So now that you know what it is all about we can start creating our own planet.
So what I will do create a new composition I will call it the globe that is going to be our main composition.
OK.
And we say okay let's make it five seconds.
That will be OK.
And I'm going to take the Venus map.
Jeff this is a map that is a real map of Venus and you can pick it from the web.
There is a special site that will give you the link later on in the section for you to download all
the maps that you want to download but this is a very big beautiful map.
You have also the Jupiter map.
So it's up to you which one you want to use.
I would take the Venus map for now and I will drop it.
Now I have a very big picture if you notice how big is it.
Well I will do it is right click on the layer and say transform and see fit to comp I will go now to
compose I will the surface one.
So what I have achieved I've just taken the surface itself and decompose it and scale it down.
That's it.
OK so it's pretty easy.
Then I would come to the globe.
That's how I like working maybe you want to do it in here.
But there are some complications I would look into this is his field and drop it on the surface itself.
Immediately I have my planet in spirit pedicle now.
So now if you look at rotation you're not how it can rotate in 3D somehow in 3D and it's pretty neat.
By the way let's create a small animation here that would like to show you I will keyframe the 3 x y
z and go for example after two seconds whatever you like and just shoot them randomly to show you how
it all split into and here you have your sphere and it looks like you are in 3D.
Let's remove all the key phrase.
Good.
Now there are a few things that you would like to note.
For example here I use the surface one and I made it as big as the come.
Let's imagine that you don't want to do that you will come here and say reset and now you have a very
big comp if I go back I have a very nice composition but now I have less details.
If you notice this one is really blown up.
OK.
So when you come over here it's going to do this feat.
But it has less detail.
So you want really to make it transform and see fit to come.
That's one sometimes fit to come does not work.
Now why this works is very important that you look at this map.
You see this is a map.
It means the beginning is equal to the end.
So if you connect this side to the right side to the left side you'll find out that it is continuous
for here.
I don't have a break.
I rotate it for example.
On the y axis you notice I don't have a line in between.
OK.
It's very very smooth.
But if I control surface for example I want to make it just a bit smaller and not is the difference
here.
Now immediately I have a gap here and it is not like it's rotating very nicely.
There is a gap so if you want to use his fit within a pre-camp make sure that it is equal to the size
of the composition here.
That is one and you need it to be what we call seamless and that is very important that means the beginning
is equal to the end goal.
Let's go back to something we couldn't see before and this is if you want to render fully to the outside
the outside here you don't see anything because it's rendering this surface and not the box office.
So in some maps you might have a difference.
Now if you go to the inside that's pretty cool because now it's rendering these border the left here
a piece of the left there a piece of the right and putting them in front.
It doesn't make much difference if you are just view or sometimes you want to be in.
For example you want this texture to be in the middle or you want this texture to be no this is that
this value.
You see this texture is in the middle here.
If I go to the full then this texture you know this went to the back.
So there are a few things that you want to be careful about when using CCPs fear.
If you are keen about your surface and how you wanted to look.
Thank you very much.
And then the next lecture we are going to compose another sphere and start doing some effects.