1
00:00:00,890 --> 00:00:05,810
Guys and welcome to this new lecture where we are going to work with MOT's and complicated matters.

2
00:00:05,870 --> 00:00:11,960
I will show a couple of ways to do them in after then we will move on maybe in the next lecture or the

3
00:00:11,960 --> 00:00:18,170
one after to create mats that you can use in any Nunley or video editing software.

4
00:00:18,200 --> 00:00:20,580
We're going to start by creating this market.

5
00:00:20,660 --> 00:00:21,470
It's very beautiful.

6
00:00:21,470 --> 00:00:26,570
It opens the video and we will go on to create another one.

7
00:00:26,600 --> 00:00:29,110
This one is a bit more professional.

8
00:00:29,110 --> 00:00:33,260
It gives you the shading and you can use it commercially even now.

9
00:00:33,260 --> 00:00:35,210
This is a great business if you want to do.

10
00:00:35,210 --> 00:00:40,970
You can take them to fiber or there are so many people who are ready to give you their video so you

11
00:00:40,970 --> 00:00:47,750
can put these mats are you can really sell the movie Marts to other users that they just want to plug

12
00:00:47,750 --> 00:00:49,170
them in in their software.

13
00:00:49,270 --> 00:00:49,510
OK.

14
00:00:49,520 --> 00:00:55,310
So let's start by creating these mats as an example of music.

15
00:00:55,360 --> 00:01:02,790
And that clip this is a 12 by 720 and it's only three seconds and 25 frames per second.

16
00:01:02,950 --> 00:01:08,180
Now we are going to start to clear them out in After Effects and your video will be in After Effects.

17
00:01:08,200 --> 00:01:14,980
And then you would render to get your MP for or you're not a movie to put it on YouTube but use it in

18
00:01:14,980 --> 00:01:16,800
your work to create the comp.

19
00:01:16,800 --> 00:01:22,150
I would simply click on the video and just like the time line I have my composition I want to start

20
00:01:22,150 --> 00:01:27,000
creating demat And very quickly it all kind of players and give them the animation that you want.

21
00:01:27,040 --> 00:01:30,540
And then I will show you the procedure of how to make it a mat.

22
00:01:30,610 --> 00:01:35,010
I will do a simple one for the course for example I'll be creating a shape.

23
00:01:35,200 --> 00:01:37,550
Three four five of them as many as you need.

24
00:01:37,660 --> 00:01:39,170
I will do the first one.

25
00:01:39,200 --> 00:01:40,900
OK I like it like this.

26
00:01:41,020 --> 00:01:41,820
That is good.

27
00:01:41,830 --> 00:01:46,900
Now I press control alt and home to get the anchor point in the middle.

28
00:01:47,140 --> 00:01:53,900
I will select the shape player and just duplicate it select my selection tool pressing V and then and

29
00:01:53,950 --> 00:01:55,020
move it to this side.

30
00:01:55,780 --> 00:01:56,520
Good.

31
00:01:56,530 --> 00:02:02,890
Now I want to you know make sure that the spacing here is quite beautiful because a black line can appear

32
00:02:02,890 --> 00:02:03,580
at the white line.

33
00:02:03,580 --> 00:02:06,660
Anything you want depending on the background that you will put.

34
00:02:06,670 --> 00:02:11,180
I will also press control the get another one and just put it here.

35
00:02:12,340 --> 00:02:22,840
Ok control the other one and put it here I am set a bit so that's fine I think I am set I want to use

36
00:02:22,960 --> 00:02:24,850
this as a model.

37
00:02:24,880 --> 00:02:26,140
Now how do I do that.

38
00:02:26,140 --> 00:02:30,620
You know very well that the track will only work on the level just above.

39
00:02:30,640 --> 00:02:31,950
And here I have four letters.

40
00:02:31,960 --> 00:02:33,940
I want to use as much.

41
00:02:34,210 --> 00:02:41,950
The simple way is to create a composition right click and say compose and I will say math one for example

42
00:02:41,950 --> 00:02:43,450
because we are going to have to.

43
00:02:43,660 --> 00:02:49,390
Now the key here is to create a very beautiful animation a smooth animation if your shapes and your

44
00:02:49,390 --> 00:02:50,860
animation is not beautiful.

45
00:02:50,890 --> 00:02:56,140
The whole thing will collapse and your opening will be not good at all.

46
00:02:56,260 --> 00:03:01,840
So it is not about the technique it's also about and not where do you create this mask in a sophisticated

47
00:03:01,840 --> 00:03:03,330
beautiful and smooth way.

48
00:03:03,520 --> 00:03:08,410
I'm going to try my best to remember I'm talking to you if I'm doing it silently alone I would have

49
00:03:08,410 --> 00:03:16,420
taken my time you know meticulously adjusted 100 percent and you do that I would come to 15 frames or

50
00:03:16,530 --> 00:03:23,630
have the second I will open all the Shepler's Presby and keyframe the position come back in the beginning.

51
00:03:23,680 --> 00:03:25,560
This select select the first layer.

52
00:03:25,620 --> 00:03:27,400
There for example and move it up.

53
00:03:27,430 --> 00:03:32,540
So I wanted to come from up could this layer for example I can move it down.

54
00:03:34,330 --> 00:03:36,420
And this also I could move it down.

55
00:03:36,520 --> 00:03:39,320
I'll click on it and press shift and move it down.

56
00:03:39,700 --> 00:03:40,060
OK.

57
00:03:40,060 --> 00:03:42,750
And this then maybe I'll move it up.

58
00:03:42,880 --> 00:03:45,310
So now I have a very normal animation.

59
00:03:45,310 --> 00:03:46,450
They come together.

60
00:03:46,450 --> 00:03:51,050
I would select all the keyframes press 9 to give them an easy ease.

61
00:03:51,070 --> 00:03:52,240
I would go to the graph.

62
00:03:52,450 --> 00:03:54,830
And here now the art starts.

63
00:03:55,000 --> 00:04:02,570
I will Dignum and pushed him far for two seconds for example still having selected all of them.

64
00:04:02,800 --> 00:04:10,510
I will just press shift and move it this way and this guy make it a bit speedier from here I selected

65
00:04:10,570 --> 00:04:12,540
all the keyframes and that is what I've done.

66
00:04:12,550 --> 00:04:18,100
So he had to select all the conference call let me go back here and see how his Manumission know is

67
00:04:18,110 --> 00:04:23,420
that two seconds animation but it will work listicle less beautiful fine.

68
00:04:23,430 --> 00:04:24,250
Coming here.

69
00:04:24,250 --> 00:04:26,580
We don't want these two layers to come together.

70
00:04:26,620 --> 00:04:31,040
We can either move one of the layers or play with the keyframes.

71
00:04:31,120 --> 00:04:36,140
First of all I will move this player inside and then shorten the time.

72
00:04:36,280 --> 00:04:43,240
So actually it will start after but then it will speed up and gives you some kind of nice animation.

73
00:04:43,240 --> 00:04:44,550
Now what else can you do.

74
00:04:44,650 --> 00:04:49,860
Let's say this player here you can just move it a bit inside and this lair.

75
00:04:50,020 --> 00:04:51,630
I don't know I'll just leave it here.

76
00:04:51,640 --> 00:04:52,870
Let's look at our animation.

77
00:04:52,880 --> 00:04:54,750
I'll be happy from it.

78
00:04:54,760 --> 00:04:56,960
But it's a bit artistic just a bit.

79
00:04:57,090 --> 00:04:57,390
OK.

80
00:04:57,400 --> 00:05:00,610
You want to sit down and really work on it and make it very beautiful.

81
00:05:00,670 --> 00:05:02,280
I have created a math lab.

82
00:05:02,290 --> 00:05:08,590
How do I make it that track math if I come back to my composition here you'll notice that I have a pre-camp.

83
00:05:08,620 --> 00:05:11,260
There is nothing wrong in making a play comp a math.

84
00:05:11,290 --> 00:05:13,600
In fact aftereffects will allow you to do that.

85
00:05:13,630 --> 00:05:18,880
So I will come to the track here you open it you just click on the transfer here it will open it or

86
00:05:18,880 --> 00:05:20,760
close that depending on how it was.

87
00:05:20,980 --> 00:05:24,550
I would take the track made and ultimate to my last one.

88
00:05:24,560 --> 00:05:25,310
Here you are.

89
00:05:25,390 --> 00:05:31,290
OK it all disappeared but not this you have your math very beautiful there best part to play it.

90
00:05:31,290 --> 00:05:32,780
It's playing very nicely.

91
00:05:32,800 --> 00:05:34,000
Very beautiful.

92
00:05:34,000 --> 00:05:36,260
Now this is one way to do it of course.

93
00:05:36,430 --> 00:05:38,110
I do not have a background here.

94
00:05:38,110 --> 00:05:42,490
You could come and put the background and play with it like I've done in the samples I showed you in

95
00:05:42,490 --> 00:05:43,540
the beginning.

96
00:05:43,540 --> 00:05:46,740
So what is beautiful and practical about this kind Ahmad's.

97
00:05:46,750 --> 00:05:48,290
When you create a pickup.

98
00:05:48,330 --> 00:05:53,710
First of all when you come to the mat you are really at liberty to put any shape you want you can add

99
00:05:53,710 --> 00:06:00,850
chips here you can do any animation and you can use Shepler's or really compose inside the shape player

100
00:06:00,880 --> 00:06:06,420
in the content and make some very complicated animations and come up and make it Trackman.

101
00:06:06,540 --> 00:06:13,510
Since you have it recomposition you can come and do animation here for example I rotated 90 degrees.

102
00:06:13,510 --> 00:06:20,770
Then come see it then come and move it to over here for example something like this if you like.

103
00:06:21,040 --> 00:06:26,260
And then hides it again and it becomes a different matter so you have done something different.

104
00:06:26,270 --> 00:06:29,640
Also he can move it and say OK I wanted to here over here.

105
00:06:29,960 --> 00:06:32,090
OK that's one.

106
00:06:32,230 --> 00:06:35,130
And it's very beautiful and very practical.

107
00:06:35,140 --> 00:06:40,490
This is one math that we have created but also you can create different mats in the next lecture.

108
00:06:40,510 --> 00:06:45,970
I'm going to show you how to create a more advanced math using the repeater and using the ship's tricks

109
00:06:45,970 --> 00:06:46,710
and tips.

110
00:06:46,750 --> 00:06:47,490
I'll see you then.

