So now we are at this stage where we have our both planets in the globe.
You with the Add mode.
You know you can change do whatever you want here to make it beautiful.
We want to add one beautiful fact and this is sissy radian now and this is the right region.
That's right.
I want to show you something very important that is in blood and sharpen.
You have to see radiant blurry and see see radial first blush.
So we are going to use the fast bowler a region that's very important not radial blood.
I will take it and drop it on the surface too.
Now the f x opens and you have here the center you have the amount and you have the zoom quality you
have standart brightest and darkest I will choose brightest and look exactly what's happening here.
They are starting to come out.
I would just blow them out to show you not is that the lights now is coming from the back layer towards
the front layer and it's coming like it's has hordes.
If you can change for example to a linear light if you like it would stay the same because the light
is coming out from service too.
But then the effect is changing completely.
You can use an on screen for example you have a different look.
You can lose differences and here you already have something else.
I will stick to that and I will come to surface to reduce the amount to something that does not come
out from the composite you know like this.
It's coming out from the camp if I'm moving it is not going to be good at all.
I'll take it down to overdye.
Now I need to rotate both of them.
I would go for disfiguration.
I need to rotate both of them.
Now if I rotate the first one if you come here to the surface one if you do the rotation then the surface
2 will not rotate.
We need to link them together.
Way I'm going to do this is surface one and lock this effect here.
I will come to surface to open open the effort and I have six feet and I want to play with the radius
with the rotation of course the radius and the offset.
I want to link them all to the surface one parameters.
I will come to a rotation point to the stopwatch press alt and click immediately it will open the expression
and I will link it to X rotation link to X rotation.
I will do the same for the while link the y to y and link to that.
It doesn't matter if I use them just bring them in case you want to use them.
Cool that's one two three.
The radius of course we need to get ready to reduce and the offset in case we want to use it reading
the offset to the offset.
That's all we're trying to do.
Now what is important is when I come to surface one here I will unlock and if I rotate the wife for
example you notice how both of them are rotating together.
That is quite practical and not just how the light is coming up.
So it is not magical just composing the effects.
This is the power of after effects is be able to compose the effects between mode and now we have radial
fast radial blurred and you have the curves you have now quite fantastic animation or an effect here
that is very useful.
Of course you can apply this to your videos and other images and do whatever you like.
Now this looks pretty cool right.
But we want to add the border here and it will give me a chance to learn about the turbine displacement
and something else at the border here in Boulder that will give it the illusion of 3-D somehow.
Its all up motion graphics is all magical.
So its really not important if history and history.
I see you in the next lecture too.
Tourbillon displacement.