1
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OK now it's time to animate.

2
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I hope you're enjoying this already.

3
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So to animate is going to be pretty easy.

4
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First of all if I want to animate I will animate surface one only and the two other players will follow.

5
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For that we need to do some parenting.

6
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I will bring the parent I would say columns and parent our parent the two bottom layers to the first

7
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layer because I want to use the position and the scaling if you'd like to call it then I will open the

8
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position or open the scale that's pretty good.

9
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I will keyframe both of them and move it to over here.

10
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For example if you like and make it 100 or 0 percent even if it's coming from here is 0 percent will

11
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do okay.

12
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Then after a few seconds let's see two seconds.

13
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I wanted to come I wanted to become 100 percent OK so I just tried 100 percent and I wanted to come

14
00:00:58,580 --> 00:01:00,290
over here.

15
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Okay.

16
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And actually I wanted much bigger.

17
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I wanted touch we have OK yes this will do a bit more now but good.

18
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So if I look at my animation is straightforward now but my keyframes are linear keyframes I will click

19
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on the keyframe see keyframe interpellation you already studied all this.

20
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I hope you know it very well I'm going to make them busy.

21
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That's pretty cool.

22
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And then also this one I can make a busy and sixty three month politian linear make it easy and make

23
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it easy.

24
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Here you are let's say we do like this and this one comes here.

25
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Let's look at an animation now.

26
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It's glowing coming and it's real bomb.

27
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Of course I will come over here for both of them press 9 and make them easy as I can come to the graph

28
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and start playing the graph the way you like.

29
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OK.

30
00:01:56,460 --> 00:02:02,050
For example for the position here you can work with the Y and Z or whatever you want.

31
00:02:02,050 --> 00:02:04,390
I'm not going to do that here because you can play with it.

32
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That's animate and see pretty good.

33
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It stays in place.

34
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OK that's one image of course.

35
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You can see what I can and then say OK I wanted to come from far.

36
00:02:14,750 --> 00:02:17,240
I wanted to come for like this.

37
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And from here for example 9 I wanted to be that big with use then it will come very fast.

38
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You knew what was going to happen come like this.

39
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And then it sits in place.

40
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That's pretty cool.

41
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Cool guys.

42
00:02:32,390 --> 00:02:33,690
OK that's done.

43
00:02:33,710 --> 00:02:35,950
Now we want to add the background.

44
00:02:35,960 --> 00:02:37,340
I will go to my project.

45
00:02:37,490 --> 00:02:40,170
I have a background for you.

46
00:02:40,420 --> 00:02:42,160
I will take it and drop it.

47
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This background first of all we need to make it as big as the composition.

48
00:02:45,630 --> 00:02:51,740
So we go to camp but it has so many stars and the colors maybe we don't like.

49
00:02:51,770 --> 00:02:53,870
So there are several ways to do it.

50
00:02:53,870 --> 00:02:57,890
The first one is of course use Curves.

51
00:02:58,010 --> 00:03:04,340
We are learning about code so let's use it come to code and drop it on this there whether we'll do our

52
00:03:04,340 --> 00:03:13,860
trash to close completely it and bring my planet here not bad at school or make it bigger and I can

53
00:03:13,860 --> 00:03:18,640
play with it but to give it more if I like to on there is no right here.

54
00:03:18,930 --> 00:03:26,420
I can also play with the green the blue if I take it down nothing will be a tick of the blue discussion

55
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and the clothes.

56
00:03:27,900 --> 00:03:32,190
And here you already have a fantastic background Digic any background.

57
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And you made it quite good.

58
00:03:34,350 --> 00:03:35,430
Now we have a problem.

59
00:03:35,430 --> 00:03:36,870
This is not rotating at all.

60
00:03:36,870 --> 00:03:42,060
The plan is not to come to the first surface open.

61
00:03:42,070 --> 00:03:43,380
They say there is no rotation.

62
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So I will keyframe the three rotations come to the end of the composition.

63
00:03:49,500 --> 00:03:54,830
Just get them on them values anything you like will work here depending on what you want to do.

64
00:03:55,040 --> 00:03:55,590
OK.

65
00:03:55,740 --> 00:03:59,630
So let's run our animation press spacebar.

66
00:03:59,680 --> 00:04:01,270
It's going to take some time to render.

67
00:04:01,280 --> 00:04:06,610
Of course we are moving a lot of layers and we are moving the table and displays that will take quite

68
00:04:06,610 --> 00:04:08,010
some processing.

69
00:04:08,320 --> 00:04:13,780
So our plant is rotating not so much OK.

70
00:04:13,790 --> 00:04:14,900
Let's go back.

71
00:04:14,900 --> 00:04:15,950
Bless you.

72
00:04:16,160 --> 00:04:21,750
And this other bit of the rotation what you want to cut is the wire rotation.

73
00:04:21,920 --> 00:04:27,010
Come to the beginning of the wireless make it zero and zero.

74
00:04:27,200 --> 00:04:29,970
And at the end here I can use the navigation here.

75
00:04:30,230 --> 00:04:35,510
We have one and so on should be good lesson and I'm pleased you will be comfortable with you for example

76
00:04:35,520 --> 00:04:37,320
and bless you.

77
00:04:37,440 --> 00:04:40,220
Now it's maybe it's not much better.

78
00:04:40,490 --> 00:04:47,300
OK but this rotating we can see it cool now that you have done your own emission come start changing

79
00:04:47,300 --> 00:04:49,460
the colors in surface one for example.

80
00:04:49,580 --> 00:04:57,080
You can crush it with the curves again and you can apply curves to it and decide OK let's remove the

81
00:04:57,080 --> 00:04:58,780
colors make it darker.

82
00:04:58,900 --> 00:05:03,140
It's like the red or dim. The red and make it green like this.

83
00:05:03,140 --> 00:05:03,790
And here you are.

84
00:05:03,800 --> 00:05:05,550
It's becoming all green.

85
00:05:05,570 --> 00:05:07,780
Of course you could do that the same.

86
00:05:07,930 --> 00:05:13,230
We're having this one becoming stronger and not thread using the curves.

87
00:05:13,340 --> 00:05:19,400
So actually you have a lot of money politian to do if you build it and you are using the right effects

88
00:05:19,490 --> 00:05:22,880
and you know how to move their effects then everything will be fine.

89
00:05:22,880 --> 00:05:29,110
Let's look at our animation and the final look and then we'll move on to this challenge.

90
00:05:30,580 --> 00:05:34,800
Here is your final Rander And now our planet is green rotating pretty fast.

91
00:05:34,960 --> 00:05:40,240
So what I would like you to do here come and make it your taste make it the way you like in the rotation

92
00:05:40,240 --> 00:05:41,320
is a bit wrong here.

93
00:05:41,530 --> 00:05:46,510
Nevertheless this is what we worked together just to demonstrate you you can make it slowly or and make

94
00:05:46,500 --> 00:05:48,040
it with more impact.

95
00:05:48,040 --> 00:05:50,800
You can change the motion path and do what you like.

96
00:05:50,800 --> 00:05:56,440
It's very important that you rebuild this image and in the next lecture we start our first challenge

97
00:05:56,680 --> 00:05:58,460
for this is this field and see them.

