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Guys and this is the tutorial for the challenge or the practice it's important that you start combining

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facts and pre-sets together to obtain for example the transition or the anti transition that you wanted

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to create.

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It is not an easy job but also it's very important that you get used to certain effects you get used

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to certain presets and use them you know frequently.

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So when you have a project or when you do something you know what which one to work with you and go

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ahead directly to it and just start implementing it.

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So in this small movie here we have the lemons falling.

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I will run a preview.

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I want to show you something what I will do here is running slowly.

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I will take the resolution to quarter and the view here I will make it an adaptive resolution that will

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make it faster than any of the movie and it will you know render much faster.

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Fine.

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Let's start now applying our presets.

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So I will go to simply set and open animation presets and go to bypass transitions wipes and insight

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transition wipes.

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You have venetian blind.

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I will take the Venetian blind and drop it Venetian blinds is very much used.

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You notice how it's opening.

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So these are my initials and you see how the animation is coming from zero pixel and it opens pretty

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cool fight.

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So what do we have here.

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We have an immediate transition completion at 0 percent and it seems there are already keyframes so

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I will choose the latter unless you can see the keyframes.

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Fine let's make them a bit longer or more time so we can see it properly.

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Good then you have the angle now.

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If you change the angle here the lines or the blinds the Venetian blinds will change direction.

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And this is pretty cool the way you can do it.

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You know you will change the animation coming from a certain point of view.

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You know obliques or something like this.

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I worked on it a bit here.

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Let's leave this out minus 90 degrees.

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Now what do you have you have that with the width of the pixels.

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Let's stop here and increase the weight.

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It's increasing here the width of the Venetians.

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Now the animation at 100 percent you're not is it's quite different.

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It's are much bigger and it's pretty interesting so with the angle and the weight that you can do a

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lot of manipal.

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If I give a wave of 1000 I will have Mellot maybe two.

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Pretty nice pretty cool watch it.

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Is opening up and down.

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Of course we need to reduce the time here.

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Now what I will do I will just leave it to 24 like we have done before you can use fettering.

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But if everything is not nice.

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In our case because it will feather in between the blinds is not going to look good.

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You know I just looked all blurred.

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Now this is one but we did not achieve our goal.

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Let's apply another Venetian blinds you can apply under this or you can drop it on the layer itself.

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I will put it down here.

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Now there's another Venetian blind.

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Of course you'll have different keyframes.

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In fact I made a mistake because I just dropped it.

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I press you to get the keyframes.

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Let's put this one in the beginning and this one just on top of the other one.

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Not this nothing is happening because they are one on top of each other.

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What can I change here immediately.

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I will change the angle.

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So let's bring our timeline between and turn the angle.

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Not is that the animation preset went to none from Venetian blind it went to none because Venetian blinds

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is about an angle of minus 90.

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If you change the angle it's no more Venetian blinds is using Venetian blinds that affect the way you

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want.

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So here we are we can just put it here and see exactly what we were hiding.

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So when you change the angle of course they cannot criss cross or cross on each other so they're crushing

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on each other like this.

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Let's put this one at 0 and you will have squares.

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Pretty interesting right.

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OK so let's end the mission now.

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My bad.

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It's coming in it's opening.

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That's beautiful.

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Now that's not all what I have done.

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There is something else that we have done is dissolving.

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I used blood disorders so you can take blood dissolve and drop it on the layer.

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It will come under.

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So we have now new keyframes here.

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Let's press you another time to see all our keyframes and we get our keyframes saw the transition here.

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The is pretty fast and the rest will come in.

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If I take this one and push them a bit like this I will have a new mission.

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That's it.

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So I play the bit with the keyframes you can adjust them you can make them as speedy as you want in

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the dissolve.

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I did not change anything but you can come and play with it give it some laddering for example or even

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cancel the expressions and start you know doing your own blocks.

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But this is fine what else can be.

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Let's add a blurb.

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Of course I don't have a preset with blurred so I will go to fast bowler

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and this is the first blurb and we drop it on the player.

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It will come at the end here.

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Now the blurb doesn't have a keyframe because we took a Nefert we took an effect we didn't take a preset

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so I can keyframe it.

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I will keyframe it here.

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Give it 50 for example high baller then move a bit further in time.

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For example here and make it zero.

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If you run your animation now they will be rendering time of because of the blue eyes not open.

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We cannot see the blurred very well.

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I will also open the keyframes again and move everything you know out a bit out just like this and the

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blurb has put it here and see what happens.

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Here you are.

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You have a very nice animation that starts

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and there is the blood coming in.

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Very beautiful.

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Cool.

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So I put all together if you want to look at your animation thats it or GOP said it has a very nice

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animation.

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They are compiling one two and three and four with the fast bowler to save it you know now how to save

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it.

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You just come to fact and you go to animation save animation preserve.

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If we take you to the folder of after effects and you can save it and record it anytime you want.

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So we are in my preset year.

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I will say this is the challenge of course I'm going to delete this later.

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So I have Manumission preset and I can see it in fact simply said.

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Now this is.

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I applied this on the video.

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You can also apply this on solid lead on the shape player on anything that you think you can use it

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on.

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Now what is important is to add more to combine and to learn all about presets.

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Thanks very much for listening.

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I will see you in the next section and I hope you are enjoying this.

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Of course if you have any questions please put them in the question and of this lecture or the section

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of question answers in the course of that.

