1
00:00:01,170 --> 00:00:07,050
Guys will come to this new section where we are going to start creating our sphere and then we are going

2
00:00:07,050 --> 00:00:13,090
to put the backgrounds and do all these things or move us around and make it you know fly in the space.

3
00:00:13,420 --> 00:00:14,550
Let's start with this field.

4
00:00:14,560 --> 00:00:18,220
I would create a new composition I would call a sphere.

5
00:00:18,230 --> 00:00:26,050
For now we are going to read this when in fact and I really hope that you have downloaded your project

6
00:00:26,050 --> 00:00:33,370
from the lecture before so we can have the pictures here or the back and the G.F. so we can work on

7
00:00:33,730 --> 00:00:35,130
and you can follow up with me.

8
00:00:35,350 --> 00:00:35,840
Good.

9
00:00:35,860 --> 00:00:37,630
So let's go to Sfeir it's over here.

10
00:00:37,630 --> 00:00:40,660
What we are going to do is to create a new layer.

11
00:00:40,690 --> 00:00:45,760
We choose our timeline say layer new and we say solid layer.

12
00:00:45,760 --> 00:00:47,650
Let's make it typically white.

13
00:00:47,650 --> 00:00:50,940
It's a good example for the sphere now the white layer.

14
00:00:50,950 --> 00:00:51,750
That's it.

15
00:00:51,750 --> 00:00:55,740
I will come to the effect and say Sissi sphere.

16
00:00:56,320 --> 00:01:04,110
Narcissi is a good company cycle and they do a lot of preset and effects for Adobe After Effects.

17
00:01:04,320 --> 00:01:11,580
I would take his fear and drop it on the soul it immediately is fear is created you think that's all

18
00:01:11,590 --> 00:01:16,090
it is Vaizey very simple it's created or not this is the whole concept the size here.

19
00:01:16,270 --> 00:01:20,760
This is not 3-D the layer is not 3D but it will look like 3D.

20
00:01:21,070 --> 00:01:22,880
Let's look at the parameters.

21
00:01:22,960 --> 00:01:24,530
The first one is rotation.

22
00:01:24,550 --> 00:01:30,030
You can rotate your sphere on the x axis y axis and the z axis.

23
00:01:30,100 --> 00:01:30,890
That's cool.

24
00:01:31,120 --> 00:01:34,400
But then in this case here it's all white so it's not showing us.

25
00:01:34,420 --> 00:01:38,560
That's no problem we will train on that when we put a background something nice.

26
00:01:38,560 --> 00:01:44,650
You have the radius the radius is always 200 when you start the full value and you can grow it in and

27
00:01:44,650 --> 00:01:45,050
out.

28
00:01:45,190 --> 00:01:52,200
And this is the way you will scale your sphere and scale it with scale unless you know you have to.

29
00:01:52,450 --> 00:01:53,050
OK.

30
00:01:53,200 --> 00:01:57,150
Then you have the offset the offset is this small center here.

31
00:01:57,340 --> 00:02:01,990
You can take the offset and put it anywhere you want so you have the center of the sphere.

32
00:02:02,230 --> 00:02:05,560
This is very nice and you can use it to move the sphere.

33
00:02:05,770 --> 00:02:07,110
It has its limitations.

34
00:02:07,100 --> 00:02:14,290
I will show you how you can always right click on a value here and say reset and goes back to its original

35
00:02:14,290 --> 00:02:15,330
value.

36
00:02:15,610 --> 00:02:16,810
Let's look at lights.

37
00:02:16,840 --> 00:02:18,040
Let's just be interesting.

38
00:02:18,040 --> 00:02:20,350
First of all you have the intensity of the light.

39
00:02:20,410 --> 00:02:22,090
How intense is that light.

40
00:02:22,210 --> 00:02:27,650
And you can make it as crazy as you want or as little as you want that's a matter of choice now.

41
00:02:27,730 --> 00:02:32,110
And of course depending on your background then you have the light color and that's pretty interesting

42
00:02:32,120 --> 00:02:36,840
you can make it yellow of course if you have a background if you have some image here is going to change

43
00:02:36,840 --> 00:02:39,550
is going to become much more beautiful for example.

44
00:02:39,910 --> 00:02:46,000
And you had a light height and that's pretty interesting not just how the light is moving.

45
00:02:46,210 --> 00:02:48,100
You can decide I want to put it that way.

46
00:02:48,100 --> 00:02:53,110
And also you can decide OK I want it this way it's just a matter of days to decide what you want to

47
00:02:53,110 --> 00:02:53,410
do.

48
00:02:53,530 --> 00:02:55,360
Let's look at the shading now.

49
00:02:56,410 --> 00:03:02,920
And then you have the ambient light if you reduce a bit light height and you see the ambient light is

50
00:03:02,920 --> 00:03:09,660
where how much the light is being diffused or how much light there is as ambient light all over.

51
00:03:09,950 --> 00:03:10,490
Cool.

52
00:03:10,690 --> 00:03:12,900
Also you have the diffusion here.

53
00:03:13,210 --> 00:03:21,100
What is this value you have the fusion of the light and how far or how much light you want to go around

54
00:03:21,460 --> 00:03:26,620
when the ambient light is active for example if you do it that way you can increase the ambient light

55
00:03:26,650 --> 00:03:27,650
or decrease it.

56
00:03:27,730 --> 00:03:29,910
So it does not cover everything.

57
00:03:30,100 --> 00:03:32,550
So there's a few parameters that you can play with.

58
00:03:32,670 --> 00:03:34,520
So what is this one.

59
00:03:34,630 --> 00:03:36,020
You have the specular.

60
00:03:36,250 --> 00:03:42,970
If we reduce the light intensity bit you know you have a specular here the speculation is like where

61
00:03:42,970 --> 00:03:44,700
the light is hitting.

62
00:03:44,710 --> 00:03:46,150
You can see it over here.

63
00:03:46,420 --> 00:03:49,350
Let me try to give it to you nicely.

64
00:03:49,690 --> 00:03:50,640
I guess so.

65
00:03:50,950 --> 00:03:53,560
So you can see the specular here in the middle.

66
00:03:53,560 --> 00:03:58,570
Now you can make it smaller or bigger depending on what you want to do.

67
00:03:58,750 --> 00:04:05,500
Now this is the specular is where the light is hitting and then it will diffuse or you know propagate

68
00:04:05,530 --> 00:04:11,860
all over your sphere and you have the roughness of the specular you can see it is an ice cold sometimes

69
00:04:11,860 --> 00:04:12,760
very useful.

70
00:04:12,880 --> 00:04:17,830
And if you wanted to look at it look it depends on the background that you will use.

71
00:04:17,830 --> 00:04:19,200
It'll give you a certain effect.

72
00:04:19,330 --> 00:04:24,890
And of course you have the reflectiveness or reflective How do you want your metal here all the specular

73
00:04:24,960 --> 00:04:27,950
to be reflecting within your sphere.

74
00:04:28,080 --> 00:04:28,700
Good.

75
00:04:28,980 --> 00:04:34,660
So you have a reflection I have to say that later on you can use Reflection appear to create it.

76
00:04:34,660 --> 00:04:39,810
So actually this is all about this he sees fit and it's pretty easy to use.

77
00:04:39,860 --> 00:04:40,870
Let's reset it.

78
00:04:41,050 --> 00:04:45,100
Let's admit I feel now using the radius and the offset.

79
00:04:45,460 --> 00:04:47,330
I will just produce here.

80
00:04:47,350 --> 00:04:50,770
They move Barrant height is good.

81
00:04:50,920 --> 00:04:59,050
So I will keyframe the radius and the offset together I will open out the keyframes they appear I'll

82
00:04:59,050 --> 00:05:03,970
go after for a few seconds call and I will say OK.

83
00:05:04,090 --> 00:05:07,790
Make it very small or very big the way you would like.

84
00:05:08,210 --> 00:05:08,730
Fine.

85
00:05:08,760 --> 00:05:14,620
And here will move it for example to thisway up here.

86
00:05:15,450 --> 00:05:24,170
Good let's go back here and move it even more this side and Don it will do for now.

87
00:05:24,960 --> 00:05:33,630
If I run the animation on this and the time if I animated not trespass body or not this is going just

88
00:05:33,660 --> 00:05:34,940
in a straight line.

89
00:05:34,950 --> 00:05:39,150
Now I don't see the motion part here because I animated with the offset.

90
00:05:39,420 --> 00:05:41,540
Naturally there is no motion path.

91
00:05:41,610 --> 00:05:46,540
So if you have you know animating in a straight line you can use the offset.

92
00:05:46,650 --> 00:05:47,910
That's pretty practical.

93
00:05:47,910 --> 00:05:51,960
But if it's not moving in a straight line and you want to call it and so on you will have to use the

94
00:05:51,960 --> 00:05:55,800
position that is all about the sphere and how to use it.

95
00:05:55,800 --> 00:05:57,180
It's pretty simple.

96
00:05:57,180 --> 00:06:00,350
Of course here when you put it back ground things are going to change.

97
00:06:00,360 --> 00:06:02,540
This is what you will see in the next election.

98
00:06:02,580 --> 00:06:03,030
See them.

