Now it's time to start animating.
And of course we need to adjust the anchors.
Let's start from the bottom.
Big circle the anchor point is on the right place.
The small circle you want to put down Kilborne just over here.
I don't have stopping onsight pest control or command on the map.
It was not Leszek.
Both of them.
That's the small and the big circles.
And then keyframe after half a second something like this.
OK.
We in shared animation come back in time at 0 and put them both 0.
OK but then we want that the small circle to open fast.
But after the big circle here you are not but it's OK.
All the others.
I want them just to open abruptly.
So I would select all of them and just drop them over here not as they effect it will be pretty nice.
Here you are one circle comes in puff and they come there's de-select here you are not bad actually.
After that you won't start any meeting.
I don't want to type it is the easy here.
So I'll take easy put it down.
So later on I'll decide how it is.
So the guys will appear.
That's pretty neat.
There is no sequence here.
And then they start any meeting.
So they say come over here.
The first thing I want to animate is the next deck front and back leg open the rotation now.
OK.
And I have to adjust the anchor points.
I will use the anchor point to select the first layer front leg and try to snap it just over here.
Here you are.
OK.
I think that will be nice.
No this is moving nicely.
Yes.
And then for the back leg the same.
Let's put it just over here.
It's a bit hidden.
So it's easier.
And here you are.
It's unimaginable.
Let's do some after some time and keyframe them at this rotation then come in the beginning just over
here and maybe and then take them up a bit.
I'll take this one up.
OK not too much.
OK.
Just over here.
And then the other guy the back leg.
So we want the back leg to come down.
Then the front legs.
I'll take this one in front.
Something like this.
And let's play our only mission one two.
And they start going down.
Well actually the front leg is not being animated quite nicely.
We need to change the ankle point position.
This pull just over here.
Let's see how it works now for the front leg.
Here you are ok much better now I have more distance here.
I will go to the first keyframe for this front leg and just take it up a bit OK.
Now we play now but now but it's OK.
We want to time them later on and put it towards good.
So in the same time we want that the Head Start and the meeting.
Now there are many ways to animate the head.
The best way to find is for it to wiggle.
So let's open a rotation.
Of course take care of the anchor point.
Just put it over here on his chin and you notice now it's cool as well as the click on the stopwatch
or option on the Mac and we right wiggle of every second let's say only 30 degrees or even less.
We try 30 degrees first.
OK.
We press the spacebar.
Let's play it.
The guy says Yeah I like it something like this.
OK fine.
Not bad at all.
So the legs will come down.
The head is wriggling.
No problem at all.
Now we want to work with the head though.
The hand over here is the whole body.
We cannot and he made the whole body.
That's what we found in our state.
We are going to use the tool.
So I want to pin it here.
This what is going to animate it on the elbow.
Yup.
I hope you went through that section of the perpetual then I'm gonna put another anchor point here and
two of them here on air I think we do.
OK.
And then yes and emitting very nicely.
So you can wiggle this one or create an animation through the record option here.
What do you say guys.
I'm going to undo the movement again.
Nope that's OK.
Let's go to the animation control called hero card option.
Let's make it a speed 50 percent.
We are focused more think than we select this bin.
And then when you press control if you remember and it will start an emetic I'm down to like simple
animation just like this without much distortion OK as much as you like for the time is OK and then
OK.
This should be the final one.
Let's see exactly what animation did you do anything nice.
That's starting to get bad.
Let's open the keyframes for the hand.
As simple as this.
This is the position down here.
And then we can select them all.
I just take them to the beginning.
As simple as this play now.
Yes the hand now is any day.
I'm happy.
Now we need the easy to be animated.
OK what is easy.
This is the easy.
Let's open the scale.
So where is going to start.
So over here will be nice.
OK.
And then use the scale LESKIE primitive at zero.
And then after just a second here we pump it up to 100 Let's put out 100.
Then go to the graph editor.
Here we are in the value graph and you just want to do it just like this.
So let's see the animation comes in.
So on and izzi cool.
Now this is a naval television I have to admit but with the time already it's quite nice quite good.
Of course you want to sit down and play with it.
But I presented to you the whole step by step how to work with vector files from the time you download
them and zip them.
You work on them in it.
You come over to after effects use the normal transformation or use the puppet tool.
It's all there for you.
All you have to do now is to take this animation as a composition put it on top of your videos and you're
on.
Thank you very much for listening to me for such a long time.
I hope this section has provided you with all the techniques with all the learning required for you
to excel in bringing your vector files into aftereffects.
See you in the next lecture.