transform and come to the rotation I'm going to enter an expression here.

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One of the expression I can enter is the wiggle expression.

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Now we've seen regle we want to enter now the expression in the expression let's say we wanted to do

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five times and we get let's say 20 degrees or 50 degrees 90 degrees whatever.

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OK.

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Here you are.

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Now it is really wiggling at 90 degrees five times per second.

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If you make it nicer That is point five it will rotate very nice jumping could.

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Now let's go back to the white one right and open the rotation.

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Click and what you can do here is to enter another function is random.

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So random of let's say 180 degrees.

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So it's going to give us a number from 0 to one hundred eighty every second.

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Let's see.

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Now we know how they're going every one second call.

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Also you can enter the wiggle.

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It's up to you.

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Random is used Miguel is different let's say zero point six by 60 or 180.

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OK.

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So they're both wiggling now and the rotation here is going on.

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Notice how we used time.

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We can also adjust the wiggle here and we if you want to have an increment we will be crazy.

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But we can enter time here.

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So the number of vehicles now will become very hard and that is how it's wiggling we start of course

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the wiggle increases with time.

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Because the time is increasing.

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So these are several ways that you can use to make your animation a bit.

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Now we have used time let's write something here let's say one two three and come back and open the

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text and go to source text and we have several options.

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We can write a time so that we show us the time and if we play our preview you're not is that the time

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you notice how the time is increasing.

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But it is decimal.

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Now time has only two numbers.

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After they come out we can do two decimal points.

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What you can do is just be supplied by 100 and we have a full figure.

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Here you are.

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So the time is always increasing.

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And so now why why this is beautiful why it is nice.

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Why I'm showing you first of all you learn time.

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That's the first thing you want to use and you can use time in so many ways divide the division multiplication

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whatever you want.

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You learned about the wiggle and you learn about the expression for the cup is where you divide the

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number of copies you see 360 divided by the country girl.

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That's very nice.

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Now let's de-lurked all our players and press you press again.

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They're not keyframes.

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We have created a whole animation without any keyframes just using simple expressions.

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Let's try to make the indicator here you know flash.

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First of all I would call it indicator.

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Good.

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I'm going to open the opacity Presti for opacity.

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I would press a button to press on a stopwatch and let's try the expression wiggle five times a second

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by 100 so it's going to go from minus 100 to 100.

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But it's ok we will use 0 to 100 that's all that can be seen.

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If I played.

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Now notice how it's flashing in and out depending on the wiggle itself.

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Do it again.

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Here you are.

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You see it flashing.

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So using the we get in the opacity also is an option to make things you know flush.

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And also you can use a random round of 100.

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It give us a value between zero and 100.

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This was random it's flickering much speedier because the random value is changing much speedier than

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we got.

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So it's up to you to do either wiggle or random they are both used in opacity.

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I would like you to train on that.

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This animation is very useful if you're doing.

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If you're doing something that needs this rotation all the time during your composition.

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You can create more circles you can create the dashes wiggle them through the expression or wiggle them

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through time and random.

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So you have learned about them.

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Thanks very much for listening and I see you in the next lecture.

