1
00:00:01,260 --> 00:00:05,730
This the actual guys you are going to create an animated area graph.

2
00:00:05,800 --> 00:00:10,710
It's actually not about the area graph is about how to animate a mosque.

3
00:00:10,740 --> 00:00:12,590
Remember we were animating path.

4
00:00:12,700 --> 00:00:18,840
Now we move on to animate umask how are we going to create the area and how are we going to create our

5
00:00:18,850 --> 00:00:19,220
mosque.

6
00:00:19,240 --> 00:00:20,950
This is pretty easy by the way.

7
00:00:21,050 --> 00:00:24,100
Let's make it a bit bigger and then our right click.

8
00:00:24,130 --> 00:00:27,290
And obviously I'm going to add a new solid.

9
00:00:27,300 --> 00:00:28,030
Here you are.

10
00:00:28,270 --> 00:00:35,920
Let's make it as big as accomplish change the color a bit something like this will do very bright.

11
00:00:35,920 --> 00:00:37,090
That would be nice.

12
00:00:37,270 --> 00:00:43,690
And we say OK so you have now you're a solid player and you want to create a mask that will represent

13
00:00:43,810 --> 00:00:45,300
the graph area.

14
00:00:46,260 --> 00:00:54,060
To do that you will use the pen tool of course and to draw in nice mascot you just put off the layer

15
00:00:54,060 --> 00:00:54,700
itself.

16
00:00:54,810 --> 00:00:56,630
But you keep it selected.

17
00:00:56,820 --> 00:01:00,490
And now we started going this is the first point over here.

18
00:01:00,490 --> 00:01:04,820
Then you come over here you can keep it in line or try to make it a busy.

19
00:01:04,890 --> 00:01:09,080
We are going to use busier now just to show you how it will look like.

20
00:01:09,080 --> 00:01:11,160
In fact with this line it will look better.

21
00:01:11,160 --> 00:01:17,490
But we wanted to learn about the business here you are then I will put the last one just over here and

22
00:01:17,490 --> 00:01:20,420
then the one on the bar itself.

23
00:01:20,430 --> 00:01:25,470
Of course you need to adjust it later on you know play with it and then close the mosque.

24
00:01:25,650 --> 00:01:27,420
So now you have created the mask.

25
00:01:27,420 --> 00:01:31,530
Let's put on our layer and here you already have the area.

26
00:01:31,530 --> 00:01:35,290
You can of course use your selection tool plus V.

27
00:01:35,430 --> 00:01:38,680
And here you can adjust the swanned the way you like.

28
00:01:38,900 --> 00:01:39,430
OK.

29
00:01:39,630 --> 00:01:43,610
So it's looking neat a bit better that will do here.

30
00:01:43,750 --> 00:01:43,970
Yeah.

31
00:01:43,980 --> 00:01:50,080
Just every single point in the mosque after you are happy from your area.

32
00:01:50,110 --> 00:01:52,820
If you're happy from it I will change it if it were me.

33
00:01:52,840 --> 00:01:54,740
You select your solid player.

34
00:01:54,820 --> 00:01:56,260
Of course you troll down.

35
00:01:56,290 --> 00:01:59,460
You want now to select the mask.

36
00:01:59,720 --> 00:02:01,230
It's a mask buff.

37
00:02:01,330 --> 00:02:04,430
So it's still a path but it's a mask path.

38
00:02:04,480 --> 00:02:06,710
Then you go to points follow nots.

39
00:02:06,730 --> 00:02:12,610
Here you are and has created all the necessary nods for each point.

40
00:02:13,550 --> 00:02:15,010
Let's change the color here.

41
00:02:15,110 --> 00:02:17,150
Keeps on getting jobs from my colors.

42
00:02:17,330 --> 00:02:22,090
I will click over and say let's make them pitch something like this.

43
00:02:22,160 --> 00:02:23,110
We can see them.

44
00:02:23,330 --> 00:02:26,660
Of course there are two points that we don't want to move.

45
00:02:26,660 --> 00:02:30,800
That's the one on the bottom left and the one on the bottom right.

46
00:02:30,820 --> 00:02:33,180
Let's look at the position of this one.

47
00:02:33,210 --> 00:02:35,280
We know this is 671.

48
00:02:35,280 --> 00:02:38,850
Let's make it hundred 670 and we come to this one.

49
00:02:38,920 --> 00:02:47,020
Also we tore down the position and make it 670 So now we have a straight line from I lock this to 1

50
00:02:47,160 --> 00:02:51,210
2 and you know what you can't change their position within your timeline.

51
00:02:51,330 --> 00:02:56,940
I would like them again to change the position I'll take both of them and track them down and now lock

52
00:02:56,940 --> 00:02:57,610
them.

53
00:02:57,630 --> 00:02:58,950
Of course they are less so.

54
00:02:58,950 --> 00:03:01,330
Nothing has changed in your golf.

55
00:03:01,360 --> 00:03:07,910
Now of course I would select the one I want to animate go to half second and open the position.

56
00:03:07,990 --> 00:03:13,300
Keyframe the position over here could come back to the beginning and now we can move them the way you

57
00:03:13,300 --> 00:03:13,530
want.

58
00:03:13,520 --> 00:03:19,030
We don't have to move them to zero you can just make it animated so we do something like this.

59
00:03:19,180 --> 00:03:25,840
Says one down from here and the others from here OK so I'm the way you want.

60
00:03:25,840 --> 00:03:27,050
Remember these are curves.

61
00:03:27,160 --> 00:03:29,370
So it's not possible to have a straight line here.

62
00:03:29,380 --> 00:03:30,960
Let's start worki a lot.

63
00:03:31,060 --> 00:03:34,410
So I'm going to just do it like this for the sake of admission.

64
00:03:34,420 --> 00:03:35,120
Take this one out.

65
00:03:35,140 --> 00:03:36,350
Why not call.

66
00:03:36,460 --> 00:03:40,920
So now you'll have your own emission.

67
00:03:41,030 --> 00:03:45,480
That is exactly guys now you have animated a mask and that's the beauty of it.

68
00:03:45,630 --> 00:03:50,880
I will select all the keyframes give them an easy ease as usual.

69
00:03:50,880 --> 00:03:53,460
You can also come and play with the easy is here.

70
00:03:53,460 --> 00:03:55,710
Just make them a bit speedy.

71
00:03:55,710 --> 00:04:01,850
For example stick them over here and then move them all to the Cypess shift and control.

72
00:04:01,860 --> 00:04:02,570
Here you are.

73
00:04:02,700 --> 00:04:04,650
Let's see our animation now.

74
00:04:04,650 --> 00:04:12,450
Not bad so actually the lesson what's most important is you have animated a mosque and this is extremely

75
00:04:12,450 --> 00:04:17,400
powerful and when you're working with your videos you can create a mask and move it the way you would

76
00:04:17,400 --> 00:04:18,930
like nothing it with a.

77
00:04:19,140 --> 00:04:22,170
But you can move it and animated the way you would like.

78
00:04:22,170 --> 00:04:24,480
I know this was very easy but not this.

79
00:04:24,630 --> 00:04:29,860
When you have simple examples you get to learn the concept even much better.

80
00:04:29,940 --> 00:04:31,160
Now your turn.

81
00:04:31,170 --> 00:04:36,980
Go and try to create lots of new things using points followed knowledge.

82
00:04:37,020 --> 00:04:43,770
You can do it is mascon shapes and whatever you like I will see you in the next lecture was the next

83
00:04:43,770 --> 00:04:46,950
topic which I would like to do is trace path.

84
00:04:47,010 --> 00:04:47,860
I'll see you then.

